|
| 1 | +var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { |
| 2 | + function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } |
| 3 | + return new (P || (P = Promise))(function (resolve, reject) { |
| 4 | + function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } |
| 5 | + function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } |
| 6 | + function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } |
| 7 | + step((generator = generator.apply(thisArg, _arguments || [])).next()); |
| 8 | + }); |
| 9 | +}; |
| 10 | +var __generator = (this && this.__generator) || function (thisArg, body) { |
| 11 | + var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; |
| 12 | + return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; |
| 13 | + function verb(n) { return function (v) { return step([n, v]); }; } |
| 14 | + function step(op) { |
| 15 | + if (f) throw new TypeError("Generator is already executing."); |
| 16 | + while (_) try { |
| 17 | + if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; |
| 18 | + if (y = 0, t) op = [op[0] & 2, t.value]; |
| 19 | + switch (op[0]) { |
| 20 | + case 0: case 1: t = op; break; |
| 21 | + case 4: _.label++; return { value: op[1], done: false }; |
| 22 | + case 5: _.label++; y = op[1]; op = [0]; continue; |
| 23 | + case 7: op = _.ops.pop(); _.trys.pop(); continue; |
| 24 | + default: |
| 25 | + if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } |
| 26 | + if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } |
| 27 | + if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } |
| 28 | + if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } |
| 29 | + if (t[2]) _.ops.pop(); |
| 30 | + _.trys.pop(); continue; |
| 31 | + } |
| 32 | + op = body.call(thisArg, _); |
| 33 | + } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } |
| 34 | + if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; |
| 35 | + } |
| 36 | +}; |
| 37 | +var Graph = /** @class */ (function () { |
| 38 | + function Graph() { |
| 39 | + var _this = this; |
| 40 | + this.fps = 120; |
| 41 | + /** |
| 42 | + * Get the JSON data and save |
| 43 | + * it in the property |
| 44 | + */ |
| 45 | + this.loadData = function () { return __awaiter(_this, void 0, void 0, function () { |
| 46 | + var response, _a; |
| 47 | + return __generator(this, function (_b) { |
| 48 | + switch (_b.label) { |
| 49 | + case 0: return [4 /*yield*/, fetch("/res/liked_songs.json")]; |
| 50 | + case 1: |
| 51 | + response = _b.sent(); |
| 52 | + _a = this; |
| 53 | + return [4 /*yield*/, response.json()]; |
| 54 | + case 2: |
| 55 | + _a.songs = _b.sent(); |
| 56 | + this.init(); |
| 57 | + return [2 /*return*/]; |
| 58 | + } |
| 59 | + }); |
| 60 | + }); }; |
| 61 | + this.loadData(); |
| 62 | + } |
| 63 | + /** |
| 64 | + * Will initialize the graph. This will |
| 65 | + * be called after the data form the |
| 66 | + * json has been loaded |
| 67 | + */ |
| 68 | + Graph.prototype.init = function () { |
| 69 | + this.canvas = document.getElementById("canvas"); |
| 70 | + this.ctx = this.canvas.getContext("2d"); |
| 71 | + this.canvasSize = { |
| 72 | + width: parseInt(this.canvas.getAttribute("width")), |
| 73 | + height: parseInt(this.canvas.getAttribute("height")) |
| 74 | + }; |
| 75 | + this.visibleRange = { |
| 76 | + start: 0, |
| 77 | + end: this.canvasSize.width |
| 78 | + }; |
| 79 | + this.startDrawingInterval(); |
| 80 | + this.changeViewport(); |
| 81 | + this.updateFps(); |
| 82 | + }; |
| 83 | + /** |
| 84 | + * Adds eventlisteners to the graph so the user |
| 85 | + * can click on songs to set them to active and |
| 86 | + * drag to change the viewport on the x axis |
| 87 | + */ |
| 88 | + Graph.prototype.changeViewport = function () { |
| 89 | + var _this = this; |
| 90 | + var dragging = false; |
| 91 | + var initialX = 0; |
| 92 | + var initialDelta = 0; |
| 93 | + var delta = 0; |
| 94 | + var preventClick = false; |
| 95 | + this.canvas.addEventListener("mousedown", function (e) { |
| 96 | + dragging = true; |
| 97 | + initialX = e.pageX; |
| 98 | + }); |
| 99 | + document.addEventListener("mouseup", function (e) { |
| 100 | + dragging = false; |
| 101 | + initialDelta = delta * _this.stepSize; |
| 102 | + if (e.target === _this.canvas && !preventClick) { |
| 103 | + var clickedSong = Math.floor((e.offsetX + initialDelta) / _this.stepSize); |
| 104 | + _this.songs.forEach(function (song) { return (song.active = false); }); |
| 105 | + _this.songs[clickedSong].active = true; |
| 106 | + _this.detailInfos = _this.songs[clickedSong]; |
| 107 | + } |
| 108 | + preventClick = false; |
| 109 | + }); |
| 110 | + document.addEventListener("mousemove", function (e) { |
| 111 | + if (!dragging) |
| 112 | + return null; |
| 113 | + preventClick = true; |
| 114 | + delta = Math.floor((initialDelta + initialX - e.pageX) / _this.stepSize); |
| 115 | + delta = delta < 0 ? 0 : delta; |
| 116 | + var stepsPerViewPort = _this.canvasSize.width / _this.stepSize; |
| 117 | + var maxDelta = _this.songs.length - stepsPerViewPort; |
| 118 | + delta = delta > maxDelta ? maxDelta : delta; |
| 119 | + _this.visibleRange.start = Math.floor(delta); |
| 120 | + _this.visibleRange.end = Math.floor(stepsPerViewPort + delta); |
| 121 | + }); |
| 122 | + }; |
| 123 | + /** |
| 124 | + * Will start the Graph |
| 125 | + */ |
| 126 | + Graph.prototype.startDrawingInterval = function () { |
| 127 | + var _this = this; |
| 128 | + this.drawingInterval = setInterval(function () { |
| 129 | + _this.initTime = performance.now(); |
| 130 | + _this.draw(); |
| 131 | + _this.deltaTime = performance.now() - _this.initTime; |
| 132 | + }, 1000 / this.fps); |
| 133 | + }; |
| 134 | + /** |
| 135 | + * This function will be called on |
| 136 | + * every frame update |
| 137 | + */ |
| 138 | + Graph.prototype.draw = function () { |
| 139 | + this.clear(); |
| 140 | + this.drawDurationGraph(); |
| 141 | + this.drawFps(); |
| 142 | + }; |
| 143 | + /** |
| 144 | + * Clear the whole canvas for the next |
| 145 | + * frame |
| 146 | + */ |
| 147 | + Graph.prototype.clear = function () { |
| 148 | + this.ctx.clearRect(0, 0, this.canvasSize.width, this.canvasSize.height); |
| 149 | + }; |
| 150 | + /** |
| 151 | + * Will loop through all songs and draw a |
| 152 | + * bar based of the length of the song |
| 153 | + */ |
| 154 | + Graph.prototype.drawDurationGraph = function () { |
| 155 | + this.stepSize = 5; |
| 156 | + var x = 0; |
| 157 | + var infoX = 0; |
| 158 | + var infoY = 0; |
| 159 | + var drawInfo = false; |
| 160 | + for (var i = this.visibleRange.start; i < this.visibleRange.end; i++) { |
| 161 | + if (i >= this.songs.length) |
| 162 | + break; |
| 163 | + var song = this.songs[i]; |
| 164 | + var height = this.timeStringToSeconds(song.duration); |
| 165 | + if (song.active) { |
| 166 | + this.ctx.fillStyle = "blue"; |
| 167 | + infoX = x; |
| 168 | + infoY = height; |
| 169 | + drawInfo = true; |
| 170 | + } |
| 171 | + else { |
| 172 | + this.ctx.fillStyle = "red"; |
| 173 | + } |
| 174 | + this.ctx.fillRect(x, this.canvasSize.height - height, this.stepSize, height); |
| 175 | + x += this.stepSize; |
| 176 | + } |
| 177 | + if (drawInfo) { |
| 178 | + this.drawDetailBubble(infoX, this.canvasSize.height - infoY - 100); |
| 179 | + } |
| 180 | + }; |
| 181 | + /** |
| 182 | + * Will display a white box with a black border |
| 183 | + * containing information about the currently |
| 184 | + * clicked song |
| 185 | + * @param x The x coordinate where the bubble should be displayed |
| 186 | + * @param y Thy y coordinate where the bubble should be displayed |
| 187 | + */ |
| 188 | + Graph.prototype.drawDetailBubble = function (x, y) { |
| 189 | + y = y < 1 ? 1 : y; |
| 190 | + x += 3; |
| 191 | + x = x > this.canvasSize.width - 200 ? this.canvasSize.width - 201 : x; |
| 192 | + this.ctx.fillStyle = "#000"; |
| 193 | + this.ctx.fillRect(x - 1, y - 1, 202, 82); |
| 194 | + this.ctx.fillStyle = "#fff"; |
| 195 | + this.ctx.fillRect(x, y, 200, 80); |
| 196 | + this.ctx.fillStyle = "#000"; |
| 197 | + this.ctx.fillText(this.detailInfos["title"], x + 10, y + 20, 180); |
| 198 | + this.ctx.fillText(this.detailInfos["artist"], x + 10, y + 35, 180); |
| 199 | + this.ctx.fillText(this.detailInfos["album"], x + 10, y + 50, 180); |
| 200 | + this.ctx.fillText(this.detailInfos["duration"], x + 10, y + 65, 180); |
| 201 | + }; |
| 202 | + /** |
| 203 | + * Will take a string of a timestamp and |
| 204 | + * convert it into a number of seconds |
| 205 | + * (01:05 will become 65 for example) |
| 206 | + * @param timeString The Time in the format '02:21' |
| 207 | + * @returns {number} The time in seconds |
| 208 | + */ |
| 209 | + Graph.prototype.timeStringToSeconds = function (timeString) { |
| 210 | + var total = 0; |
| 211 | + var tmp = timeString.split(":"); |
| 212 | + total += parseInt(tmp[0]) * 60; |
| 213 | + total += parseInt(tmp[1]); |
| 214 | + return total; |
| 215 | + }; |
| 216 | + /** |
| 217 | + * Will draw the lastly calculated fps at |
| 218 | + * the top left of the graph |
| 219 | + */ |
| 220 | + Graph.prototype.drawFps = function () { |
| 221 | + this.ctx.fillStyle = "#000"; |
| 222 | + this.ctx.fillText("FPS: " + this.calculatedFps, 5, 12); |
| 223 | + }; |
| 224 | + /** |
| 225 | + * Since the FPS should not be updated every |
| 226 | + * frame, this external interval is used to |
| 227 | + * update the FPS every 300ms |
| 228 | + */ |
| 229 | + Graph.prototype.updateFps = function () { |
| 230 | + var _this = this; |
| 231 | + setInterval(function () { |
| 232 | + _this.deltaTime = _this.deltaTime <= 0 ? 0 : _this.deltaTime; |
| 233 | + _this.calculatedFps = 60 / ((_this.deltaTime * _this.fps) / 1000); |
| 234 | + _this.calculatedFps = |
| 235 | + _this.calculatedFps > _this.fps |
| 236 | + ? _this.fps |
| 237 | + : Math.round(_this.calculatedFps); |
| 238 | + }, 300); |
| 239 | + }; |
| 240 | + return Graph; |
| 241 | +}()); |
0 commit comments