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It'd be nice if EasyPZ wouldn't restart Cybergrind on the basis that too much time has passed.
Alternatively, reset goal timer and style counter after each wave so that a wave is analogous to a level.
The text was updated successfully, but these errors were encountered:
It'd be nice if EasyPZ wouldn't restart Cybergrind on the basis that too much time has passed.
Alternatively, reset goal timer and style counter after each wave so that a wave is analogous to a level.
The text was updated successfully, but these errors were encountered: