Releases: JohnTheCoolingFan/PlutoniumEnergy
Releases · JohnTheCoolingFan/PlutoniumEnergy
Plutonium Energy 1.6.1
Added explicit support for Atomic Artillery Redux
Plutonium Energy 1.6.0
Major Changes:
- Added back plutonium atomic artillery shell, with stats computed procedurally. Currently supported mods are: Bob's Warfare, Industrial Revolution 3, Atomic Artillery and Schall Artillery.
Plutonium Energy 1.5.8
Plutonium Energy 1.5.7
Balancing
- Disabled productivity for breeder fuel cell from MOX and uranium fuel cells
- Increased amount of cells required for MOX fuel reprocessing from 5 to 10
- Decreased amount of Plutonium-238 from 10 to 4-6 with 0.75 probability
- Decreased amount of Plutonium-239 from 2 to 1 with 0.75 probability
Integration
- Changed recipe for the MOX fuel cell when Schall Uranium Processing is installed. Change by dragon-architect, PR #97
- Implemented subgroup patching/cloning for MOX and breeder cells items and recipes to be synchronized when mods change the vanilla items' subgroups, such as in Space Exploration
Fixes:
- Added plutonium fuel unlock to Breeder reactor technology
Plutonium Energy 1.5.6
Updated IR3 integration reactor recipes
Plutonium Energy 1.5.5
If kovarex enrichment process technoloogy is not available, Nuclearbreeding technology will not depend on it now
Plutonium Energy 1.5.4
Removed Atomic Rocket Screen burn optional dependency
Added breeder fuel cell reprocessing to productivity whitelist
Plutonium Energy 1.5.3
Fixes to address #94
Plutonium Energy 1.5.2
Plutonium Energy 1.5.1
Fixed IR3 integration when plutonium ammo is disabled