From b0c0e5f900dbfb704d1e0ad8515fbb8e4a522f8d Mon Sep 17 00:00:00 2001 From: Yuri Roubinski Date: Fri, 17 Nov 2017 17:46:07 +0300 Subject: [PATCH] Update README.md --- README.md | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 53dba26..b95cad6 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,11 @@ # GDWadLevelLoader -WAD level loader-script(from DOOM-alike games) for Godot +WAD level loader-script(from DOOM-alike games) for Godot. + +# Current version +v0.1 - present simple line mesh of level without any details, floor height or textures. In future I will add walls, floors, and maybe texture loading support. # How to use -This is very simple - push your WAD file into main directory of your project, create Spatial and attach WADLevelLoader.gd to it, push the path to WAD file into Wad path parameter, if the WAD have multiple levels you can target specific in Level Name parameter, if the result is too large - control the scale using Scale parameter. +This is very simple - push your WAD file into main directory of your project, create Spatial and attach WADLevelLoader.gd to it, push the path to WAD file into Wad path parameter, if the WAD have multiple levels you can target specific in Level Name parameter, if the result is too large - control the scale using Scale parameter. + +# Misc +You can test current version with e1m1.wad from Freedoom project(included).