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9 | 9 | using UnityEngine.SceneManagement;
|
10 | 10 | using RealtimeCSG.Helpers;
|
11 | 11 |
|
| 12 | + |
12 | 13 | namespace RealtimeCSG
|
13 | 14 | {
|
14 |
| - internal sealed class SceneViewEventHandler |
15 |
| - { |
16 |
| - static bool mousePressed; |
| 15 | + internal sealed class SceneViewEventHandler |
| 16 | + { |
| 17 | + static bool mousePressed; |
17 | 18 |
|
18 | 19 | static int prevFocusControl;
|
19 | 20 |
|
20 |
| - internal static void OnScene(SceneView sceneView) |
21 |
| - { |
22 |
| - CSGSettings.RegisterSceneView(sceneView); |
23 |
| - if (!RealtimeCSG.CSGSettings.EnableRealtimeCSG) |
24 |
| - return; |
25 |
| - |
26 |
| - if (EditorApplication.isPlayingOrWillChangePlaymode) |
27 |
| - return; |
28 |
| - UpdateLoop.UpdateOnSceneChange(); |
29 |
| - |
30 |
| - if (!RealtimeCSG.CSGSettings.EnableRealtimeCSG) |
31 |
| - ColorSettings.isInitialized = false; |
32 |
| - else |
33 |
| - if (!ColorSettings.isInitialized) |
34 |
| - { |
35 |
| - if (Event.current.type == EventType.Repaint) |
36 |
| - { |
37 |
| - ColorSettings.Update(); |
38 |
| - } |
39 |
| - } |
40 |
| - |
41 |
| - if (!UpdateLoop.IsActive()) |
42 |
| - UpdateLoop.ResetUpdateRoutine(); |
43 |
| - |
44 |
| - if (Event.current.type == EventType.MouseDown || |
45 |
| - Event.current.type == EventType.MouseDrag) { mousePressed = true; } |
46 |
| - else if (Event.current.type == EventType.MouseUp || |
47 |
| - Event.current.type == EventType.MouseMove) { mousePressed = false; } |
48 |
| - |
49 |
| - SceneDragToolManager.OnHandleDragAndDrop(sceneView); |
50 |
| - RectangleSelectionManager.Update(sceneView); |
51 |
| - EditModeManager.InitSceneGUI(sceneView); |
52 |
| - |
53 |
| - if (Event.current.type == EventType.Repaint) |
54 |
| - MeshInstanceManager.UpdateHelperSurfaces(); |
55 |
| - |
56 |
| - if (Event.current.type == EventType.Repaint) |
57 |
| - { |
58 |
| - SceneToolRenderer.OnPaint(sceneView); |
59 |
| - } else |
60 |
| - //if (fallbackGUI) |
61 |
| - { |
62 |
| - SceneViewBottomBarGUI.ShowGUI(sceneView); |
| 21 | + internal static void OnScene( SceneView sceneView ) |
| 22 | + { |
| 23 | + CSGSettings.RegisterSceneView( sceneView ); |
| 24 | + |
| 25 | + if( !RealtimeCSG.CSGSettings.EnableRealtimeCSG ) |
| 26 | + return; |
| 27 | + |
| 28 | + if( EditorApplication.isPlayingOrWillChangePlaymode ) |
| 29 | + return; |
| 30 | + |
| 31 | + UpdateLoop.UpdateOnSceneChange(); |
| 32 | + |
| 33 | + if( !RealtimeCSG.CSGSettings.EnableRealtimeCSG ) |
| 34 | + ColorSettings.isInitialized = false; |
| 35 | + else if( !ColorSettings.isInitialized ) |
| 36 | + { |
| 37 | + if( Event.current.type == EventType.Repaint ) |
| 38 | + { |
| 39 | + ColorSettings.Update(); |
| 40 | + } |
| 41 | + } |
| 42 | + |
| 43 | + if( !UpdateLoop.IsActive() ) |
| 44 | + UpdateLoop.ResetUpdateRoutine(); |
| 45 | + |
| 46 | + if( Event.current.type == EventType.MouseDown || Event.current.type == EventType.MouseDrag ) |
| 47 | + { |
| 48 | + mousePressed = true; |
| 49 | + } |
| 50 | + else if( Event.current.type == EventType.MouseUp || Event.current.type == EventType.MouseMove ) |
| 51 | + { |
| 52 | + mousePressed = false; |
| 53 | + } |
| 54 | + |
| 55 | + SceneDragToolManager.OnHandleDragAndDrop( sceneView ); |
| 56 | + RectangleSelectionManager.Update( sceneView ); |
| 57 | + EditModeManager.InitSceneGUI( sceneView ); |
| 58 | + |
| 59 | + if( Event.current.type == EventType.Repaint ) |
| 60 | + MeshInstanceManager.UpdateHelperSurfaces(); |
| 61 | + |
| 62 | + if( Event.current.type == EventType.Repaint ) |
| 63 | + { |
| 64 | + SceneToolRenderer.OnPaint( sceneView ); |
| 65 | + } |
| 66 | + else |
| 67 | + //if (fallbackGUI) |
| 68 | + { |
| 69 | + SceneViewBottomBarGUI.ShowGUI( sceneView ); |
63 | 70 | SceneViewInfoGUI.DrawInfoGUI( sceneView );
|
64 |
| - } |
65 |
| - |
66 |
| - EditModeManager.OnSceneGUI(sceneView); |
67 |
| - |
68 |
| - //if (fallbackGUI) |
69 |
| - { |
70 |
| - TooltipUtility.InitToolTip(sceneView); |
71 |
| - if (Event.current.type == EventType.Repaint) |
72 |
| - { |
73 |
| - SceneViewBottomBarGUI.ShowGUI(sceneView); |
74 |
| - SceneViewInfoGUI.DrawInfoGUI( sceneView ); |
75 |
| - } |
76 |
| - if (!mousePressed) |
77 |
| - { |
78 |
| - Handles.BeginGUI(); |
79 |
| - TooltipUtility.DrawToolTip(getLastRect: false); |
80 |
| - Handles.EndGUI(); |
81 |
| - } |
82 |
| - } |
83 |
| - |
84 |
| - if (Event.current.type == EventType.Layout) |
| 71 | + } |
| 72 | + |
| 73 | + EditModeManager.OnSceneGUI( sceneView ); |
| 74 | + |
| 75 | + //if (fallbackGUI) |
| 76 | + { |
| 77 | + TooltipUtility.InitToolTip( sceneView ); |
| 78 | + |
| 79 | + if( Event.current.type == EventType.Repaint ) |
| 80 | + { |
| 81 | + SceneViewBottomBarGUI.ShowGUI( sceneView, false ); |
| 82 | + SceneViewInfoGUI.DrawInfoGUI( sceneView ); |
| 83 | + } |
| 84 | + |
| 85 | + if( !mousePressed ) |
| 86 | + { |
| 87 | + Handles.BeginGUI(); |
| 88 | + TooltipUtility.DrawToolTip( getLastRect: false ); |
| 89 | + Handles.EndGUI(); |
| 90 | + } |
| 91 | + } |
| 92 | + |
| 93 | + if( Event.current.type == EventType.Layout ) |
85 | 94 | {
|
86 | 95 | var currentFocusControl = CSGHandles.FocusControl;
|
87 |
| - if (prevFocusControl != currentFocusControl) |
| 96 | + |
| 97 | + if( prevFocusControl != currentFocusControl ) |
88 | 98 | {
|
89 | 99 | prevFocusControl = currentFocusControl;
|
90 | 100 | HandleUtility.Repaint();
|
91 | 101 | }
|
92 | 102 | }
|
93 |
| - } |
94 |
| - } |
| 103 | + } |
| 104 | + } |
95 | 105 | }
|
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