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test.py
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# Doc Pygame: https://www.pygame.org/docs/
# sounds: https://opengameart.org/
# Sprites: https://www.pixilart.com/
import pygame
pygame.init()
display = pygame.display.set_mode([1280, 720])
pygame.display.set_caption("Jogo de corno 2D")
# Sprites
spriteGroup = pygame.sprite.Group()
monster = pygame.sprite.Sprite(spriteGroup)
monster.image = pygame.image.load("data/images/xexeca.png").convert_alpha()
piru = pygame.sprite.Sprite(spriteGroup)
piru.image = pygame.image.load("data/images/piru.png").convert_alpha()
# Changing image scale
monster.image = pygame.transform.scale(monster.image, [120, 120])
monster.rect = monster.image.get_rect()
piru.image = pygame.transform.scale(piru.image, [120, 120])
piru.rect = piru.image.get_rect()
# Objects
rect = pygame.Rect(540, 310, 300, 50)
speed = 10
# sounds
sound = pygame.mixer.Sound("data/sounds/laserpew.ogg")
clock = pygame.time.Clock();
gameLoop = True
while gameLoop:
# Framerate
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameLoop = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
sound.play()
'''
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_w:
rect[1] -= 50
if event.key == pygame.K_a:
rect[0] -= 50
if event.key == pygame.K_s:
rect[1] += 50
if event.key == pygame.K_d:
rect[0] += 50
'''
# Get inputs w, a, s and d
keys = pygame.key.get_pressed();
if keys[pygame.K_w]:
monster.rect[1] -= speed
if keys[pygame.K_a]:
monster.rect[0] -= speed
if keys[pygame.K_s]:
monster.rect[1] += speed
if keys[pygame.K_d]:
monster.rect[0] += speed
if keys[pygame.K_UP]:
piru.rect[1] -= speed
if keys[pygame.K_LEFT]:
piru.rect[0] -= speed
if keys[pygame.K_DOWN]:
piru.rect[1] += speed
if keys[pygame.K_RIGHT]:
piru.rect[0] += speed
# Draw...
display.fill([10, 10, 10])
pygame.draw.rect(display, [0, 0, 255], rect);
spriteGroup.update()
spriteGroup.draw(display)
# Update Display
pygame.display.update()