Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

mod npc #306

Open
PatronML opened this issue Mar 29, 2025 · 0 comments
Open

mod npc #306

PatronML opened this issue Mar 29, 2025 · 0 comments

Comments

@PatronML
Copy link

https://github.com/FabricMC/fabric-example-mod/blame/406c0536cb4972a83d19f73966ece8cd5e6edf49/src/main/java/com/example/ExampleMod.java#L1 package com.example.npcmod;

import net.fabricmc.api.ModInitializer;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.SpawnGroup;
import net.minecraft.entity.mob.PathAwareEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.SpawnEggItem;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;

public class NPCMod implements ModInitializer {
public static final String MOD_ID = "npcmod";

// Definir los materiales del NPC
public static final Item NPC_HEAD = new Item(new Item.Settings().group(ItemGroup.MISC));
public static final Item NPC_TORSO = new Item(new Item.Settings().group(ItemGroup.MISC));
public static final Item NPC_ARMS = new Item(new Item.Settings().group(ItemGroup.MISC));
public static final Item NPC_LEGS = new Item(new Item.Settings().group(ItemGroup.MISC));

// Generador de NPC
public static final Item NPC_SPAWNER = new Item(new Item.Settings().group(ItemGroup.MISC));
public static final EntityType<NPCEntity> NPC_ENTITY = Registry.register(
        Registry.ENTITY_TYPE,
        new Identifier(MOD_ID, "npc"),
        EntityType.Builder.create(NPCEntity::new, SpawnGroup.CREATURE)
                .setDimensions(0.6F, 1.8F) // Tamaño similar a un jugador
                .build()
);

@Override
public void onInitialize() {
    // Registrar los ítems
    Registry.register(Registry.ITEM, new Identifier(MOD_ID, "npc_head"), NPC_HEAD);
    Registry.register(Registry.ITEM, new Identifier(MOD_ID, "npc_torso"), NPC_TORSO);
    Registry.register(Registry.ITEM, new Identifier(MOD_ID, "npc_arms"), NPC_ARMS);
    Registry.register(Registry.ITEM, new Identifier(MOD_ID, "npc_legs"), NPC_LEGS);
    Registry.register(Registry.ITEM, new Identifier(MOD_ID, "npc_spawner"), NPC_SPAWNER);
    
    System.out.println("NPC Mod cargado correctamente!");
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant