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Patch 6.3, a couple offset changes #78

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SolenoidMan opened this issue Jan 18, 2023 · 2 comments
Open

Patch 6.3, a couple offset changes #78

SolenoidMan opened this issue Jan 18, 2023 · 2 comments

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@SolenoidMan
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SolenoidMan commented Jan 18, 2023

Almost all is well, just the X,Y,Z and Heading moved abit, found the new offsets and it works again.

In structures-global-latest.json

In "ActorItem" :

"Heading": 192
"X": 176
"Y": 184
"Z": 180

In Core\Enums\Actor.cs:

To enum Job : byte added:
RPR = 0x27,
SGE = 0x28,

which adds reaper and sage

@logicallysynced
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You might want to PR Sharlayan-resources repo which houses all the sigs and structs. I think a bunch of JobResources are also broken too.

https://github.com/FFXIVAPP/sharlayan-resources

@logicallysynced
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@SolenoidMan did you happen to find the offsets for:

  • In Combat
  • Is Aggro’d
  • Is Claimed
  • Castbar percentage
  • Targets found

These seem to be all not working in the ActorItem model.

I think the hotbar sig has changed too but that’s probably a different beast.

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