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kokkos_launch_compiler
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#!/usr/bin/env bash
#
# This script allows CMAKE_CXX_COMPILER to be a standard
# C++ compiler and Kokkos sets RULE_LAUNCH_COMPILE and
# RULE_LAUNCH_LINK in CMake so that all compiler and link
# commands are prefixed with this script followed by the
# C++ compiler. Thus if $1 == $2 then we know the command
# was intended for the C++ compiler and we discard both
# $1 and $2 and redirect the command to NVCC_WRAPPER.
# If $1 != $2 then we know that the command was not intended
# for the C++ compiler and we just discard $1 and launch
# the original command. Examples of when $2 will not equal
# $1 are 'ar', 'cmake', etc. during the linking phase
#
set -e
# emit a message about the underlying command executed
: ${DEBUG:=0}
: ${KOKKOS_DEBUG_LAUNCH_COMPILER:=${DEBUG}}
debug-message()
{
if [ "${KOKKOS_DEBUG_LAUNCH_COMPILER}" -ne 0 ]; then
echo -e "##### $(basename ${BASH_SOURCE[0]}) executing: \"$@\"... #####"
fi
}
# check the arguments for the KOKKOS_DEPENDENCE compiler definition
KOKKOS_DEPENDENCE=0
for i in ${@}
do
if [ -n "$(echo ${i} | grep 'KOKKOS_DEPENDENCE$')" ]; then
KOKKOS_DEPENDENCE=1
break
fi
done
# if Kokkos compiler is not passed, someone is probably trying to invoke it directly
if [ -z "${1}" ]; then
echo -e "\n${BASH_SOURCE[0]} was invoked without the Kokkos compiler as the first argument."
echo "This script is not indended to be directly invoked by any mechanism other"
echo -e "than through a RULE_LAUNCH_COMPILE or RULE_LAUNCH_LINK property set in CMake.\n"
exit 1
fi
# if Kokkos compiler is not passed, someone is probably trying to invoke it directly
if [ -z "${2}" ]; then
echo -e "\n${BASH_SOURCE[0]} was invoked without the C++ compiler as the second argument."
echo "This script is not indended to be directly invoked by any mechanism other"
echo -e "than through a RULE_LAUNCH_COMPILE or RULE_LAUNCH_LINK property set in CMake.\n"
exit 1
fi
# if there aren't two args, this isn't necessarily invalid, just a bit strange
if [ -z "${3}" ]; then exit 0; fi
# store the Kokkos compiler
KOKKOS_COMPILER=${1}
# remove the Kokkos compiler from the arguments
shift
# store the expected C++ compiler
CXX_COMPILER=${1}
# remove the expected C++ compiler from the arguments
shift
# NOTE: in below, ${KOKKOS_COMPILER} is usually nvcc_wrapper
#
# after the above shifts, $1 is now the exe for the compile or link command, e.g.
# kokkos_launch_compiler ${KOKKOS_COMPILER} g++ gcc -c file.c -o file.o
# becomes:
# kokkos_launch_compiler gcc -c file.c -o file.o
# We check to see if the executable is the C++ compiler and if it is not, then
# just execute the command.
#
# Summary:
# kokkos_launch_compiler ${KOKKOS_COMPILER} g++ gcc -c file.c -o file.o
# results in this command being executed:
# gcc -c file.c -o file.o
# and
# kokkos_launch_compiler ${KOKKOS_COMPILER} g++ g++ -c file.cpp -o file.o
# results in this command being executed:
# ${KOKKOS_COMPILER} -c file.cpp -o file.o
if [[ "${KOKKOS_DEPENDENCE}" -eq "0" || "${CXX_COMPILER}" != "${1}" ]]; then
debug-message "$@"
# the command does not depend on Kokkos so just execute the command w/o re-directing to ${KOKKOS_COMPILER}
exec "$@"
else
# the executable is the C++ compiler, so we need to re-direct to ${KOKKOS_COMPILER}
if [ ! -f "${KOKKOS_COMPILER}" ]; then
echo -e "\nError: the compiler redirect for Kokkos was not found at ${KOKKOS_COMPILER}\n"
exit 1
fi
# find the nvcc_wrapper from the same build/install
NVCC_WRAPPER="$(dirname ${BASH_SOURCE[0]})/nvcc_wrapper"
if [ "${KOKKOS_COMPILER}" = "${NVCC_WRAPPER}" ]; then
# this should only be valid in the install tree -- it will be set to CMAKE_CXX_COMPILER used using Kokkos installation
if [ -z $(echo "@NVCC_WRAPPER_DEFAULT_COMPILER@" | grep 'NVCC_WRAPPER_DEFAULT_COMPILER') ]; then
: ${NVCC_WRAPPER_DEFAULT_COMPILER:="@NVCC_WRAPPER_DEFAULT_COMPILER@"}
fi
# set default nvcc wrapper compiler if not specified
: ${NVCC_WRAPPER_DEFAULT_COMPILER:=${CXX_COMPILER}}
export NVCC_WRAPPER_DEFAULT_COMPILER
# nvcc_wrapper calling itself will cause an infinitely long build
if [ "${NVCC_WRAPPER}" = "${NVCC_WRAPPER_DEFAULT_COMPILER}" ]; then
echo -e "\nError: NVCC_WRAPPER == NVCC_WRAPPER_DEFAULT_COMPILER. Terminating to avoid infinite loop!\n"
exit 1
fi
fi
# discard the compiler from the command
shift
debug-message ${KOKKOS_COMPILER} "$@"
# execute ${KOKKOS_COMPILER} (again, usually nvcc_wrapper)
${KOKKOS_COMPILER} "$@"
fi