Releases: DrakiaXYZ/SPT-Waypoints
Releases · DrakiaXYZ/SPT-Waypoints
1.2.0-RC1
1.1.2
Changes
- Build for SPT 3.5.8
- Improve door blocker
- Improved navmeshes for some maps
Shoreline
- Lowered step height to 0.31 to fix bots getting stuck on some objets.
- Fixed pathing on resort East Wing second floor, around the hole in the floor
- Remove manual door blockers
Factory
- Lowered step height to 0.36 to avoid potential for bots to get stuck on some objects
- Remove manual door blockers
Customs
- Remove manual door blockers
- Tweaked mesh additions on skeleton and construction, bots can't go on rafters any more, too narrow to utilize properly
1.1.0
- Full map navmeshes are now included for all maps
- Added a DoorBlocker that will now dynamically block the navmesh for all non-usable doors, and block locked doors until they are unlocked. This stops bots from trying to path through doors they can't open
- Include a custom tweak applied at runtime to Streets, that allows the navmesh to path all the way through Chek15, instead of getting stuck at the back door, or going through the inside hole in the wall
1.1.0-RC3
Factory Navmesh Changes:
- Barbed wire now mostly removed from navmesh, except a single path through it. This is to stop bots from walking back and forth against the fence killing themselves
Streets Navmesh Changes:
- Removed almost all manual door blockers
- Added mesh for bots to be able to access Chek15
- Tweaked navmesh agent height so bots can access all of Chek15
Plugin Changes:
- Modified door blocker to work better with Labs, there's now Labs specific functionality due to how some of their doors work
- Modified door blocker to set the nav mesh blocker size to the collider size, to work with all door sizes
- Added Streets-specific code to inject two BoxColliders to go along with the updated navmesh, allowing bots into Chek15
1.0.4
1.0.3
1.0.2
1.0.1
- Added an extra null check and try/catch block to resolve an issue some users encountered where bots wouldn't be lootable after death
- Adjusted the chance to run to be out of 1000 instead of 750 to make % calculation easier
- Tweaked some of the server config variables
1.0.0
Initial full release of Waypoints!
- Custom waypoints can now be loaded into maps, allowing bots to explore even more areas
- Integrated waypoint creation and debugging tool. Instructions to come
- Tweaks to bot behaviour to better work with custom waypoints, and to make PMC bots a little more mobile during patrols
- Comes pre-loaded with a selection of custom waypoints created by Solarint#1522