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tutorials.asp
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<html>
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<title>Human Debris: Tutorials</title>
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<meta name="author" content="Jason [Zygote] Brownlee">
<meta name="Description" content="Modifications, Maps, Code Tutorials, Java Applications...">
<meta name="Keywords" content="Quake, Quake2, Quake3, Q3, QIIA, Q3A, Quake III Arena, Mods, Modifications,Game, Map, Tutorial, Code, Programming, Game Source, Java, Ping, Server Query Tool, Deathmatch, Team Arena, Instagib, Platform Game, One Shot Kills, Human Debris, Zygote, Name Maker, Planetquake, Q3PG,Australia, OZ, Bairnsdale, Bots, Source Code, id software, alt fire">
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<p>
<b><u>Human Debris</u></b>
<br><a href="https://web.archive.org/web/20010503134451/http://www.planetquake.com/humandebris">News</a>
<br><a href="/web/20010503134451/http://planetquake.com/humandebris/mods.asp">Modifications</a>
<br><a href="/web/20010503134451/http://planetquake.com/humandebris/tutorials.asp">Tutorials</a>
<br><a href="/web/20010503134451/http://planetquake.com/humandebris/maps.asp">Maps</a>
<br><a href="/web/20010503134451/http://planetquake.com/humandebris/java.asp">Java</a>
<br><a href="/web/20010503134451/http://planetquake.com/humandebris/download.asp">Downloads</a>
<br><a href="/web/20010503134451/http://planetquake.com/humandebris/links.asp">Links</a>
<br><a href="/web/20010503134451/http://planetquake.com/humandebris/team.asp">Team</a>
<br><a href="https://web.archive.org/web/20010503134451/http://users3.cgiforme.com/humandebris/cfmboard.html">Forum</a>
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<b><u>Affiliates</u></b>
<br><a href="https://web.archive.org/web/20010503134451/http://www.planetquake.com/" target="_blank">Planetquake</a>
<br><a href="https://web.archive.org/web/20010503134451/http://www.planetspeedy.com/" target="_blank">Planetspeedy</a>
<br><a href="https://web.archive.org/web/20010503134451/http://www.planetquake.com/digitalxtreme/" target="_blank">Digital Xtreme</a>
<br><a href="https://web.archive.org/web/20010503134451/http://www.planetquake.com/meanarena" target="_blank">Mean Arena</a>
<br><a href="https://web.archive.org/web/20010503134451/http://www.quakeiii.com/" target="_blank">QuakeIII.com</a>
<br><a href="https://web.archive.org/web/20010503134451/http://www.emperialarts.com/" target="_blank">Emperial Arts</a>
<br><br><sub><a href="/web/20010503134451/http://planetquake.com/humandebris/affiliate.asp">Your page here?</a></sub>
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<strong> <u>Human Debris:</u> Tutorials<strong>
</td></tr>
</table>
<br>
This page contains a number of programming tutorials that you may find
helpful when making your own modifications. If you find any of these
tutorials helpful or you include any code in your own modifications, I'd love to
here about it either by <a href="https://web.archive.org/web/20010503134451/mailto:hop_cha@hotmail.com">email</a> or in the
<a href="https://web.archive.org/web/20010503134451/http://users3.cgiforme.com/humandebris/cfmboard.html">forum</a>.
<br>
Please feel free to send in any additions or corrections to the tutorials on this page.
<br><br>
<b><font color="lightyellow">Telefrag Gun</font></b>
<font color="white">- for Quake3 1.17</font><br>
<a href="tutorials/Telefrag-Tutorial/Telefrag.html">Tutorial</a> [26kb]
<a href="https://web.archive.org/web/20010503134451/http://dl.fileplanet.com/dl/dl.asp?humandebris/tutorials/Telefrag-src.zip">Source</a> [17kb]
<br>Modify the railgun so when you shoot another player, instead of killing them, you will teleport
to where they are standing, hence telefrag them. This makes the railgun
a lot more fun to use, and creates one hell of an anti camper / anti sniper
feature.
<p>
<b><font color="lightyellow">Guided Rockets</font></b>
<font color="white">- for Quake3 1.17</font><br>
<a href="tutorials/GuidedRocket-Tutorial/GuidedRockets.html">Tutorial</a> [13kb]
<a href="https://web.archive.org/web/20010503134451/http://dl.fileplanet.com/dl/dl.asp?humandebris/tutorials/GuidedRocket-SRC.zip">Source</a> [4kb]
<br>If you have ever played Half-Life,
then the concept should be familiar. Think of your crosshair as a laser
pointer. Once a rocket is fired, where ever you point your crosshair, the
rocket will head in that direction. The result of this tutorial is a rocket
launcher similar to the one in Half-Life (not exactly the same though).
<p>
<b><font color="lightyellow">Kamikaze Key</font></b>
<font color="white">- for Quake3 1.17</font><br>
<a href="tutorials/Kamikaze-Tutorial/Kamikaze.html">Tutorial</a> [15kb]
<a href="https://web.archive.org/web/20010503134451/http://dl.fileplanet.com/dl/dl.asp?humandebris/tutorials/KamikazeKey-SRC.zip">Source</a> [9kb]
<br>Everybody knows the "kill" console
command, where when it is issued the player will instantly commit suicide
on the spot, and loose a frag. This tutorial takes the "kill" command one
step further, where the player will not only suicide, but will go with
a blast that will take other players with them.
<p>
<b><font color="lightyellow">Sticky Grenades</font></b>
<font color="white">- for Quake3 1.17</font><br>
<a href="tutorials/StickyGrenade-Tutorial/StickyGrenade.html">Tutorial</a> [7kb]
<a href="https://web.archive.org/web/20010503134451/http://dl.fileplanet.com/dl/dl.asp?humandebris/tutorials/StickyGrenade-SRC.zip">Source</a> [3kb]
<br>This is a very short and simple
tutorial. In Quake3, when a grenade hits something that cannot be damaged,
it will bounce off. Change the grenade launcher so that instead of bouncing,
grenades will stick.
<p>
<b><font color="lightyellow">Jump and gib Gun</font></b>
<font color="white">- for Quake3 1.17</font><br>
<a href="tutorials/JumpAndGib/JumpAndGib.html">Tutorial</a> [20kb]
<a href="https://web.archive.org/web/20010503134451/http://dl.fileplanet.com/dl/dl.asp?humandebris/tutorials/JumpAndGib-SRC.zip">Source</a> [20kb]
<br>Modify the railgun so when you shoot
another player, instead of killing them straight away, the target will
by thrown up in the air and then gib, hence the Jump and then Gib.
<p>
<b><font color="lightyellow">Alternate Weapons Fire</font></b>
<font color="white">- for Quake3 1.17</font><br>
<a href="tutorials/AltFire-Tutorial/AltFire.html">Tutorial</a> [59kb]
<a href="https://web.archive.org/web/20010503134451/http://dl.fileplanet.com/dl/dl.asp?humandebris/tutorials/AltFire-SRC.zip">Source</a> [60kb]
<br>Alternate Fire means have a secondary
fire button. This feature is common in other FPS games like Unreal Tournament
and Half-Life. This tutorial will will take you through the steps involved
in adding alternate fire to your Quake3 modification.
<br><a href="tutorials/AltFire-Tutorial/wraith.txt">Amount Of Ammunition Per Shot</a><br>
This is a small addition to the tutorial. It was submitted by
<a href="https://web.archive.org/web/20010503134451/mailto:wraith@planetshogo.com">Wraith</a>
and allows you to customize how much ammunition is taken per weapon fire
(both primary and secondary).
<br><br>
<br><br><sub><a href="#top">top</a></sub>
</td></tr></table>
<font color="white">
<center>Copyright © 2000-2001 <a href="https://web.archive.org/web/20010503134451/mailto:hop_cha@hotmail.com">Jason Brownlee</a></center>
</font>
</td></td></table>
</body></html>
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