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There is already a way of rendering a path in the engine, however it uses the stencil buffer to do this and it only supports rounded joints and rounded end caps. A more powerful and more efficient method for rendering paths could potentially be very helpful
Task
The current way of drawing paths uses custom shaders including use of the geometry shader. Something similar to this should be done but in a way that allows square end caps with chamfered or cornered joints instead of just rounded ones. It would be better to avoid using the stencil buffer as that can make it less efficient
The text was updated successfully, but these errors were encountered:
Info & Motive
There is already a way of rendering a path in the engine, however it uses the stencil buffer to do this and it only supports rounded joints and rounded end caps. A more powerful and more efficient method for rendering paths could potentially be very helpful
Task
The current way of drawing paths uses custom shaders including use of the geometry shader. Something similar to this should be done but in a way that allows square end caps with chamfered or cornered joints instead of just rounded ones. It would be better to avoid using the stencil buffer as that can make it less efficient
The text was updated successfully, but these errors were encountered: