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Update CHANGES.md for 4.0.0-beta1
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CHANGES.md

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# Change history for the Godot OpenXR loaders asset
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## 4.0.0
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- Support making hybrid apps for Meta headsets
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- Add support for `XR_FB_android_surface_swapchain_create`
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- Implement `XR_META_recommended_layer_resolution`
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- Remove CMake from the build process
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- Implement instant splash screen for Meta headsets
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- Avoid casting errors when building with `precision=double`
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- Add missing Pico store manifest
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- Add support for `XR_FB_composition_layer_image_layout`
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- Update demo and samples for Godot 4.4
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## 3.1.2
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- Fix passthrough sample color map display bug
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- Fix the issue preventing overridden vendor options from being updated
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## 3.1.1
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- Emit correct signal from `OpenXRFbSpatialEntity.erase_from_storage()`
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- Only add the `LAUNCHER` category if "Show in App Library" is enabled

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