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Fix quake3 fog with material system
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src/engine/renderer/gl_shader.h

Lines changed: 1 addition & 1 deletion
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@@ -2252,7 +2252,7 @@ class u_ColorGlobal_Uint :
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GLUniform1ui {
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public:
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u_ColorGlobal_Uint( GLShader* shader ) :
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GLUniform1ui( shader, "u_ColorGlobal", MATERIAL_OR_PUSH ) {
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GLUniform1ui( shader, "u_ColorGlobal", PUSH ) {
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}
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void SetUniform_ColorGlobal_Uint( const Color::Color& color ) {

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