@@ -182,17 +182,17 @@ In `rulesmd.ini`:
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PlacementGrid.Translucency =0 ; translucency level (0/25/50/75)
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PlacementGrid.TranslucencyWithPreview = ; translucency level (0/25/50/75), defaults to [AudioVisual] -> PlacementGrid.Translucency
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- PlacementPreview =no ; boolean
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- PlacementPreview.Translucency =75 ; translucency level (0/25/50/75)
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-
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- [SOMEBUILDING] ; BuildingType
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- PlacementPreview =yes ; boolean
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- PlacementPreview.Shape = ; filename - including the .shp extension. If not set uses building's artmd.ini Buildup SHP (based on Building's Image)
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- PlacementPreview.ShapeFrame = ; integer, zero-based frame index used for displaying the preview
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- PlacementPreview.Offset =0,-15,1 ; integer, expressed in X,Y,Z used to alter position preview
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- PlacementPreview.Remap =yes ; boolean, does this preview use player remap colors
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- PlacementPreview.Palette = ; filename - including the .pal extension
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- PlacementPreview.Translucency = ; translucency level (0/25/50/75), defaults to [AudioVisual] -> PlacementPreview.Translucency
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+ PlacementPreview =no ; boolean
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+ PlacementPreview.Translucency =75 ; translucency level (0/25/50/75)
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+
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+ [SOMEBUILDING] ; BuildingType
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+ PlacementPreview =yes ; boolean
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+ PlacementPreview.Shape = ; filename - including the .shp extension. If not set uses building's artmd.ini Buildup SHP (based on Building's Image)
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+ PlacementPreview.ShapeFrame = ; integer, zero-based frame index used for displaying the preview
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+ PlacementPreview.Offset =0,-15,1 ; integer, expressed in X,Y,Z used to alter position preview
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+ PlacementPreview.Remap =yes ; boolean, does this preview use player remap colors
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+ PlacementPreview.Palette = ; filename - including the .pal extension
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+ PlacementPreview.Translucency = ; translucency level (0/25/50/75), defaults to [AudioVisual] -> PlacementPreview.Translucency
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```
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``` {note}
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