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change default diameter for collision
1 parent 6dd52b5 commit 29b252f

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2 files changed

+119
-105
lines changed

2 files changed

+119
-105
lines changed

Assets/Scenes/GPU.unity

+17-3
Original file line numberDiff line numberDiff line change
@@ -1671,7 +1671,7 @@ Camera:
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m_GameObject: {fileID: 963194225}
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_ClearFlags: 2
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
@@ -1694,7 +1694,7 @@ Camera:
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width: 1
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height: 1
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near clip plane: 0.3
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far clip plane: 5000
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far clip plane: 8000
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field of view: 60
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orthographic: 0
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orthographic size: 5
@@ -1745,6 +1745,8 @@ MonoBehaviour:
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distanceToTarget: 200
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mouseScroolSpeed: 800
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canva: {fileID: 694960390}
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autoRotationSpeed: 5
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rotationSpeed: 10
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--- !u!114 &963194231
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MonoBehaviour:
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m_ObjectHideFlags: 0
@@ -2929,7 +2931,7 @@ MonoBehaviour:
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colorEnd: {r: 0.5, g: 0, b: 1, a: 0.8509804}
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divider: 200
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- bodiesCount: 200000
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radius: 186
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radius: 230
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thickness: 10
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initialVelocity: 76
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smoothingLength: 200
@@ -3944,6 +3946,18 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 1279112511}
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m_TargetAssemblyTypeName: Simulation.UIManager, Assembly-CSharp
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m_MethodName: setCameraRotation
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &1637523974
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MonoBehaviour:
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m_ObjectHideFlags: 0

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