forked from dolphin-emu/dolphin
-
Notifications
You must be signed in to change notification settings - Fork 6
/
Copy pathDolphinGameCore.mm
executable file
·410 lines (337 loc) · 9.61 KB
/
DolphinGameCore.mm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
/*
Copyright (c) 2013, OpenEmu Team
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the OpenEmu Team nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
What doesn't work:
I got everything in GC working
*/
// Changed <al*> includes to <OpenAL/al*>
// Added iRenderFBO to Videoconfig, OGL postprocessing and renderer
// Added SetState to device.h for input and FullAnalogControl
// Added Render on alternate thread in Core.cpp in EmuThread() Video Thread
// Added Render on alternate thread in Cope.cpp in CPUThread() to support single thread mode CPU/GPU
#import "DolphinGameCore.h"
#include "DolHost.h"
#include "AudioCommon/SoundStream.h"
#include "OpenEmuAudioStream.h"
#include <stdatomic.h>
#import <AppKit/AppKit.h>
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#define SAMPLERATE 48000
#define SIZESOUNDBUFFER 48000 / 60 * 4
#define OpenEmu 1
@interface DolphinGameCore () <OEGCSystemResponderClient>
@property (copy) NSString *filePath;
@end
DolphinGameCore *_current = 0;
extern std::unique_ptr<SoundStream> g_sound_stream;
@implementation DolphinGameCore
{
DolHost *dol_host;
uint16_t *_soundBuffer;
bool _isWii;
atomic_bool _isInitialized;
float _frameInterval;
NSString *autoLoadStatefileName;
NSString *_dolphinCoreModule;
OEIntSize _dolphinCoreAspect;
OEIntSize _dolphinCoreScreen;
}
- (instancetype)init
{
if(self = [super init]){
dol_host = DolHost::GetInstance();
}
_current = self;
return self;
}
- (void)dealloc
{
delete dol_host;
free(_soundBuffer);
}
# pragma mark - Execution
- (BOOL)loadFileAtPath:(NSString *)path
{
self.filePath = path;
if([[self systemIdentifier] isEqualToString:@"openemu.system.gc"])
{
_dolphinCoreModule = @"gc";
_isWii = false;
_dolphinCoreAspect = OEIntSizeMake(4, 3);
_dolphinCoreScreen = OEIntSizeMake(640, 480);
}
else
{
_dolphinCoreModule = @"Wii";
_isWii = true;
_dolphinCoreAspect = OEIntSizeMake(16,9);
_dolphinCoreScreen = OEIntSizeMake(854, 480);
}
dol_host->Init([[self supportDirectoryPath] fileSystemRepresentation], [path fileSystemRepresentation] );
usleep(5000);
return YES;
}
- (void)setPauseEmulation:(BOOL)flag
{
dol_host->Pause(flag);
[super setPauseEmulation:flag];
}
- (void)stopEmulation
{
_isInitialized = false;
dol_host->RequestStop();
[super stopEmulation];
}
- (void)startEmulation
{
if (!_isInitialized)
{
[self.renderDelegate willRenderFrameOnAlternateThread];
dol_host->SetPresentationFBO((int)[[self.renderDelegate presentationFramebuffer] integerValue]);
if(dol_host->LoadFileAtPath())
_isInitialized = true;
_frameInterval = dol_host->GetFrameInterval();
}
[super startEmulation];
//Disable the OE framelimiting
[self.renderDelegate suspendFPSLimiting];
}
- (void)resetEmulation
{
dol_host->Reset();
}
- (void)executeFrame
{
if (![self isEmulationPaused])
{
if(!dol_host->CoreRunning()) {
dol_host->Pause(false);
}
dol_host->UpdateFrame();
}
}
# pragma mark - Nand directory Callback
- (const char *)getBundlePath
{
NSBundle *coreBundle = [NSBundle bundleForClass:[self class]];
const char *dataPath;
dataPath = [[coreBundle resourcePath] fileSystemRepresentation];
return dataPath;
}
# pragma mark - Video
- (OEGameCoreRendering)gameCoreRendering
{
return OEGameCoreRenderingOpenGL3Video;
}
- (BOOL)hasAlternateRenderingThread
{
return YES;
}
- (BOOL)needsDoubleBufferedFBO
{
return NO;
}
- (const void *)videoBuffer
{
return NULL;
}
- (NSTimeInterval)frameInterval
{
return _frameInterval ?: 60;
}
- (OEIntSize)bufferSize
{
return _dolphinCoreScreen;
}
- (OEIntSize)aspectSize
{
return _dolphinCoreAspect;
}
- (void) SetScreenSize:(int)width :(int)height
{
}
- (GLenum)pixelFormat
{
return GL_RGBA;
}
- (GLenum)pixelType
{
return GL_UNSIGNED_BYTE;
}
- (GLenum)internalPixelFormat
{
return GL_RGBA;
}
# pragma mark - Audio
- (NSUInteger)channelCount
{
return 2;
}
- (double)audioSampleRate
{
return OE_SAMPLERATE;
}
- (id<OEAudioBuffer>)audioBufferAtIndex:(NSUInteger)index
{
return self;
}
- (NSUInteger)length
{
return OE_SIZESOUNDBUFFER;
}
- (NSUInteger)read:(void *)buffer maxLength:(NSUInteger)len
{
if (_isInitialized && g_sound_stream)
return static_cast<OpenEmuAudioStream*>(g_sound_stream.get())->readAudio(buffer, (int)len);
return 0;
}
- (NSUInteger)write:(const void *)buffer maxLength:(NSUInteger)length
{
return 0;
}
# pragma mark - Save States
- (void)saveStateToFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block
{
// we need to make sure we are initialized before attempting to save a state
while (! _isInitialized)
usleep (1000);
block(dol_host->SaveState([fileName UTF8String]),nil);
}
- (void)loadStateFromFileAtPath:(NSString *)fileName completionHandler:(void (^)(BOOL, NSError *))block
{
if (!_isInitialized)
{
//Start a separate thread to load
autoLoadStatefileName = fileName;
[NSThread detachNewThreadSelector:@selector(autoloadWaitThread) toTarget:self withObject:nil];
block(true, nil);
} else {
block(dol_host->LoadState([fileName UTF8String]),nil);
}
}
- (void)autoloadWaitThread
{
@autoreleasepool
{
//Wait here until we get the signal for full initialization
while (!_isInitialized)
usleep (100);
dol_host->LoadState([autoLoadStatefileName UTF8String]);
}
}
# pragma mark - Input GC
- (oneway void)didMoveGCJoystickDirection:(OEGCButton)button withValue:(CGFloat)value forPlayer:(NSUInteger)player
{
if(_isInitialized)
{
dol_host->SetAxis(button, value, (int)player);
}
}
- (oneway void)didPushGCButton:(OEGCButton)button forPlayer:(NSUInteger)player
{
if(_isInitialized)
{
dol_host->setButtonState(button, 1, (int)player);
}
}
- (oneway void)didReleaseGCButton:(OEGCButton)button forPlayer:(NSUInteger)player
{
if(_isInitialized)
{
dol_host->setButtonState(button, 0, (int)player);
}
}
# pragma mark - Input Wii
- (oneway void)didMoveWiiJoystickDirection:(OEWiiButton)button withValue:(CGFloat)value forPlayer:(NSUInteger)player
{
if(_isInitialized)
{
dol_host->SetAxis(button, value, (int)player);
}
}
- (oneway void)didPushWiiButton:(OEWiiButton)button forPlayer:(NSUInteger)player
{
if(_isInitialized)
{
if (button > OEWiiButtonCount) {
dol_host->processSpecialKeys(button , (int)player);
} else {
dol_host->setButtonState(button, 1, (int)player);
}
}
}
- (oneway void)didReleaseWiiButton:(OEWiiButton)button forPlayer:(NSUInteger)player
{
if(_isInitialized && button != OEWiimoteSideways && button != OEWiimoteUpright)
{
dol_host->setButtonState(button, 0, (int)player);
}
}
//- (oneway void) didMoveWiiAccelerometer:(OEWiiAccelerometer)accelerometer withValue:(CGFloat)X withValue:(CGFloat)Y withValue:(CGFloat)Z forPlayer:(NSUInteger)player
//{
// if(_isInitialized)
// {
// if (accelerometer == OEWiiNunchuk)
// {
// dol_host->setNunchukAccel(X,Y,Z,(int)player);
// }
// else
// {
// dol_host->setWiimoteAccel(X,Y,Z,(int)player);
// }
// }
//}
//- (oneway void)didMoveWiiIR:(OEWiiButton)button IRinfo:(OEwiimoteIRinfo)IRinfo forPlayer:(NSUInteger)player
//{
// if(_isInitialized)
// {
// dol_host->setIRdata(IRinfo ,(int)player);
// }
//}
- (oneway void)didChangeWiiExtension:(OEWiimoteExtension)extension forPlayer:(NSUInteger)player
{
if(_isInitialized)
{
dol_host->changeWiimoteExtension(extension, (int)player);
}
}
- (oneway void)IRMovedAtPoint:(int)X withValue:(int)Y
{
// if (_isInitialized)
// {
// int dX = (1023.0 / 854.0) * X;
// int dY = (767.0 / 480.0) * Y;
//
//// dol_host->DisplayMessage([[NSString stringWithFormat:@"X: %d, Y: %d",dX,dY ] UTF8String]);
//
// dol_host->SetIR(0, dX,dY);
// }
}
# pragma mark - Cheats
- (void)setCheat:(NSString *)code setType:(NSString *)type setEnabled:(BOOL)enabled
{
dol_host->SetCheat([code UTF8String], [type UTF8String], enabled);
}
@end