All changes will be documented here
- Changed descriptions for male and female elf and dwarf characters
- Changed iris shader to use UV for texture coordinate input
- Changed Blender minimum version to 2.80.72
- Fixed API change 'bpy.context.scene.update()' to 'bpy.context.view_layer.update()' in animationengine.py fixing BVH import bug
- New Procedural Eye shaders
- New Texture Mask for freckles
- Deleted Principled BSDF shader networks for custom surface shaders
- Minor GUI edits
- Edited Bump and Albedo texture maps (NOT YET)
- Changed scaling of sub dermal map
- Updated Material Engine code for texture masks
- Added bug warning to Muscle checkbox
- When transferring weights for proxying, check the vertex is in the group
- Changed lighting setup using Area lights
- Set lighting setup default to False, fixing a minor startup bug
- Added Auto-Updater by CGCookie
- Fixed logging errors left over from original code
- Changed Diffuse to Albedo in shaders and textures to reflect current shader terminology
- New Roughness Map
- Added Feet / Inches display in Body Measures panel
- New Docs made with Sphinx
- Replace algorithms.print_log_report by python standard logging
- Use numpy to to calculate_disp_pixel
- Code cleanup
- Fixed a spelling typo in facerig.populate_modifiers
- Finalize character fix
- Remove 'self' from args
- Moved is_ik_armature, get_active_armature, get_deforming_armature, get_object_parent to utils.py
- init.py uses get_active_armature and is_ik_armature from utils (previous was algorithms that wasn't imported)
- Armature Toe Bone flipped pose bug
- Proxy Fitting was broken, now it is fixed
- morphengine.py and humanoid.py reverted back to 1.7.0 version with logging added
- New Facial Rig connected to shapekeys
- EEVEE and CYCLES specific shading networks
- New Clothes in the Assets directory ready to be added to proxies
- EEVEE Eye shader darker than normal trying to find a fix
- Fixed texture map lookup bug for Anime characters
- Fixed a bug with unregistering the add-on
- Anime skin and eye shaders now grouped up
- Moved Dermal and Displacement image import / export to File Tools
- Changed and added missing descriptions
- Blender 2.80 Beta code port done by Amir Shehata amir.shehata@gmail.com
- Minor shader node edit to eyes to bring out iris more in renders
- Changes in bump mapping, now uses both procedural and texture map
- Removed skin age
- New SSS Scalable vector node, brings scalable SSS to Principled BSDF
- New bump texture map
- New eye diffuse map for all realistic models
- New shading network based on Principled BSDF for skin, eyes and teeth
- New texture maps for specular and subdermal
- Additional code to load new texture maps into the right image texture node
- Added references to new texture maps for all character types
- Changed Skin Editor values to reflect new PBR shading network
- Minor edits to skin bump mapping
- Eye shader node tweek
- Procedural freckle generator, basic functionality
- Freckles editable in Skin Editor
- Changed button labels to be more uniform
- Minor edits to shader networks
- Basic procedural pore and skin cell bump mapping
- Third layer of SSS added to simulate sub-dermal tissue
- New layer of SSS added to skin shader
- Grouped Skin, Eye and Teeth shader networks into easy to edit nodes
- Modified Eye shader, added Diffuse and Glossy network
- Modified Eye shader to reduce red fireflies artifact
- Changed identity, version number, wiki and issue tracker URL
- Changed Blender version from 2,7,9 to 2,79,0