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Path Rendering #21

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DominicDolan opened this issue Nov 3, 2020 · 0 comments
Open

Path Rendering #21

DominicDolan opened this issue Nov 3, 2020 · 0 comments
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enhancement New feature or request opengl
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@DominicDolan
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Info & Motive

There is already a way of rendering a path in the engine, however it uses the stencil buffer to do this and it only supports rounded joints and rounded end caps. A more powerful and more efficient method for rendering paths could potentially be very helpful

Task

The current way of drawing paths uses custom shaders including use of the geometry shader. Something similar to this should be done but in a way that allows square end caps with chamfered or cornered joints instead of just rounded ones. It would be better to avoid using the stencil buffer as that can make it less efficient

@DominicDolan DominicDolan added enhancement New feature or request opengl labels Nov 3, 2020
@DominicDolan DominicDolan added this to the General milestone Nov 3, 2020
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Labels
enhancement New feature or request opengl
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