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StopWatchController.cpp
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#include "components/stopwatch/StopWatchController.h"
using namespace Pinetime::Controllers;
StopWatchController::StopWatchController() {
Clear();
}
// State Change
void StopWatchController::Start() {
currentState = StopWatchStates::Running;
startTime = xTaskGetTickCount();
}
void StopWatchController::Pause() {
timeElapsedPreviously = GetElapsedTime();
currentState = StopWatchStates::Paused;
}
void StopWatchController::Clear() {
currentState = StopWatchStates::Cleared;
timeElapsedPreviously = 0;
for (uint8_t i = 0; i < histSize; i++) {
history[i].number = 0;
history[i].timeSinceStart = 0;
}
maxLapNumber = 0;
}
// Lap
void StopWatchController::AddLapToHistory() {
TickType_t lapEnd = GetElapsedTime();
history--;
history[0].timeSinceStart = lapEnd;
history[0].number = ++maxLapNumber % lapNumberBoundary;
}
uint16_t StopWatchController::GetMaxLapNumber() {
return maxLapNumber;
}
std::optional<LapInfo> StopWatchController::GetLapFromHistory(uint8_t index) {
if (index >= histSize || history[index].number == 0) {
return {};
}
return history[index];
}
// Data / State acess
TickType_t StopWatchController::GetElapsedTime() {
if (!IsRunning()) {
return timeElapsedPreviously;
}
TickType_t delta = xTaskGetTickCount() - startTime;
return (timeElapsedPreviously + delta) % elapsedTimeBoundary;
}
bool StopWatchController::IsRunning() {
return currentState == StopWatchStates::Running;
}
bool StopWatchController::IsCleared() {
return currentState == StopWatchStates::Cleared;
}
bool StopWatchController::IsPaused() {
return currentState == StopWatchStates::Paused;
}