-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMesh_optimize_tool.py
227 lines (146 loc) · 5.19 KB
/
Mesh_optimize_tool.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
"""
------------------------------------------
AssetOptimizer.py
Author: Yohan Kim
email: ae2eo@hotmail.com
Website : https://3dyohan.wixsite.com/3dart
------------------------------------------
Helps to optimize asset files.
============================================
"""
import os
import maya.cmds as mc
import pymel.core as pm
import sys
import maya.OpenMaya as OpenMaya
#create UI
def createUI():
if mc.window('optimizeMeshes_UI', exists=True):
mc.deleteUI('optimizeMeshes_UI', window = True)
optimizeMeshes_UI = mc.window('optimizeMeshes_UI', title='mesh optimize tool', wh=(250,200))
mc.columnLayout()
selectDirectoryBtn = mc.button(label = 'Select Directory', command = 'getPathtoAssetectory()')
mc.textField('directoryTextField', w = 300, ed = False)
mc.text(label='')
mc.text(label='Asset Group Name')
mc.textField('sourceTextField', text = '', ed = True, w = 250, en = True )
mc.text(label='')
OptimizeSceneBtn = mc.button(label = ' Optimize ', command = 'OptimizeScene()')
mc.showWindow(optimizeMeshes_UI)
def OptimizeScene():
PathtoAsset = mc.textField('directoryTextField', q= True, text = True)
newAssetName = mc.textField('sourceTextField', q= True, text = True)
ListofMayaF = mc.getFileList( folder = '%s' % PathtoAsset,filespec='*.ma')
#check if directory name exist
Directory_check(PathtoAsset)
#check if group name exist
Group_name_check(newAssetName)
#new scene
mc.file (f=True, new=True)
#import all asset files
for f in ListofMayaF:
mc.file(PathtoAsset +"/" + f, namespace='temp', i=True)
#clean up scene
cleanup_scene_P()
#check if there is deplicated name with asset group
Group_name_duplicated(newAssetName)
selectGrp = mc.ls("*:geo_GRP")
polyGons = mc.filterExpand(selectGrp, sm = 12)
mc.select(polyGons, r = True)
meshinGrp = mc.ls( sl=True )
#Make objs keyable
ChannelKeyable(polyGons)
#assign 'lambert1' shader on meshes
mc.sets(polyGons, forceElement="initialShadingGroup")
#create asset group
newGrp_Name = '%s' % newAssetName + "_GRP"
mc.ls(polyGons)
mc.group(n =newGrp_Name)
freeze_meshes(polyGons)
#rename meshes
rename_number(meshinGrp)
cleanup_scene_S(newGrp_Name)
print "The process were done!"
#make channel keyable
def ChannelKeyable(self):
KeyableList = ('translateX','translateY','translateZ','rotateX','rotateY','rotateZ','scaleX','scaleY','scaleZ','visibility')
for sn in self:
for brands in KeyableList:
NewNameCom = sn + "." + brands
mc.setAttr (NewNameCom, lock= False, keyable=True, cb = False)
#clean up scene files
def cleanup_scene_P():
mc.select( all=True,hi = True )
#unlock
for obj in pm.selected():
for a in pm.listAttr(obj):
obj.attr(a).unlock()
mc.SelectAllGeometry()
mc.lockNode( lock=False )
#remove preconstruction history
mel.eval("DeleteAllHistory")
mel.eval("BakeAllNonDefHistory")
mel.eval('hyperShadePanelMenuCommand("hyperShadePanel1","deleteUnusedNodes")')
remove_pymelnode()
#freeze transform
def freeze_meshes(self):
mc.makeIdentity( apply=True, translate=True, rotate=True, scale=True )
#remove all except asset group
def cleanup_scene_S(self):
mc.select( all=True)
mc.select( self,d=True)
mc.delete()
#unlock all objs
def unlock_all():
for obj in pm.selected():
for a in pm.listAttr(obj):
obj.attr(a).unlock()
mc.SelectAllGeometry()
mc.lockNode( lock=False )
#remove pymel node
def remove_pymelnode():
mc.select( '__pymelUndoNode')
mc.lockNode( lock=False )
mc.delete()
#rename meshes with numbers
def rename_number(self):
newAssetName = mc.textField('sourceTextField', q = True, text = True)
start_number = 1
end_number = len(self)
padding_int = 4
zero_padding = ""
for s in reversed(self):
end_number_len = len(str(end_number))
if padding_int > end_number_len:
zero_padding = "0" * (padding_int - end_number_len)
#rename
mc.rename(s, "C_" + newAssetName + zero_padding + str(end_number) + "_GEO")
end_number -= 1
#get directory
def getPathtoAssetectory():
PathtoAssetectory = mc.fileDialog2(fm = 3, cap = 'Select New Directory', okc = 'Select')
mc.textField('directoryTextField', e = True, tx = PathtoAssetectory[0])
#directory error check
def Directory_check(self):
if len(self) > 0:
print "Directory looks alright!"
else:
OpenMaya.MGlobal.displayError("Warning: Select directory!")
sys.exit()
#group name error check
def Group_name_check(self):
if len(self) > 0:
print "Group name looks nice!"
else:
OpenMaya.MGlobal.displayError("Warning: Group name required!")
sys.exit()
#group name error check
def Group_name_duplicated(self):
findDuplicatedName = mc.ls("*:"+ self )
if len(findDuplicatedName) == 0:
print "no duplicated group name!"
else:
OpenMaya.MGlobal.displayError("Warning: Asset group name is already used in!")
sys.exit()
#Run
createUI()