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gd_set_option(BUILD_CORE TRUEBOOL"TRUE to build GDevelop Core library, FALSE to use the already compiled binaries")
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gd_set_option(BUILD_GDCPP TRUEBOOL"TRUE to build GDevelop C++ Platform")
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gd_set_option(BUILD_CORE TRUEBOOL"TRUE to build GDevelop Core library")
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gd_set_option(BUILD_GDJS TRUEBOOL"TRUE to build GDevelop JS Platform")
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gd_set_option(BUILD_EXTENSIONS TRUEBOOL"TRUE to build the extensions")
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gd_set_option(BUILD_TESTS FALSEBOOL"TRUE to build the tests")
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gd_set_option(FULL_VERSION_NUMBER TRUEBOOL"TRUE to build GDevelop with its full version number (lastest tag + commit hash), FALSE to only use the lastest tag (avoid rebulding many source file when developping)")
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# Disable deprecated code
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set(NO_GUI TRUECACHEBOOL"" FORCE) #Force disable old GUI related code.
@@ -55,9 +53,6 @@ IF ("${CMAKE_BUILD_TYPE}" STREQUAL "")
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message( "CMAKE_BUILD_TYPE is empty, assuming build type is Release" )
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set(CMAKE_BUILD_TYPE Release)
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ENDIF()
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IF (EMSCRIPTEN)
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set(BUILD_GDCPP FALSECACHEBOOL"" FORCE) #Force disable GDC++ when compiling with emscripten.
Copy file name to clipboardexpand all lines: Core/GDCore/DocMainPage.h
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@@ -14,9 +14,8 @@
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*
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* \section other Other documentations
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*
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* GDevelop is architectured around a `Core` (this library), platforms (`GDJS`, `GDCpp`) and extensions (`Extensions` folder). The editor (`newIDE` folder) is using all of these libraries.
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* GDevelop is architectured around a `Core` (this library), a game engine (`GDJS`) and extensions (`Extensions` folder). The editor (`newIDE` folder) is using all of these libraries.
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*
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* - [Open GDevelop C++ Platform documentation](../GDCpp Documentation/index.html)
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