-
Notifications
You must be signed in to change notification settings - Fork 8
/
Copy pathCSurface.cpp
308 lines (260 loc) · 6.51 KB
/
CSurface.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
#include "CSurface.h"
#include <stdio.h>
CSurface::CSurface()
{
mSurface = NULL;
CreateSurface(1, 1);
mAlpha = 0xFF;
}
CSurface::CSurface(int w, int h): CSurface()
{
mSurface = NULL;
CreateSurface(w, h);
}
CSurface::~CSurface()
{
if (mSurface != NULL)
{
SDL_FreeSurface(mSurface);
}
}
void CSurface::Reset()
{
free();
CreateSurface(1, 1);
}
bool CSurface::RenderText(TTF_Font* font, std::string text, SDL_Color textColor)
{
//Get rid of preexisting texture
free();
//Render text surface
mSurface = TTF_RenderText_Blended(font, text.c_str(), textColor);
if (mSurface == NULL)
{
printf("Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
}
//Return success
return mSurface != NULL;
}
bool CSurface::RenderText(TTF_Font* font, std::string text, SDL_Color textColor, int w, int h, HAlignment halign)
{
//Get rid of preexisting texture
free();
//Render text surface
SDL_Surface* textSurface = TTF_RenderText_Blended(font, text.c_str(), textColor);
if (textSurface == NULL)
{
printf("Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
}
else
{
mSurface = SDL_CreateRGBSurface(0,
w,
h,
textSurface->format->BitsPerPixel,
textSurface->format->Rmask,
textSurface->format->Gmask,
textSurface->format->Bmask,
textSurface->format->Amask);
SDL_Rect src, dst;
src = { 0,0,textSurface->w,textSurface->h };
switch (halign)
{
case HAlignment::Left:
dst = { 0, (h - textSurface->h) / 2, textSurface->w, textSurface->h };
break;
case HAlignment::Center:
dst = { (w - textSurface->w) / 2, (h - textSurface->h) / 2, textSurface->w, textSurface->h };
break;
case HAlignment::Right:
dst = { w - textSurface->w, (h - textSurface->h) / 2, textSurface->w, textSurface->h };
break;
}
dst.x += 32;
int i = SDL_BlitSurface(textSurface, &src, mSurface, &dst);
if (i != 0)
{
printf("%s\n", SDL_GetError());
return(false);
}
//Get rid of old surface
SDL_FreeSurface(textSurface);
}
//Return success
return mSurface != NULL;
}
void CSurface::CreateSurface(int w, int h)
{
Uint32 rmask, gmask, bmask, amask;
if (mSurface != NULL)
{
SDL_FreeSurface(mSurface);
}
/* SDL interprets each pixel as a 32-bit number, so our masks must depend
on the endianness (byte order) of the machine */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
//
// surface = SDL_CreateRGBSurface(0, w, h, 32,
// rmask, gmask, bmask, amask);
// if (surface == NULL) {
// SDL_Log("SDL_CreateRGBSurface() failed: %s", SDL_GetError());
// exit(1);
// }
/* or using the default masks for the depth: */
mSurface = SDL_CreateRGBSurface(0, w, h, 32, rmask, gmask, bmask, amask);
if (mSurface == NULL) {
printf("SDL_CreateRGBSurface() failed: %s", SDL_GetError());
}
}
void CSurface::Blit(CSurface* src, int destX, int destY)
{
if (mSurface == NULL || src->mSurface == NULL)
{
return;
}
SDL_Rect dst = { destX, destY, 0, 0 };
SDL_BlitSurface(src->mSurface, NULL, mSurface, &dst);
}
void CSurface::Blit(SDL_Surface* src, int destX, int destY)
{
if (mSurface == NULL || src == NULL)
{
return;
}
SDL_Rect dst = { destX, destY, 0, 0 };
SDL_BlitSurface(src, NULL, mSurface, &dst);
}
void CSurface::BlitEx(CSurface* src, int destX, int destY, HAlignment align)
{
int bottom;
int right;
int _x = 0;
if (mSurface == NULL || src->mSurface == NULL)
{
return;
}
bottom = destY + src->mSurface->h;
right = destX + src->mSurface->w;
if (bottom > mSurface->h || right > mSurface->w)
{
SDL_Surface* oldSurface = mSurface;
mSurface = SDL_CreateRGBSurface(0,
std::max(oldSurface->w, right),
std::max(oldSurface->h, bottom),
src->mSurface->format->BitsPerPixel,
src->mSurface->format->Rmask,
src->mSurface->format->Gmask,
src->mSurface->format->Bmask,
src->mSurface->format->Amask);
if (mSurface == NULL)
{
mSurface = oldSurface;
printf("SDL_CreateRGBSurface() failed: %s", SDL_GetError());
return;
}
_x = 0;
if (align == HAlignment::Center)
{
_x = (mSurface->w - oldSurface->w) / 2;
}
Blit(oldSurface, _x, 0);
SDL_FreeSurface(oldSurface);
}
//SDL_Rect dst = { destX, destY, 0, 0 };
_x = destX;
if (align == HAlignment::Center)
{
_x = (mSurface->w - src->mSurface->w) / 2;
}
SDL_Rect dst = { _x, destY, 0, 0 };
SDL_BlitSurface(src->mSurface, NULL, mSurface, &dst);
}
void CSurface::BlitEx(CSurface* src, int destX, int destY)
{
BlitEx(src, destX, destY, HAlignment::Left);
}
bool CSurface::RenderTexture(TTF_Font* font, std::string textureText, SDL_Color textColor, int w, int h, HAlignment halign)
{
//Get rid of preexisting texture
free();
//Render text surface
SDL_Surface* textSurface = TTF_RenderText_Blended(font, textureText.c_str(), textColor);
if (textSurface == NULL)
{
printf("Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
}
else
{
if (w != 0 && h != 0)
{
SDL_Surface* newSurf;
newSurf = SDL_CreateRGBSurface(0,
w,
h,
textSurface->format->BitsPerPixel,
textSurface->format->Rmask,
textSurface->format->Gmask,
textSurface->format->Bmask,
textSurface->format->Amask);
SDL_Rect src, dst;
src = { 0,0,textSurface->w,textSurface->h };
switch (halign)
{
case HAlignment::Left:
dst = { 0, (h - textSurface->h) / 2, textSurface->w, textSurface->h };
break;
case HAlignment::Center:
dst = { (w - textSurface->w) / 2, (h - textSurface->h) / 2, textSurface->w, textSurface->h };
break;
case HAlignment::Right:
dst = { w - textSurface->w, (h - textSurface->h) / 2, textSurface->w, textSurface->h };
break;
}
int i = SDL_BlitSurface(textSurface, &src, newSurf, &dst);
if (i != 0)
{
printf("%s\n", SDL_GetError());
return(false);
}
mSurface = newSurf;
SDL_FreeSurface(textSurface);
}
else
{
mSurface = textSurface;
}
}
//Return success
return mSurface != NULL;
}
void CSurface::free()
{
//Free texture if it exists
if (mSurface != NULL)
{
SDL_FreeSurface(mSurface);
mSurface = NULL;
}
}
bool CSurface::LoadImage(std::string path)
{
//Get rid of preexisting texture
free();
//Load image at specified path
mSurface = IMG_Load(path.c_str());
if (mSurface == NULL)
{
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError());
}
return mSurface != NULL;
}