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CAnimate.h
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#pragma once
#include "CTexture.h"
#include "CRectangle.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
class CAnimate
{
//AudioClip audio;
protected:
CTexture *mTexture;
int FrameInc;
int FrameRate; //Milliseconds
long OldTime;
int mCurAnim;
int mDelay, mTicks;
int mXPos, mYPos;
int W, H;
int mStartFrame, mEndFrame, mCurFrame;
bool mAnimate;
int mVelocity;
int mFloor;
int mMaxFrames[10];
int mMaxRows;
Mix_Chunk *mAudio[5];
int mNumAudio;
bool mShowHitBox;
bool mFade;
public:
float mXProgress;
int mState;
bool mView;
bool mActive;
bool Oscillate;
bool mLoop;
bool mWrapAnimation;
void SetFloor(int f);
int GetFloor();
//void SetAudio(AudioClip a)
//void PlayAudio();
//void StopAudio();
//void LoopAudio();
void SetMaxFrames(int r0, int r1, int r2, int r3, int r4, int r5, int r6, int r7, int r8, int r9);
void SetMaxFrames(int row, int max);
virtual int GetState();
virtual void Setup();
virtual void SetState(int s);
void SetActive(bool a);
void MoveOffScreen();
virtual void Reset();
virtual bool Collide(CRectangle r);
CRectangle GetBounds();
int GetWidth();
int GetHeight();
CAnimate();
virtual int GetVelocity();
virtual void SetVelocity(int v);
virtual void SetMoverState(bool b);
void SetTexture(CTexture *tex, int rows, int frames);
virtual void SetPos(int x, int y);
int GetPosX();
int GetPosY();
virtual void SetPosX(int x);
virtual void SetPosY(int y);
void SetFrame(int n);
virtual void Start(int anim, bool loop);
void Stop();
virtual void Transition();
virtual bool Tick();
void OnAnimate();
virtual void Move();
virtual void Draw(SDL_Renderer *renderer);
void SetFrameRate(int ms);
void AddAudio(Mix_Chunk *audio);
void PlayAudio(int i);
void ShowHitBox(bool b);
void SetAlpha(Uint8 alpha);
Uint8 GetAlpha();
void Fade(bool b) { mFade = b; }
};