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# Change history for the Godot OpenXR loaders asset
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+ ## 4.0.0
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+ - Support making hybrid apps for Meta headsets
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+ - Add support for ` XR_FB_android_surface_swapchain_create `
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+ - Implement ` XR_META_recommended_layer_resolution `
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+ - Remove CMake from the build process
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+ - Implement instant splash screen for Meta headsets
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+ - Avoid casting errors when building with ` precision=double `
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+ - Add missing Pico store manifest
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+ - Add support for ` XR_FB_composition_layer_image_layout `
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+ - Update demo and samples for Godot 4.4
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+ ## 3.1.2
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+ - Fix passthrough sample color map display bug
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+ - Fix the issue preventing overridden vendor options from being updated
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## 3.1.1
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- Emit correct signal from ` OpenXRFbSpatialEntity.erase_from_storage() `
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- Only add the ` LAUNCHER ` category if "Show in App Library" is enabled
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