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Revert "[Fix] Clear cache and storage data on new browser game window (#1194)"
This reverts commit 4941e7f.
1 parent fedf9ad commit 2cf9859

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  • src/backend/storeManagers/storeManagerCommon

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src/backend/storeManagers/storeManagerCommon/games.ts

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Original file line numberDiff line numberDiff line change
@@ -30,7 +30,6 @@ import {
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app,
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BrowserWindow,
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BrowserWindowConstructorOptions,
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session,
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WindowOpenHandlerResponse
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} from 'electron'
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import { gameManagerMap } from '../index'
@@ -146,16 +145,14 @@ const openNewBrowserGameWindow = async (
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const hpOverlay = await getHpOverlay()
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return new Promise((res) => {
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const partition = `persist:${appName}`
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const browserGame = new BrowserWindow({
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icon: icon,
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fullscreen: true,
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webPreferences: {
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webviewTag: true,
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contextIsolation: true,
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nodeIntegration: true,
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preload: path.join(__dirname, '../preload/preload.js'),
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partition
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preload: path.join(__dirname, '../preload/preload.js')
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},
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show: false
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})
@@ -218,19 +215,6 @@ const openNewBrowserGameWindow = async (
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}
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app.on('web-contents-created', interceptFullscreenKeyInput)
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// Clear cache on launch to avoid issues with game updates
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const gameSession = session.fromPartition(partition)
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gameSession.clearCache()
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gameSession.clearStorageData({
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storages: ['filesystem', 'shadercache', 'cachestorage'],
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quotas: ['temporary', 'syncable']
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})
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// Open DevTools
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if (!app.isPackaged || process.env.HP_ENABLE_DEVTOOLS === 'true') {
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browserGame.webContents.openDevTools()
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}
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browserGame.loadURL(url)
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// this is electron's suggested way to prevent visual flash
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// https://github.com/electron/electron/blob/main/docs/api/browser-window.md#using-the-ready-to-show-event

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