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GuiMainMenu.py
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import time
import pygame
from pygame import mixer
import Util
import Variables
from Database import Database
from GuiGameMenu import GuiGameMenu
from GuiLogin import GuiLogin
from GuiUserProfile import GuiUserProfile
from Renderer import Renderer
pygame.init()
clock = pygame.time.Clock()
# SCREEN
SCREEN = pygame.display.set_mode((Variables.SCREEN_WIDTH, Variables.SCREEN_HEIGHT))
pygame.display.set_caption(Variables.LAUNCHER_TITLE)
pygame.display.set_icon(pygame.image.load(Variables.DIR_IMAGES + "favicon.png"))
# Sounds
MUSIC_BASE_DIR = "assets/sounds/"
mixer.music.load(MUSIC_BASE_DIR + "click.ogg")
mixer.music.set_volume(0.1)
# FONT
pygame.font.init()
# IMAGE
BAUERNSCHACH_IMAGE = pygame.image.load(Variables.DIR_IMAGES + "games/bauernschach.png")
BAUERNSCHACH_HEADER_IMAGE = pygame.image.load(Variables.DIR_IMAGES + "headings/bauernschach.png")
DAME_IMAGE = pygame.image.load(Variables.DIR_IMAGES + "games/dame.png")
DAME_HEADER_IMAGE = pygame.image.load(Variables.DIR_IMAGES + "headings/dame.png")
IMAGE_GROUP = pygame.image.load(Variables.DIR_IMAGES + "group.png")
class GuiMainMenu:
def __init__(self):
self.db = Database.getInstance()
self.renderer = Renderer(SCREEN)
self.splash = True
self.running = True
self.buttons = []
self.gui_login = None
self.dame_difficulty = 3
self.bauernschach_difficulty = 3
if Variables.PLAYER_ID == None:
self.gui_login = GuiLogin(self)
self.gui_login.runLoginScreen()
self.running = False
def run(self):
clock.tick(60)
if self.splash:
mixer.init()
mixer.music.load(MUSIC_BASE_DIR + "pling.mp3")
mixer.music.play()
self.splash = False
self.renderer.draw_background()
SCREEN.blit(IMAGE_GROUP, (Variables.SCREEN_WIDTH / 2 - IMAGE_GROUP.get_width() / 2, Variables.SCREEN_HEIGHT / 2 - IMAGE_GROUP.get_height() / 2))
pygame.display.flip()
time.sleep(2)
mixer.music.load(MUSIC_BASE_DIR + "click.ogg")
self.draw_menu()
while self.running:
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN:
for button in self.buttons:
if button['rect'].collidepoint(pygame.mouse.get_pos()):
self.on_click(button['name'])
if event.type == pygame.QUIT:
self.running = False
def on_click(self, name):
mixer.music.play()
if name == "btn.bauernschach":
GuiGameMenu(self, SCREEN, BAUERNSCHACH_HEADER_IMAGE, BAUERNSCHACH_IMAGE, "Bauernschach").run()
self.running = False
if name == "profile":
if Variables.getPlayerId() != -1:
print(Variables.PLAYER_ID)
GuiUserProfile(self).runUserProfile()
self.running = False
else:
print('guest tries to access profile')
if name == "back":
Variables.PLAYER_ID = None
self.gui_login.runLoginScreen()
self.running = False
if name == "btn.dame":
GuiGameMenu(self, SCREEN, DAME_HEADER_IMAGE, DAME_IMAGE, "Dame").run()
self.running = False
if "_difficulty_" in name:
difficulty = int(name.split("_")[2])
game_type = name.split("_")[0]
if game_type == "bauernschach":
self.bauernschach_difficulty = difficulty
self.draw_highscores()
elif game_type == "dame":
self.dame_difficulty = difficulty
self.draw_highscores()
def draw_menu(self):
self.renderer.draw_background()
headerBtns = self.renderer.draw_heading("Spielesammlung", Variables.getPlayerName(), True, True)
if headerBtns is not None:
self.buttons = Util.append_array_to_array(self.buttons, headerBtns)
buttonBauernschach = self.renderer.draw_game_card(BAUERNSCHACH_HEADER_IMAGE, BAUERNSCHACH_IMAGE, 80, 160)
buttonDame = self.renderer.draw_game_card(DAME_HEADER_IMAGE, DAME_IMAGE, 80, 420)
self.buttons.append({'rect': buttonBauernschach, 'name': 'btn.bauernschach'})
self.buttons.append({'rect': buttonDame, 'name': 'btn.dame'})
self.draw_highscores()
pygame.display.update()
def draw_highscores(self):
for button in self.buttons:
if "_difficulty_" in button['name']:
self.buttons.remove(button)
difficultyButtonsBauernschach = self.renderer.draw_highscore_list(
"bauernschach",
BAUERNSCHACH_HEADER_IMAGE,
480,
160
)
difficultyButtonsDame = self.renderer.draw_highscore_list(
"dame",
DAME_HEADER_IMAGE,
760,
160
)
scoresBauernschach = self.renderer.draw_highscores_on_list(
480,
160,
self.getHighscores("Bauernschach", self.bauernschach_difficulty, 10)
)
scoresDame = self.renderer.draw_highscores_on_list(
760,
160,
self.getHighscores("Dame", self.dame_difficulty, 10)
)
self.buttons = Util.append_array_to_array(self.buttons, difficultyButtonsBauernschach)
self.buttons = Util.append_array_to_array(self.buttons, difficultyButtonsDame)
pygame.display.update()
def getHighscores(self, game_type, difficulty, player_count):
bestPlayers = self.db.getTopPlayersForGameAndDifficulty(game_type, difficulty, player_count)
return bestPlayers
GuiMainMenu().run()