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SettingSleep.h
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#pragma once
#include <array>
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingSleep : public Screen {
public:
SettingSleep(Pinetime::Controllers::Settings& settingsController);
~SettingSleep() override;
void UpdateSelected(lv_obj_t* object);
private:
struct Option {
Controllers::Settings::SleepOption sleepOption;
const char* name;
};
Controllers::Settings& settingsController;
static constexpr std::array<Option, 5> options = {{
{Controllers::Settings::SleepOption::AllowChimes, "Allow Chimes"},
{Controllers::Settings::SleepOption::AllowNotify, "Allow Notify"},
{Controllers::Settings::SleepOption::EnableAOD, "Enable AOD"},
{Controllers::Settings::SleepOption::DisableBle, "Disable BLE"},
{Controllers::Settings::SleepOption::IgnoreSteps, "Ignore Steps"},
}};
lv_obj_t* cbOption[options.size()];
};
}
}
}