forked from u-2018/Movement-Company
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathMovementCompanyEnhanced.csproj
53 lines (48 loc) · 2.64 KB
/
MovementCompanyEnhanced.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>MovementCompanyEnhanced</AssemblyName>
<Description>General purpose movement mod, fully configurable and allows bhopping.</Description>
<Version>1.3.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>MovementCompanyEnhanced</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>E:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="CSync">
<HintPath>E:\SteamLibrary\steamapps\common\Lethal Company\BepInEx\plugins\CSync.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>E:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\netstandard.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>E:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>E:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>E:\SteamLibrary\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="echo "." > "E:\SteamLibrary\steamapps\common\Lethal Company\BepInEx\plugins\$(TargetName).dll" && xcopy /q /y /i "$(TargetPath)" "E:\SteamLibrary\steamapps\common\Lethal Company\BepInEx\plugins\$(TargetName).dll"" />
</Target>
</Project>