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CHANGELOG.md

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CHANGE LOG

All changes will be documented here

MB-Lab 1.7.5 (DEVELOPMENTAL)

Added

Changed

  • Changed descriptions for male and female elf and dwarf characters
  • Changed iris shader to use UV for texture coordinate input
  • Changed Blender minimum version to 2.80.72

Bug Fixes

  • Fixed API change 'bpy.context.scene.update()' to 'bpy.context.view_layer.update()' in animationengine.py fixing BVH import bug

MB-Lab 1.7.4

Added

  • New Procedural Eye shaders
  • New Texture Mask for freckles

Changed

  • Deleted Principled BSDF shader networks for custom surface shaders
  • Minor GUI edits
  • Edited Bump and Albedo texture maps (NOT YET)
  • Changed scaling of sub dermal map
  • Updated Material Engine code for texture masks
  • Added bug warning to Muscle checkbox
  • When transferring weights for proxying, check the vertex is in the group
  • Changed lighting setup using Area lights

Bug Fixes

  • Set lighting setup default to False, fixing a minor startup bug

MB-Lab 1.7.3

Added

  • Added Auto-Updater by CGCookie

Bug Fixes

  • Fixed logging errors left over from original code

MB-Lab 1.7.2

  • Changed Diffuse to Albedo in shaders and textures to reflect current shader terminology
  • New Roughness Map
  • Added Feet / Inches display in Body Measures panel
  • New Docs made with Sphinx

MB-Lab 1.7.1b

Changed

  • Replace algorithms.print_log_report by python standard logging
  • Use numpy to to calculate_disp_pixel
  • Code cleanup

Bug Fixes

  • Fixed a spelling typo in facerig.populate_modifiers
  • Finalize character fix
  • Remove 'self' from args
  • Moved is_ik_armature, get_active_armature, get_deforming_armature, get_object_parent to utils.py
  • init.py uses get_active_armature and is_ik_armature from utils (previous was algorithms that wasn't imported)
  • Armature Toe Bone flipped pose bug

Known Issues

  • Proxy Fitting was broken, now it is fixed
  • morphengine.py and humanoid.py reverted back to 1.7.0 version with logging added

MB-Lab 1.7.1

Added

  • New Facial Rig connected to shapekeys
  • EEVEE and CYCLES specific shading networks
  • New Clothes in the Assets directory ready to be added to proxies

Known Issues

  • EEVEE Eye shader darker than normal trying to find a fix

MB-Lab 1.7.0b

Bug fixes

  • Fixed texture map lookup bug for Anime characters
  • Fixed a bug with unregistering the add-on

Changed

  • Anime skin and eye shaders now grouped up
  • Moved Dermal and Displacement image import / export to File Tools
  • Changed and added missing descriptions

MB-Lab 1.7.0

Blender 2.80 Update!

Changed

  • Minor shader node edit to eyes to bring out iris more in renders
  • Changes in bump mapping, now uses both procedural and texture map
  • Removed skin age

Added

  • New SSS Scalable vector node, brings scalable SSS to Principled BSDF
  • New bump texture map
  • New eye diffuse map for all realistic models

MB-Lab 1.6.5

  • New shading network based on Principled BSDF for skin, eyes and teeth
  • New texture maps for specular and subdermal
  • Additional code to load new texture maps into the right image texture node
  • Added references to new texture maps for all character types
  • Changed Skin Editor values to reflect new PBR shading network

MB-Lab 1.6.4

Changed

  • Minor edits to skin bump mapping
  • Eye shader node tweek

Added

  • Procedural freckle generator, basic functionality
  • Freckles editable in Skin Editor

MB-Lab 1.6.3

Changed

  • Changed button labels to be more uniform
  • Minor edits to shader networks

Added

  • Basic procedural pore and skin cell bump mapping
  • Third layer of SSS added to simulate sub-dermal tissue

MB-Lab 1.6.2

Changed

  • New layer of SSS added to skin shader
  • Grouped Skin, Eye and Teeth shader networks into easy to edit nodes
  • Modified Eye shader, added Diffuse and Glossy network
  • Modified Eye shader to reduce red fireflies artifact
  • Changed identity, version number, wiki and issue tracker URL
  • Changed Blender version from 2,7,9 to 2,79,0