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TEXTURES.hammerhead
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// Texture definitions generated by SLADE3
// on Tue May 3 18:51:21 2022
Sprite "BLNGA0", 157, 83
{
YScale 1.200
Offset -81, -119
Patch "BLNGA0", 0, 0
}
Sprite "BLNGB0", 157, 83
{
XScale 0.950
YScale 1.150
Offset -73, -116
Patch "BLNGA0", 0, 0
}
Sprite "BLNFA0", 157, 120
{
YScale 1.200
Offset -81, -82
Patch "BLNFA0", 0, 0
}
Sprite "BLNFB0", 157, 121
{
YScale 1.200
Offset -81, -81
Patch "BLNFB0", 0, 0
}
Sprite "BLNFC0", 157, 123
{
YScale 1.200
Offset -81, -79
Patch "BLNFC0", 0, 0
}
Sprite "BLNFD0", 157, 116
{
YScale 1.200
Offset -81, -86
Patch "BLNFD0", 0, 0
}
Sprite "BLNPA0", 176, 83
{
YScale 1.200
Offset -62, -119
Patch "BLNPA0", 0, 0
}
Sprite "BLNPB0", 179, 83
{
YScale 1.200
Offset -59, -119
Patch "BLNPB0", 0, 0
}
Sprite "BLNPC0", 175, 83
{
YScale 1.200
Offset -61, -122
Patch "BLNPC0", 0, 0
}
Sprite "BLNPD0", 168, 83
{
YScale 1.200
Offset -66, -125
Patch "BLNPD0", 0, 0
}
Sprite "HMPLA1", 45, 38
{
Offset 22, 19
Patch "HMPLA1", 0, 0
}
Sprite "HMPLA2A8", 72, 37
{
XScale 0.500
Offset 36, 18
Patch "HMPLA2A8", 0, 0
}
Sprite "HMPLA3A7", 88, 37
{
XScale 0.500
Offset 44, 18
Patch "HMPLA3A7", 0, 0
}
Sprite "HMPLA4A6", 52, 34
{
XScale 0.500
Offset 26, 17
Patch "HMPLA4A6", 0, 0
}
Sprite "HMPLA5", 40, 38
{
Offset 20, 19
Patch "HMPLA5", 0, 0
}
Graphic "HAMRSITE", 48, 40
{
Patch "RIFLSITE", 0, 0
}
// End of texture definitions