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Copy pathDextrome_Unchained_Unload_Script.py
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Dextrome_Unchained_Unload_Script.py
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from operator import length_hint
from os.path import exists
from os import makedirs
from sys import exit
import pickle
#Settings
#########
items_to_ignore = [0x0EFA , 0x09B0, 0x0E79, 0x0F52, 0x0FC1, 0x1034, 0x0F9F, 0x0E9E,0x0E76]
storageShelfSerial = 0x4002D26E
orbBoxSerial = 0x4007D779
tinctureBoxSerial = 0x400FB8A6
greenThornBoxSerial = 0x400CAA4A
psTome = 0x40086A84
psBox = 0x404FF6E3
transTome = 0x400747CE
spellbookDyeTome = 0x4003F9FA
armamentDyeTome = 0x400B1D4C
runebookDyeTome = 0x40093AA3
clothTome = 0x4003FAFB
beardDyeTome = 0x400E341F
hairDyeTome = 0x400E3450
furnitureDyeTome = 0x400E34BF
#Item Functions
###############
class myItem:
name = None
itemID = None
color = None
category = None
weight = None
def __init__ ( self, name, itemID, color, category, weight ):
self.name = name
self.itemID = itemID
self.color = color
self.category = category
self.weight = weight
def FindItem( itemID, container, color = -1, ignoreContainer = [] ):
'''
Searches through the container for the item IDs specified and returns the first one found
Also searches through any subcontainers, which Misc.FindByID() does not
'''
ignoreColor = False
if color == -1:
ignoreColor = True
if isinstance( itemID, int ):
foundItem = next( ( item for item in container.Contains if ( item.ItemID == itemID and ( ignoreColor or item.Hue == color ) ) ), None )
elif isinstance( itemID, list ):
foundItem = next( ( item for item in container.Contains if ( item.ItemID in itemID and ( ignoreColor or item.Hue == color ) ) ), None )
else:
raise ValueError( 'Unknown argument type for itemID passed to FindItem().', itemID, container )
if foundItem != None:
return foundItem
subcontainers = [ item for item in container.Contains if ( item.IsContainer and not item.Serial in ignoreContainer ) ]
for subcontainer in subcontainers:
foundItem = FindItem( itemID, subcontainer, color, ignoreContainer )
if foundItem != None:
return foundItem
def FindNumberOfItems( itemID, container, color = -1 ):
'''
Recursively looks through a container for any items in the provided list
Returns the a dictionary with the number of items found from the list
'''
ignoreColor = False
if color == -1:
ignoreColor = True
# Create the dictionary
numberOfItems = {}
if isinstance( itemID, int ):
# Initialize numberOfItems
numberOfItems[ itemID ] = 0
# Populate numberOfItems
for item in container.Contains:
if item.ItemID == itemID and ( ignoreColor or item.Hue == color ):
numberOfItems[ itemID ] += item.Amount
elif isinstance( itemID, list ):
# Initialize numberOfItems
for ID in itemID:
numberOfItems[ ID ] = 0
# Populate numberOfItems
for item in container.Contains:
if item.ItemID in itemID and ( ignoreColor or item.Hue == color ):
numberOfItems[ item.ItemID ] += item.Amount
else:
raise ValueError( 'Unknown argument type for itemID passed to FindItem().', itemID, container )
subcontainers = [ item for item in container.Contains if item.IsContainer ]
# Iterate through each item in the given list
for subcontainer in subcontainers:
numberOfItemsInSubcontainer = FindNumberOfItems( itemID, subcontainer )
for ID in numberOfItems:
numberOfItems[ ID ] += numberOfItemsInSubcontainer[ ID ]
return numberOfItems
def MoveItem( Items, Misc, item, destinationBag, amount = 0 ):
Items.Move( item, destinationBag, amount )
# Wait for the move to complete
Misc.Pause( 650 )
#Load or Create save_data for variables
#######################################
#save_folder = Misc.ScriptDirectory() + "\\saved-variables\\"
#save_file = save_folder + "Dextrome_Unload_Script_Variables.pickle"
#save_file_exists = exists(save_file)
#
#if not exists(save_folder):
# makedirs(save_folder)
#
#if save_file_exists:
# Misc.SendMessage("Save File Found")
#
# with open(save_file, 'rb') as f2 :
# save_data = pickle.load(f2)
#
# storageShelfSerial = save_data['StorageShelf']
# storageShelfItem = Items.FindBySerial( storageShelfSerial )
# if storageShelfItem == None:
# Misc.SendMessage('Cant find storage shelf')
# exit(99)
# else:
# Misc.SendMessage("Loaded serial %s for Storage Shelf" % (storageShelfSerial))
#
# unloadBoxSerial = save_data['UnloadBox']
# unloadBoxItem = Items.FindBySerial( unloadBoxSerial )
# if unloadBoxItem == None:
# Misc.SendMessage("Invalid Target")
# exit(99)
# else:
# Misc.SendMessage("Loaded serial %s for Unload Container" % (unloadBoxSerial))
#else:
# Misc.SendMessage("No Save File Found")
# #No save file - ask for player for serials to save
# storageShelfSerial = Target.PromptTarget( 'Target storage shelf' )
# storageShelfItem = Items.FindBySerial( storageShelfSerial )
# if storageShelfItem == None:
# Misc.SendMessage("Invalid Target")
# exit(99)
#
# orbBoxSerial = Target.PromptTarget( 'Target Mastery Orb Container' )
# orbBoxItem = Items.FindBySerial( orbBoxSerial )
# if orbBoxItem == None:
# Misc.SendMessage("Invalid Target")
# exit(99)
#
# unloadBoxSerial = Target.PromptTarget( 'Target container to unload other items' )
# unloadBoxItem = Items.FindBySerial( unloadBoxSerial )
# if unloadBoxItem == None:
# Misc.SendMessage("Invalid Target")
# exit(99)
#
# save_data = { 'StorageShelf': storageShelfSerial, 'UnloadBox': unloadBoxSerial }
# with open(save_file, 'wb') as f1:
# pickle.dump(save_data, f1)
#
#Add all from backpack to storage shelf + Resupply
##################################################
Items.UseItem(storageShelfSerial)
Gumps.WaitForGump(2834126535, 10000)
Misc.Pause(250)
Gumps.SendAction(2834126535, 1464)
Misc.Pause(250)
Gumps.WaitForGump(2834126535, 10000)
Misc.Pause(150)
Gumps.SendAction(2834126535, 0)
Misc.Pause(250)
Target.WaitForTarget(10000, False)
Misc.Pause(250)
Target.Self()
Misc.Pause(250)
Gumps.WaitForGump(2834126535, 10000)
Misc.Pause(250)
Gumps.SendAction(2834126535, 3662)
Misc.Pause(150)
Gumps.SendAction(2834126535, 0)
#Move items to containers
#########################
for item in Player.Backpack.Contains:
if item.ItemID == 0x573E: #mastery orbs
MoveItem(Items, Misc, item, orbBoxSerial)
Misc.Pause(300)
elif item.ItemID == 0x4516: #vials of tincture
MoveItem(Items, Misc, item, tinctureBoxSerial)
Misc.Pause(300)
elif item.ItemID == 0x0F42: #green thorns
MoveItem(Items, Misc, item, greenThornBoxSerial)
Misc.Pause(300)
elif 'power scroll of herding' in item.Name:
MoveItem(Items, Misc, item, psBox)
Misc.Pause(300)
elif 'power scroll of arms lore' in item.Name:
MoveItem(Items, Misc, item, psBox)
Misc.Pause(300)
#Fill PS Tome with PS & arcane scrolls
######################################
Items.UseItem(psTome)
Misc.Pause(200)
Gumps.WaitForGump(191824442, 10000)
Misc.Pause(200)
Gumps.SendAction(191824442, 1)
Misc.Pause(650)
for item in Player.Backpack.Contains:
if (item.ItemID == 0x14F0 and item.Hue == 0x0b42) or (item.ItemID == 0x0EF3 and (item.Hue == 0x0a44 or item.Hue == 0x06f6 or item.Hue == 0x06fc)):
Target.TargetExecute(item)
Misc.Pause(650)
Misc.Pause(100)
Target.Cancel()
Gumps.SendAction(191824442, 0)
#Fill Trans Scroll Tome
#######################
Items.UseItem(transTome)
Misc.Pause(200)
Gumps.WaitForGump(3083091039, 10000)
Misc.Pause(120)
Gumps.SendAction(3083091039, 1)
Misc.Pause(300)
for item in Player.Backpack.Contains:
if item.ItemID == 0x0E34 and item.Hue == 0x0b42:
Target.TargetExecute(item)
Misc.Pause(600)
Misc.Pause(100)
Target.Cancel()
Gumps.SendAction(3083091039, 0)
#Fill Spellbook Dye Tome
########################
for item in Player.Backpack.Contains:
if item.Name == 'Spellbook Dye':
Items.UseItem(spellbookDyeTome)
Misc.Pause(200)
Gumps.WaitForGump(0xdd418d4b, 10000)
Misc.Pause(120)
Gumps.SendAction(0xdd418d4b, 1000)
Misc.Pause(300)
Target.TargetExecute(item)
Misc.Pause(600)
#Fill Armament Dye Tome
########################
for item in Player.Backpack.Contains:
if item.Name == 'Armament Dye':
Items.UseItem(armamentDyeTome)
Misc.Pause(200)
Gumps.WaitForGump(0xc512fa6f, 10000)
Misc.Pause(120)
Gumps.SendAction(0xc512fa6f, 1000)
Misc.Pause(300)
Target.TargetExecute(item)
Misc.Pause(600)
#Fill Runebook Dye Tome
########################
for item in Player.Backpack.Contains:
if item.Name == 'Runebook Dye':
Items.UseItem(runebookDyeTome)
Misc.Pause(200)
Gumps.WaitForGump(0x5d776aaf, 10000)
Misc.Pause(120)
Gumps.SendAction(0x5d776aaf, 1000)
Misc.Pause(300)
Target.TargetExecute(item)
Misc.Pause(600)
#Fill Cloth Tome
################
for item in Player.Backpack.Contains:
if item.ItemID == 0x1767:
Items.UseItem(clothTome)
Misc.Pause(200)
Gumps.WaitForGump(0x4b60e46f, 10000)
Misc.Pause(120)
Gumps.SendAction(0x4b60e46f, 1000)
Misc.Pause(300)
Target.TargetExecute(item)
Misc.Pause(600)
#Fill Beard Dye Tome
####################
for item in Player.Backpack.Contains:
if item.Name == 'Rare Beard Dye':
Items.UseItem(beardDyeTome)
Misc.Pause(200)
Gumps.WaitForGump(0xddeae86f, 10000)
Misc.Pause(120)
Gumps.SendAction(0xddeae86f, 1000)
Misc.Pause(300)
Target.TargetExecute(item)
Misc.Pause(600)
#Fill Hair Dye Tome
###################
for item in Player.Backpack.Contains:
if item.Name == 'Rare Hair Dye':
Items.UseItem(hairDyeTome)
Misc.Pause(200)
Gumps.WaitForGump(0xb010c72f, 10000)
Misc.Pause(120)
Gumps.SendAction(0xb010c72f, 1000)
Misc.Pause(300)
Target.TargetExecute(item)
Misc.Pause(600)
#Fill Furniture Dye Tome
###################
for item in Player.Backpack.Contains:
if item.Name == 'Rare Furniture Dye':
Items.UseItem(furnitureDyeTome)
Misc.Pause(200)
Gumps.WaitForGump(0x673dddaf, 10000)
Misc.Pause(120)
Gumps.SendAction(0x673dddaf, 1000)
Misc.Pause(300)
Target.TargetExecute(item)
Misc.Pause(600)
#Move remaining items to dump container
#######################################
#for item in Player.Backpack.Contains:
# if item.ItemID not in items_to_ignore:
# MoveItem( Items, Misc, item, unloadBoxSerial )