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Merge pull request #1 from aceoyale/debug
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.gitignore

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*.obj
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*.log
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*.tlog
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*.idb
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*.pdb
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*.lastbuildstate

Debug/SML.vcxproj.FileListAbsolute.txt

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SML.vcxproj

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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ConfigurationType>Application</ConfigurationType>
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<Link>
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<ImportGroup Label="ExtensionTargets">
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SML.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Source Files">
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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SML.vcxproj.user

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ShowAllFiles>true</ShowAllFiles>
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</PropertyGroup>
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</Project>

src/SML.cpp

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#include <iostream>
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#include <math.h>
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#include "SMLMath.h"
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#include "SMLMat1x3.h"
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#include "SMLMat3x1.h"
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#include "SMLMat4x4.h"
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#include "SMLDef.h"
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#include "SMLFunc.h"
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int main()
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{
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Vector a(1.345, 1.23, 3.556);
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SML::Vector b(2.145, 7.089, 0.0000156);
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SML::Vector result(a + b);
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Vector subresult(a - b);
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std::cout << result.x << " " << result.y << " " << result.z << std::endl;
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std::cout << " . " << std::endl;
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std::cout << subresult.x << " " << subresult.y << " " << subresult.z << std::endl;
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std::cout << "Hello From This Side Of The SML Library!" << std::endl;
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std::cin.get();
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}

src/SMLDef.h

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#pragma once
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#define SML_ROW
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#include "SMLVector.h"
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typedef SML::Vector Vector;
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typedef SML::Point Point;
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src/SMLEuler.cpp

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#include "SMLEuler.h"
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Euler::Euler()
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{
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p = y = r = 0;
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}
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Euler::Euler(float& pitch, float& yaw, float& roll)
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{
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p = pitch; y = yaw, r = roll;
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}
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SML::Vector Euler::ToVector() const
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{
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SML::Vector result;
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result.x = cos(y) * cos(p);
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result.y = sin(p);
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result.z = sin(y) * cos(p);
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return result;
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}
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void Euler::Normalize()
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{
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if (p > 89)
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p = 89;
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if (p < -89)
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p = -89;
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while (y < -180)
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y += 360;
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while (y > 180)
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y -= 360;
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}

src/SMLEuler.h

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#pragma once
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#include <math.h>
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#include "SMLVector.h"
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class Euler
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{
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public:
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float p, y, r;
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Euler();
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Euler(float& pitch, float& yaw, float& roll);
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SML::Vector ToVector() const;
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void Normalize();
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};

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