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BatteryIcon.cpp
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#include "displayapp/screens/BatteryIcon.h"
#include <cstdint>
#include "displayapp/screens/Symbols.h"
#include "displayapp/icons/battery/batteryicon.c"
#include "displayapp/InfiniTimeTheme.h"
using namespace Pinetime::Applications::Screens;
BatteryIcon::BatteryIcon(bool colorOnLowBattery) : colorOnLowBattery {colorOnLowBattery} {};
void BatteryIcon::Create(lv_obj_t* parent) {
batteryImg = lv_img_create(parent, nullptr);
lv_img_set_src(batteryImg, &batteryicon);
lv_obj_set_style_local_image_recolor(batteryImg, LV_IMG_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
batteryJuice = lv_obj_create(batteryImg, nullptr);
lv_obj_set_width(batteryJuice, 8);
lv_obj_align(batteryJuice, nullptr, LV_ALIGN_IN_BOTTOM_RIGHT, -2, -2);
lv_obj_set_style_local_radius(batteryJuice, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, 0);
}
lv_obj_t* BatteryIcon::GetObject() {
return batteryImg;
}
void BatteryIcon::SetBatteryPercentage(uint8_t percentage) {
lv_obj_set_height(batteryJuice, percentage * 14 / 100);
lv_obj_realign(batteryJuice);
if (colorOnLowBattery) {
// HSV color model has red at 0° and green at 120°.
// We lock satuation and brightness at 100% and traverse the cilinder
// between red and green, thus avoiding the darker RGB on medium battery
// charges and giving us a much nicer color range.
uint8_t hue = percentage * 120 / 100;
SetColor(lv_color_hsv_to_rgb(hue, 100, 100));
}
}
void BatteryIcon::SetColor(lv_color_t color) {
lv_obj_set_style_local_image_recolor(batteryImg, LV_IMG_PART_MAIN, LV_STATE_DEFAULT, color);
lv_obj_set_style_local_image_recolor_opa(batteryImg, LV_IMG_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_COVER);
lv_obj_set_style_local_bg_color(batteryJuice, LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, color);
}
const char* BatteryIcon::GetPlugIcon(bool isCharging) {
if (isCharging)
return Symbols::plug;
else
return "";
}