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UserApps.h
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#pragma once
#include "displayapp/apps/Apps.h"
#include "Controllers.h"
#include "displayapp/screens/Alarm.h"
#include "displayapp/screens/Dice.h"
#include "displayapp/screens/Timer.h"
#include "displayapp/screens/Twos.h"
#include "displayapp/screens/Tile.h"
#include "displayapp/screens/ApplicationList.h"
#include "displayapp/screens/WatchFaceDigital.h"
#include "displayapp/screens/WatchFaceAnalog.h"
#include "displayapp/screens/WatchFaceCasioStyleG7710.h"
#include "displayapp/screens/WatchFaceInfineat.h"
#include "displayapp/screens/WatchFacePineTimeStyle.h"
#include "displayapp/screens/WatchFaceTerminal.h"
#include "displayapp/screens/WatchFaceTrans.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Screen;
}
struct AppDescription {
Apps app;
const char* icon;
Screens::Screen* (*create)(AppControllers& controllers);
};
struct WatchFaceDescription {
WatchFace watchFace;
const char* name;
Screens::Screen* (*create)(AppControllers& controllers);
bool (*isAvailable)(Controllers::FS& fileSystem);
};
template <Apps t>
consteval AppDescription CreateAppDescription() {
return {AppTraits<t>::app, AppTraits<t>::icon, &AppTraits<t>::Create};
}
template <WatchFace t>
consteval WatchFaceDescription CreateWatchFaceDescription() {
return {WatchFaceTraits<t>::watchFace, WatchFaceTraits<t>::name, &WatchFaceTraits<t>::Create, &WatchFaceTraits<t>::IsAvailable};
}
template <template <Apps...> typename T, Apps... ts>
consteval std::array<AppDescription, sizeof...(ts)> CreateAppDescriptions(T<ts...>) {
return {CreateAppDescription<ts>()...};
}
template <template <WatchFace...> typename T, WatchFace... ts>
consteval std::array<WatchFaceDescription, sizeof...(ts)> CreateWatchFaceDescriptions(T<ts...>) {
return {CreateWatchFaceDescription<ts>()...};
}
constexpr auto userApps = CreateAppDescriptions(UserAppTypes {});
constexpr auto userWatchFaces = CreateWatchFaceDescriptions(UserWatchFaceTypes {});
}
}