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survive.py
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from Scripts.utilities.items import FindItem
Misc.SendMessage( 'Survive Script Running', 65)
counter = 0
while not Player.IsGhost:
Misc.Pause( 150 )
counter += 1
if counter == 20:
counter = 0
Misc.SendMessage( 'Survive Script Running', 65)
#Un-paralyze
if Player.Paralized:
trappouch = FindItem( 0x09B0, Player.Backpack )
Items.UseItem(trappouch)
Misc.Pause( 150 )
#Refresh
if Player.Stam <= Player.StamMax - 5:
pot = Items.FindByID(0x0F0B,0,Player.Backpack.Serial,True)
if pot:
Items.UseItem(pot)
Misc.Pause(650)
#Strength
if Player.Str < 100:
pot = Items.FindByID(0x0F09,0,Player.Backpack.Serial,True)
if pot:
Items.UseItem(pot)
Misc.Pause(650)
#Cure
if Player.Poisoned:
pot = Items.FindByID(0x0F07,0,Player.Backpack.Serial,True)
if pot:
Items.UseItem(pot)
Misc.Pause(650)
if Player.Poisoned and Player.GetSkillValue('Magery') >= 60:
Spells.CastMagery('Cure')
Target.WaitForTarget(1500)
Target.Self()
#Heal (Bandages are handled by bandage_self script)
if Player.GetSkillValue('Healing') >= 50:
if not Misc.ScriptStatus('bandage_self.py'):
Misc.ScriptRun('bandage_self.py')
if Player.Hits <= 70:
pot = Items.FindByID(0x0F0C,0,Player.Backpack.Serial,True)
if pot:
Items.UseItem(pot)
Misc.Pause(650)
if Player.GetSkillValue('Magery') >= 80:
if Player.Poisoned:
Spells.CastMagery('Cure')
Target.WaitForTarget(1500)
Target.Self()
else:
if Player.Hits < 75:
if Player.Hits < 30:
Spells.CastMagery('Heal')
Target.WaitForTarget(1500)
Target.Self()
else:
Spells.CastMagery('Greater Heal')
Target.WaitForTarget(1500)
Target.Self()
elif Player.Hits < 90:
Spells.CastMagery('Heal')
Target.WaitForTarget(1500)
Target.Self()