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main.py
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import array
import traceback
from threading import Thread, Lock
import dearpygui.dearpygui as dpg
import numpy as np
from OpenSMA.effects_manager import EffectsManager
from OpenSMA.manager import ConfigManager, ProjectManager
from ui import ui
from pathlib import Path
from cv2_enumerate_cameras import enumerate_cameras
import cv2
class App:
def __init__(self):
self.ui = ui(self)
self.version = "1.0.0"
self.system_folder = Path.home() / 'Documents' / "DPSoftware" / "OpenSMA"
self.CM = ConfigManager(self.system_folder / "config.json")
self.camera_list = []
self.isopenProject = False
self.ProMan = None
self.cap = None
self.isInitCap = False
self.preview_size = (673, 380)
self.frame_lock = Lock()
self.camera_thread = None
self.running = False
self.current_frame = None
def pre_new_project(self, _, __):
dpg.show_item("new_project_window")
def start_camera(self):
dpg.show_item("dialog_window")
dpg.hide_item("dialog_window_bclose")
dpg.set_value("dialog_window_title", "Please wait...")
dpg.set_value("dialog_window_text", "Starting camera...")
self.cap = cv2.VideoCapture(self.CM.cameraID)
dpg.set_value("dialog_window_text", "apply camera settings...")
self.cap.set(cv2.CAP_PROP_FRAME_WIDTH, self.CM.cameraResolutionWidth)
self.cap.set(cv2.CAP_PROP_FRAME_HEIGHT, self.CM.cameraResolutionHeight)
self.cap.set(cv2.CAP_PROP_FPS, self.CM.cameraFPS)
#self.cap.set(cv2.CAP_PROP_BRIGHTNESS, self.CM.cameraBrightness)
#self.cap.set(cv2.CAP_PROP_CONTRAST, self.CM.cameraContrast)
#self.cap.set(cv2.CAP_PROP_SATURATION, self.CM.cameraSaturation)
#self.cap.set(cv2.CAP_PROP_HUE, self.CM.cameraHue)
#self.cap.set(cv2.CAP_PROP_GAIN, self.CM.cameraGain)
#self.cap.set(cv2.CAP_PROP_EXPOSURE, self.CM.cameraExposure)
dpg.hide_item("dialog_window")
self.isInitCap = True
dpg.show_item("capture_window")
dpg.show_item("dialog_window_bclose")
self.start_camera_thread()
def start_camera_thread(self):
self.running = True
self.camera_thread = Thread(target=self.camera_capture_loop, daemon=True)
self.camera_thread.start()
def stop_camera_thread(self):
self.running = False
if self.camera_thread:
self.camera_thread.join()
def camera_capture_loop(self):
while self.running:
ret, frame = self.cap.read()
if ret:
with self.frame_lock:
output_frame = self.effects_manager.node_editor.render(frame.copy())
self.current_frame = output_frame
self.cap.release()
def capture(self, _, __):
if not self.isInitCap:
return
if self.ProMan is None:
return
frame = self.current_frame.copy() if self.current_frame is not None else None
if frame is not None:
frame_file = self.ProMan.frames_folder / f"{len(list(self.ProMan.frames_folder.glob('*.png'))):06d}.png"
cv2.imwrite(str(frame_file), frame) # Fix: Convert Path to string
self.refetch_frames_list()
def render_capture(self):
if not (self.isInitCap and self.isopenProject):
return
with self.frame_lock:
frame = self.current_frame.copy() if self.current_frame is not None else None
if frame is not None:
display_frame = cv2.resize(frame, self.preview_size)
# Convert BGR to RGB for Dear PyGui
data = np.flip(display_frame, 2).ravel() # Flatten the data
data = np.asfarray(data, dtype='f') # Convert to 32-bit floats
texture_data = np.true_divide(data, 255.0) # Normalize to [0, 1]
dpg.set_value("texture_preview", texture_data)
def refetch_frames_list(self):
if not self.isopenProject:
return
frames = self.ProMan.list_frames()
for frame in frames:
frame_name = frame.name
frame_path = frame
with dpg.texture_registry():
width, height, channels, data = dpg.load_image(str(frame_path))
try:
dpg.add_raw_texture(width, height, data, format=dpg.mvFormat_Float_rgb, tag=f"frame_texture_{frame_name}")
except Exception as e:
continue
with dpg.group(horizontal=True, parent="frames_window_group"):
dpg.add_image(f"frame_texture_{frame_name}")
dpg.add_button(label="Delete", callback=lambda _, __: frame_path.unlink(), tag=f"frame_delete_{frame_name}")
def create_project(self, _, __):
project_name = dpg.get_value("new_project_name")
project_fps = dpg.get_value("new_project_fps")
project_width = dpg.get_value("new_project_width")
project_height = dpg.get_value("new_project_height")
project_location = dpg.get_value("new_project_location")
self.ProMan = ProjectManager(
project_name,
project_fps,
project_width,
project_height,
project_location
)
# Create the project
try:
self.ProMan.create_project()
self.isopenProject = True
self.refetch_frames_list()
Thread(target=self.start_camera).start()
except Exception as e:
dpg.show_item("dialog_window")
dpg.set_value("dialog_window_title", "can't create project")
dpg.set_value("dialog_window_text", str(traceback.format_exc()))
def open_project(self, _, data):
try:
self.ProMan = ProjectManager.load_project(data["file_path_name"])
self.isopenProject = True
self.refetch_frames_list()
Thread(target=self.start_camera).start()
except Exception as e:
dpg.show_item("dialog_window")
dpg.set_value("dialog_window_title", "can't create project")
dpg.set_value("dialog_window_text", str(traceback.format_exc()))
def close_project(self, _, __):
if not self.isopenProject:
return
if self.isInitCap:
self.stop_camera_thread()
dpg.hide_item("capture_window")
self.ProMan = None
self.cap = None
self.isopenProject = False
self.isInitCap = False
def init(self):
dpg.create_context()
dpg.create_viewport(title='OpenSMA', width=1280, height=720, large_icon="icon.ico") # set viewport window
dpg.setup_dearpygui()
dpg.show_viewport()
dpg.render_dearpygui_frame()
# -------------- add code here --------------
with dpg.texture_registry():
width, height, channels, data = dpg.load_image("logo.png")
dpg.add_static_texture(width=width, height=height, default_value=data, tag="app_logo_background")
with dpg.window(tag="splash_window", no_move=True, no_close=True, no_title_bar=True, no_resize=True):
dpg.add_image("app_logo_background")
dpg.add_text("Please wait...")
dpg.add_text("Initialization...", tag="starting_status")
dpg.render_dearpygui_frame()
dpg.set_value("starting_status", "Creating System Folder"); dpg.render_dearpygui_frame()
self.system_folder.mkdir(parents=True, exist_ok=True)
if (self.system_folder / "config.json").exists():
dpg.set_value("starting_status", "Loading config file")
self.CM.load()
else:
dpg.set_value("starting_status", "Creating config file")
self.CM.save()
dpg.set_value("starting_status", "Scanning camera"); dpg.render_dearpygui_frame()
for camera_info in enumerate_cameras(cv2.CAP_ANY):
self.camera_list.append([camera_info.index, camera_info.name])
dpg.set_value("starting_status", "Creating texture"); dpg.render_dearpygui_frame()
texture_data = []
for i in range(0, self.preview_size[0] * self.preview_size[1]):
texture_data.append(255 / 255)
texture_data.append(0)
texture_data.append(255 / 255)
raw_data = array.array("f", texture_data)
with dpg.texture_registry(show=True):
dpg.add_raw_texture(self.preview_size[0], self.preview_size[1], raw_data, format=dpg.mvFormat_Float_rgb, tag="texture_preview")
dpg.add_raw_texture(self.preview_size[0], self.preview_size[1], raw_data, format=dpg.mvFormat_Float_rgb, tag="texture_playback")
dpg.set_value("starting_status", "Init Windows..."); dpg.render_dearpygui_frame()
self.ui.menubar()
self.ui.windows()
dpg.set_value("starting_status", "Init Effects GUI..."); dpg.render_dearpygui_frame()
self.effects_manager = EffectsManager(self)
self.effects_manager.widget("effect_window_group")
dpg.hide_item("splash_window")
# -------------------------------------------
while dpg.is_dearpygui_running():
self.render()
self.render_capture()
dpg.render_dearpygui_frame()
self.exit()
def render(self):
if dpg.is_viewport_resizable():
viewport_width = dpg.get_viewport_client_width()
viewport_height = dpg.get_viewport_client_height()
window_width = viewport_width / 1.75
# Define maximum height for capture_window and calculate the remaining height for effect_window
max_capture_height = 480 # Fixed maximum height for capture_window
capture_y = 18 # Compensate for menu bar
# Capture window height
capture_height = min(viewport_height / 1.5, max_capture_height)
dpg.configure_item("capture_window", width=window_width, height=capture_height, pos=(0, capture_y))
# Get actual height of capture_window including internal padding
capture_rect = dpg.get_item_rect_size("capture_window")
effect_y = capture_y + capture_rect[1] # Position of effect_window directly below capture_window
# Remaining height for effect_window
effect_height = viewport_height - effect_y
effect_height = max(effect_height, 100) # Ensure effect_window has a minimum height of 100px
dpg.configure_item("effect_window", width=window_width, height=effect_height, pos=(0, effect_y))
# Frames window height at the full right side of the viewport
frames_width = viewport_width - window_width
dpg.configure_item("frames_window", width=frames_width, height=viewport_height-18, pos=(window_width, 18))
def exit(self):
self.close_project(None, None)
dpg.destroy_context()
app = App()
app.init()