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SettingWakeUp.h
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#pragma once
#include <array>
#include <cstdint>
#include <lvgl/lvgl.h>
#include "components/settings/Settings.h"
#include "displayapp/screens/Screen.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class SettingWakeUp : public Screen {
public:
SettingWakeUp(Pinetime::Controllers::Settings& settingsController);
~SettingWakeUp() override;
void UpdateSelected(lv_obj_t* object);
private:
struct Option {
Controllers::Settings::WakeUpMode wakeUpMode;
const char* name;
};
Controllers::Settings& settingsController;
static constexpr std::array<Option, 5> options = {{
{Controllers::Settings::WakeUpMode::SingleTap, "Single Tap"},
{Controllers::Settings::WakeUpMode::DoubleTap, "Double Tap"},
{Controllers::Settings::WakeUpMode::RaiseWrist, "Raise Wrist"},
{Controllers::Settings::WakeUpMode::Shake, "Shake Wake"},
{Controllers::Settings::WakeUpMode::LowerWrist, "Lower Wrist"},
}};
lv_obj_t* cbOption[options.size()];
};
}
}
}