diff --git a/qt/translations/rpcs3_zh_CN.qm b/qt/translations/rpcs3_zh_CN.qm index 5ddd4ab..1a8d0ec 100644 Binary files a/qt/translations/rpcs3_zh_CN.qm and b/qt/translations/rpcs3_zh_CN.qm differ diff --git a/qt/translations/rpcs3_zh_CN.ts b/qt/translations/rpcs3_zh_CN.ts index bc8f813..6d3ecd4 100644 --- a/qt/translations/rpcs3_zh_CN.ts +++ b/qt/translations/rpcs3_zh_CN.ts @@ -902,14 +902,6 @@ May cause texture corruption in some cases. Forces texture flushing even in situations where it is not necessary/correct. Known to cause visual artifacts, but useful for debugging certain texture cache issues. 即使没必要修正的情况下也会强制清理纹理。已知会导致视觉瑕疵,但对侦错某些纹理快取问题很有用。 - - - Enables 3D stereo rendering. -Note that only anaglyph viewing is supported at the moment. - Disables hardware half-float support which is known to cause problems in some rare cases on some GPUs. - 启用 3D 立体渲染。 -请注意,目前仅支援立体浮雕检视。 - When enabled, PPU atomic operations will operate on entire cache line data, as opposed to a single 64bit block of memory when disabled. @@ -1085,6 +1077,17 @@ The lighter the game is on the hardware, the more power is saved by it. (until t Its only use case is to evaluate performance on CELL for development. 停用所有视讯输出和 PS3 图形渲染。 唯一的用例是评估 CELL 的开发效能。 + + + + Sets the 3D stereo rendering mode. +Anaglyph is traditional blue-red. +Side-by-Side is more commonly supported by VR viewer apps. +Over-Under is closer to the native stereo output, but less commonly supported. + 设定 3D 立体渲染模式。 +“浮雕”是传统的蓝红色。 +VR 检视器应用更普遍地支援“Side-by-Side”。 +“Over-Under” 更接近于原生立体输出,但不太受支援。 @@ -3876,6 +3879,30 @@ This change will only be final when you save the config. Exclusive Fullscreen Mode 首选专有全荧幕 + + + Disabled + 3D Display Mode + 停用 + + + + Anaglyph + 3D Display Mode + 浮雕 + + + + Side-by-side + 3D Display Mode + Side-by-Side + + + + Over-under + 3D Display Mode + Over-under + fatal_error_dialog @@ -10173,8 +10200,8 @@ No graphics will be rendered. - - + + Additional Settings 其它设定 @@ -10206,29 +10233,29 @@ No graphics will be rendered. - - - - - - - - - + + + + + + + + + Description 描述 - - - - - - - - - + + + + + + + + + Point your mouse at an option to display a description in here. @@ -10240,8 +10267,8 @@ No graphics will be rendered. - - + + GPU GPU @@ -10281,513 +10308,508 @@ No graphics will be rendered. ZCULL 准确性 - + Default Resolution 预设解析度 - + Resolution Scale (Disable Strict Mode) 解析度比例 (停用精密模式) - + 50 50 - + 800 800 - - - + + + 0 0 - - - - - - - - - + + + + + + + + + Reset 重设 - + Resolution Scale Threshold 解析度比例定限 - + 1 1 - + 1024 1024 - + 1x1 1x1 - + Output Scaling Upscaling 输出缩放比例 - + RCAS Sharpening Strength RCAS 锐化强度 - + 100 100 - + Shader Mode 着色器模式 - + Number of Shader Compiler Threads 着色器编译执行绪数 - + Write Color Buffers 写入色彩缓冲 - + Strict Rendering Mode 精密渲染模式 - + VSync 垂直同步 - + Stretch To Display Area 延伸显示区域 - - Enable 3D - 启用 3D - - - + Disable Vertex Cache 停用顶点快取 - + Multithreaded RSX RSX 多执行绪 - + Asynchronous Texture Streaming 非同步纹理流 - + Audio 声音 - + Audio Out 声音输出 - + Audio Format Audio Channels 音讯格式 - + Audio Settings 声音设定 - + Dump to File 倾印至档案 - + Convert to 16-bit 转换为 16 位元 - + Volume 音量 - + Master: 0% 主要: 0% - + Buffering 缓冲区 - + Enable Buffering 启用缓冲 - + Audio Buffer Duration: 0ms 音讯缓冲存续期间: 0 毫秒 - + Enable Time Stretching 启用时间延伸 - + Time Stretching Threshold: 0% 时间延伸定限: 0% - + Microphone Settings 麦克风设定 - + Microphone Type: 麦克风类型: - + Mic1: Mic1: - + Mic3: Mic3: - + Mic2: Mic2: - + Mic4: Mic4: - + I/O 输入/输出 - + Keyboard Handler 键盘处理程序 - + Camera Input 相机输入 - + Move Handler Move 处理程序 - + Mouse Handler 滑鼠处理程序 - + Buzz! emulated controller Buzz! 仿真控制器 - + DJ Hero emulated turntable DJ Hero 模拟转盘 - + Music Handler 音乐处理程序 - + Audio Provider 音讯提供者 - + RSXAudio Avport RSX 音讯 AV 埠 - + Camera Flip 相机翻转 - + Camera Handler 相机处理程序 - + Guitar Hero Live emulated guitar Guitar Hero Live 模拟吉他 - + Camera 相机 - + Pad Handler Mode PAD 处理模式 - + System 系统 - + Console Language 控制台语言 - + Keyboard Type 键盘类型 - + Homebrew 自制 - + Enable /host_root/ 启用 /host_root/ - + Console Region 控制台区域 - + Console Time 控制台时间 - + Set to Now 设定为现在 - + Enter Button Assignment 输入按钮指定 - + Disk cache 磁碟快取 - + Clear cache automatically 自动清理快取 - + Cache size: 3072 MB 快取大小: 3072 MB - + Network 网路 - + Network Configuration 网路组态 - + Network Status 网路状态 - + DNS DNS - + IP/Hosts switches IP/主机开关 - + PSN Configuration PSN 组态 - + PSN Status PSN 状态 - + Advanced 进阶 - - + + Core 核心 - + Debug Console Mode 侦错控制台模式 - + Accurate DFMA Accurate LLVM DFMA 准确的 DFMA - + PPU LLVM Precompilation PPU LLVM 预编译 - + Delay each odd MFC Command 延迟每个奇数 MFC 指令 - + Silence All Logs 静置全部日志 - + Sleep Timers Accuracy 睡眠定时器的准确性 - + Maximum Number of SPURS Threads 最大 SPURS 执行绪数 - + Firmware Libraries 韧体库 - + Read Depth Buffers 读取深度缓冲 - + Write Depth Buffers 写入深度缓冲 - + Read Color Buffers 读取色彩缓冲 - + Disable On-Disk Shader Cache 停用磁碟着色器快取 - + Allow Host GPU Labels (Experimental) 允许主机 GPU 标号 (实验性) - + Disable MSL Fast Math 停用 MSL 快速计算 - + Vulkan Queue Scheduler Vulkan 伫列排程器 - + Driver Wake-Up Delay 驱动器唤醒延迟 - + 1 μs 1 微秒 - + VBlank Frequency VBlank 频率 - + 60 Hz 60 Hz - + VBlank NTSC Fixup VBlank NTSC 修正 - + Clocks Scale 时钟比例 @@ -10807,520 +10829,525 @@ No graphics will be rendered. 着色品质 - + + 3D + 3D + + + Audio Device 音讯装置 - + Enable Background Input 启用后台输入 - + Show PS Move Cursor 显示 PS Move 指标 - + Bind address 连结位址 - + Enable UPNP 启用 UPNP - + Suspend-Emulation Savestates Mode 中止仿真存档模式 - + Start Savestates Paused 开始存档暂停 - + 100% 100% - + RSX FIFO Accuracy RSX FIFO 准确性 - + Exclusive Fullscreen Mode 专有的全荧幕模式 - + Emulator 仿真器 - + Emulator Settings 仿真器设定 - + Exit RPCS3 when process finishes 当结束处理程序时,关闭 RPCS3 - + Automatically start games after boot 总是启动 BOOT - + Start games in Fullscreen mode 以全荧幕模式开始游戏 - + Prevent display sleep while running games 防止游戏执行时显示器进入睡眠 - + Show trophy popups 显示奖杯弹出视窗 - + Use native user interface 使用本体使用者介面 - + Show shader compilation hint 显示着色编译提示 - + Pause emulation during home menu 在主选单期间暂停仿真 - + Max LLVM Compile Threads 最大 LLVM 编译执行绪 - + Viewport 视区 - + Ignore doubleclicks for Fullscreen 忽略双击全荧幕 - + Ignore keyboard hotkeys 忽略键盘快速键 - + Show mouse cursor in Fullscreen Show mouse cursor in Fullscreen 全荧幕显示滑鼠指标 - + Lock mouse cursor in Fullscreen 全荧幕锁定滑鼠指标 - + Hide mouse cursor if idle 如果闲置则隐藏滑鼠指标 - + ms 毫秒 - + Resize game window on boot 启动时调整游戏视窗 - + Resize manually 手动调整大小 - + Width 宽度 - + Height 高度 - + Shader Loading Screen 着色器读取画面 - + Allow custom background 允许自订背景 - + Background darkening: 背景变暗: - + Background blur: 背景模糊: - + Game Window Title 游戏视窗标题 - + Reset the game window title to default 将游戏视窗标题重设为预设 - + Edit the game window title 编辑游戏视窗标题 - + Edit 编辑 - + Performance Overlay 效能重叠 - + Enable performance overlay 启用效能重叠 - + Show framerate graph 显示框率图 - + Show frametime graph 显示框时间图 - + Detail Level: 详细程度: - + Position: 方位: - + Horizontal Margin: 水平边距: - - + + Centered 中心 - + Vertical Margin: 垂直边距: - + Update Interval: 更新间隔: - + Font Size: 字型大小: - + Opacity: 不透明度: - + Framerate datapoints: 框率资料点: - + Frametime datapoints: 框时间资料点: - + GUI GUI - + UI Stylesheets UI 风格 - + Apply 套用 - + UI Colors UI 色彩 - + Use custom UI Colors 使用自订 UI 色彩 - + Gamelist icons 游戏清单图示 - + Save manager icons 储存管理器图示 - + Trophy manager icons 奖杯管理器图示 - + Log 日志 - + Maximum log blocks 最大 LOG 区段 - + Maximum TTY blocks 最大 TTY 区段 - + UI Options UI 选项 - + Show Welcome Screen 显示欢迎画面 - + Show Exit Game Dialog 显示结束游戏讯息 - + Show Boot Game Dialog 显示启动游戏讯息 - + Show PKG Installation Dialog 显示 PKG 安装讯息 - + Show PUP Installation Dialog 显示 PUP 安装讯息 - + Show Obsolete Settings Dialog 显示过时设定讯息 - + Show Duplicate Buttons Dialog 显示重复按钮讯息 - + Check for updates on startup 启动时检查更新 - + Discord Discord - + Use Discord Rich Presence 使用 Discord Rich Presence - + Discord Status: Discord 状态: - + Installation ID 装置 ID - + UUID-placeholder UUID 预留位置 - + Create new ID 建立新的 ID - + Debug 侦错 - + Debug Output 侦错输出 - + Debug Overlay 侦错覆盖 - + Log Shader Programs 着色器程序日志 - + Use High Precision Z-buffer 使用高精度 Z 缓冲 - + Disable ZCull Occlusion Queries 停用 ZCull 遮挡查询 - + Disable Video Output 停用视讯输出 - + Force CPU blit emulation 强制 CPU 位块传输仿真 - + Disable Vulkan Memory Allocator 停用 Vulkan 记忆体分配器 - + Disable FIFO Reordering 停用 FIFO 重新排序 - + Strict Texture Flushing 精确纹理清理 - + Use GPU Texture Scaling 使用 GPU 纹理缩放 - + PPU Debug PPU 侦错器 - + SPU Debug SPU 侦错器 - + MFC Debug MFC 侦错器 - + Set DAZ and FTZ 设定 DAZ 与 FTZ - + Accurate GETLLAR 准确的 GETLLAR - + Accurate SPU DMA Accurate PUTLLUC 准确的 SPU DMA - + Enable Performance Report 启用效能报告 - + Accurate PPU 128 Reservations 准确的 PPU 128 预留区 - + PPU Thread Count PPU 执行绪数 - + LOD Bias Offset LOD 偏置偏移 - + Accurate RSX reservation access 准确的 RSX 预存取 @@ -11330,47 +11357,47 @@ No graphics will be rendered. SPU XFloat 准确性 - + PPU Non-Java Mode Fixup PPU 非 Java 模式修复 - + Accurate PPU Saturation Bit 准确的 PPU 饱和位 - + Accurate PPU Non-Java Mode 准确的 PPU 非 Java 模式 - + PPU Vector NaN Fixup PPU 向量 NaN 修复 - + Accurate PPU Vector NaN Handling 准确的 PPU 向量 NaN 处理 - + Accurate PPU Float Condition Control 准确的 PPU 浮点数条件控制 - + Renderdoc Compatibility Mode Renderdoc 相容模式 - + Accurate Cache Line Stores 准确的快取列储存 - + Hook static functions 挂钩静态函数 @@ -11452,82 +11479,82 @@ Each option heavily depends on the game and on your CPU, it's recommended t 自动 - + 100% (Default) Resolution scale 100% (预设) - + %1% (%2x%3) Resolution scale %1% (%2x%3) - + %1x%1 (Default) Minimum scalable dimension %1x%1 (预设) - + %1x%1 Minimum scalable dimension %1x%1 - + %1% (Default) %1% (预设) - + %1% %1% - + Disabled MSAA 停用 - + Not needed for %0 renderer Graphics adapter “%0”无需渲染 - + Master: %0 % Master volume 主要: %0 % - + Audio Buffer Duration: %0 ms Audio buffer duration 音讯缓冲存续期间: %0 毫秒 - + Time Stretching Threshold: %0 % Time stretching threshold 时间延伸定限: %0 % - + dd MMM yyyy HH:mm yyyy年M月d日 HH:mm - + Maximum size: %0 MB Maximum cache size 最大容量: %0 MB - + Unlimited (Default) Max SPURS threads 无限制 (预设) @@ -11609,172 +11636,172 @@ Each option heavily depends on the game and on your CPU, it's recommended t 放缓 (最快) - + Default 预设 - + Unknown device 未知装置 - + None Camera Device - + Default Camera Device 预设 - + %0 Hz VBlank rate %0 Hz - + %0 % Clocks scale %0 % - + Do not touch libsysutil libs, development purposes only, will cause game crashes. 仅出于开发目的,请勿碰触 libsysutil libs 会导致游戏崩溃。 - + Search libraries Library search box 搜寻库 - + All (%1) Max LLVM threads 全部 (%1) - + Update Interval: %0 ms Performance overlay update interval 更新间隔: %0 毫秒 - + Font Size: %0 px Performance overlay font size 字型大小: %0 像素 - + Opacity: %0 % Performance overlay opacity 不透明度: %0 % - + Framerate datapoints: %0 Framerate graph datapoints 框率资料点: %0 - + Frametime datapoints: %0 Frametime graph datapoints 框时间资料点: %0 - + Background darkening: %0 % Shader load background darkening 背景变暗: %0 % - + Background blur: %0 % Shader load background blur 背景模糊: %0 % - + px Performance overlay margin x 像素 - + px Performance overlay margin y 像素 - + My Game Game window title 我的游戏 - + GPU Model Game window title GPU 型号 - + CPU Model Game window title CPU 型号 - + Thread Count Game window title 执行绪数 - + System Memory Game window title 系统记忆体 - + Framerate Game window title 框速 - + Renderer Game window title 渲染 - + Title Game window title 标题 - + Title ID Game window title 标题 ID - + RPCS3 Version Game window title RPCS3 版本 - + Glossary: %0 @@ -11792,94 +11819,94 @@ Preview: - + Game Window Title Format Game window title 游戏视窗标题格式 - + Error 错误 - + Failed to create new installation ID! 无法建立新的装置 ID! - + Yes Updates - + Background Updates 后台 - + Automatic Updates 自动 - + No Updates - + Choose gamelist icon color Settings: color dialog 选择游戏清单图示色彩 - + Choose save manager icon color Settings: color dialog 选择储存管理器图示色彩 - + Choose trophy manager icon color Settings: color dialog 选择奖杯管理器图示色彩 - + Always Enabled Accurate PPU 128 Reservations 始终启用 - + Disabled Accurate PPU 128 Reservations 停用 - + None Stylesheets - + Default (Bright) Stylesheets 预设 (明亮) - + Remove obsolete settings? 删除过时的设定? - + Your config file contains one or more obsolete entries.<br>Consider that a removal might render them invalid for other versions of RPCS3.<br><br>Do you wish to let the program remove them for you now?<br>This change will only be final when you save the config. 您的组态档案包含一个或多个过时的项目。<br>考虑到修正后可能使得 RPCS3 的其它版本无效。<br><br>想让程式为你修正吗?<br>当您储存设定时,此更改将会是最终决定。 diff --git a/qt/translations/rpcs3_zh_TW.qm b/qt/translations/rpcs3_zh_TW.qm index 99e6275..bd5b254 100644 Binary files a/qt/translations/rpcs3_zh_TW.qm and b/qt/translations/rpcs3_zh_TW.qm differ diff --git a/qt/translations/rpcs3_zh_TW.ts b/qt/translations/rpcs3_zh_TW.ts index 8068e21..209cc92 100644 --- a/qt/translations/rpcs3_zh_TW.ts +++ b/qt/translations/rpcs3_zh_TW.ts @@ -902,14 +902,6 @@ May cause texture corruption in some cases. Forces texture flushing even in situations where it is not necessary/correct. Known to cause visual artifacts, but useful for debugging certain texture cache issues. 即使沒必要修正的情況下也會強制清理紋理。已知會導致視覺瑕疵,但對偵錯某些紋理快取問題很有用。 - - - Enables 3D stereo rendering. -Note that only anaglyph viewing is supported at the moment. - Disables hardware half-float support which is known to cause problems in some rare cases on some GPUs. - 啟用 3D 立體渲染。 -請注意,目前僅支援立體浮雕檢視。 - When enabled, PPU atomic operations will operate on entire cache line data, as opposed to a single 64bit block of memory when disabled. @@ -1085,6 +1077,17 @@ The lighter the game is on the hardware, the more power is saved by it. (until t Its only use case is to evaluate performance on CELL for development. 停用所有視訊輸出和 PS3 圖形渲染。 唯一的用例是評估 CELL 的開發效能。 + + + + Sets the 3D stereo rendering mode. +Anaglyph is traditional blue-red. +Side-by-Side is more commonly supported by VR viewer apps. +Over-Under is closer to the native stereo output, but less commonly supported. + 設定 3D 立體渲染模式。 +「浮雕」是傳統的藍紅色。 +VR 檢視器應用更普遍地支援「Side-by-Side」。 +「Over-Under」 更接近於原生立體輸出,但不太受支援。 @@ -3876,6 +3879,30 @@ This change will only be final when you save the config. Exclusive Fullscreen Mode 首選專有全螢幕 + + + Disabled + 3D Display Mode + 停用 + + + + Anaglyph + 3D Display Mode + 浮雕 + + + + Side-by-side + 3D Display Mode + Side-by-Side + + + + Over-under + 3D Display Mode + Over-under + fatal_error_dialog @@ -10173,8 +10200,8 @@ No graphics will be rendered. - - + + Additional Settings 其它設定 @@ -10206,29 +10233,29 @@ No graphics will be rendered. - - - - - - - - - + + + + + + + + + Description 描述 - - - - - - - - - + + + + + + + + + Point your mouse at an option to display a description in here. @@ -10240,8 +10267,8 @@ No graphics will be rendered. - - + + GPU GPU @@ -10281,513 +10308,508 @@ No graphics will be rendered. ZCULL 準確性 - + Default Resolution 預設解析度 - + Resolution Scale (Disable Strict Mode) 解析度比例 (停用精密模式) - + 50 50 - + 800 800 - - - + + + 0 0 - - - - - - - - - + + + + + + + + + Reset 重設 - + Resolution Scale Threshold 解析度比例定限 - + 1 1 - + 1024 1024 - + 1x1 1x1 - + Output Scaling Upscaling 輸出縮放比例 - + RCAS Sharpening Strength RCAS 銳化強度 - + 100 100 - + Shader Mode 著色器模式 - + Number of Shader Compiler Threads 著色器編譯執行緒數 - + Write Color Buffers 寫入色彩緩衝 - + Strict Rendering Mode 精密渲染模式 - + VSync 垂直同步 - + Stretch To Display Area 延伸顯示區域 - - Enable 3D - 啟用 3D - - - + Disable Vertex Cache 停用頂點快取 - + Multithreaded RSX RSX 多執行緒 - + Asynchronous Texture Streaming 非同步紋理流 - + Audio 聲音 - + Audio Out 聲音輸出 - + Audio Format Audio Channels 音訊格式 - + Audio Settings 聲音設定 - + Dump to File 傾印至檔案 - + Convert to 16-bit 轉換為 16 位元 - + Volume 音量 - + Master: 0% 主要: 0% - + Buffering 緩衝區 - + Enable Buffering 啟用緩衝 - + Audio Buffer Duration: 0ms 音訊緩衝存續期間: 0 毫秒 - + Enable Time Stretching 啟用時間延伸 - + Time Stretching Threshold: 0% 時間延伸定限: 0% - + Microphone Settings 麥克風設定 - + Microphone Type: 麥克風類型: - + Mic1: Mic1: - + Mic3: Mic3: - + Mic2: Mic2: - + Mic4: Mic4: - + I/O 輸入/輸出 - + Keyboard Handler 鍵盤處理程序 - + Camera Input 相機輸入 - + Move Handler Move 處理程序 - + Mouse Handler 滑鼠處理程序 - + Buzz! emulated controller Buzz! 仿真控制器 - + DJ Hero emulated turntable DJ Hero 模擬轉盤 - + Music Handler 音樂處理程序 - + Audio Provider 音訊提供者 - + RSXAudio Avport RSX 音訊 AV 埠 - + Camera Flip 相機翻轉 - + Camera Handler 相機處理程序 - + Guitar Hero Live emulated guitar Guitar Hero Live 模擬吉他 - + Camera 相機 - + Pad Handler Mode PAD 處理模式 - + System 系統 - + Console Language 控制台語言 - + Keyboard Type 鍵盤類型 - + Homebrew 自製 - + Enable /host_root/ 啟用 /host_root/ - + Console Region 控制台區域 - + Console Time 控制台時間 - + Set to Now 設定為現在 - + Enter Button Assignment 輸入按鈕指定 - + Disk cache 磁碟快取 - + Clear cache automatically 自動清理快取 - + Cache size: 3072 MB 快取大小: 3072 MB - + Network 網路 - + Network Configuration 網路組態 - + Network Status 網路狀態 - + DNS DNS - + IP/Hosts switches IP/主機開關 - + PSN Configuration PSN 組態 - + PSN Status PSN 狀態 - + Advanced 進階 - - + + Core 核心 - + Debug Console Mode 偵錯控制台模式 - + Accurate DFMA Accurate LLVM DFMA 準確的 DFMA - + PPU LLVM Precompilation PPU LLVM 預編譯 - + Delay each odd MFC Command 延遲每個奇數 MFC 指令 - + Silence All Logs 靜置全部日誌 - + Sleep Timers Accuracy 睡眠定時器的準確性 - + Maximum Number of SPURS Threads 最大 SPURS 執行緒數 - + Firmware Libraries 韌體庫 - + Read Depth Buffers 讀取深度緩衝 - + Write Depth Buffers 寫入深度緩衝 - + Read Color Buffers 讀取色彩緩衝 - + Disable On-Disk Shader Cache 停用磁碟著色器快取 - + Allow Host GPU Labels (Experimental) 允許主機 GPU 標號 (實驗性) - + Disable MSL Fast Math 停用 MSL 快速計算 - + Vulkan Queue Scheduler Vulkan 佇列排程器 - + Driver Wake-Up Delay 驅動器喚醒延遲 - + 1 µs 1 微秒 - + VBlank Frequency VBlank 頻率 - + 60 Hz 60 Hz - + VBlank NTSC Fixup VBlank NTSC 修正 - + Clocks Scale 時鐘比例 @@ -10807,520 +10829,525 @@ No graphics will be rendered. 著色品質 - + + 3D + 3D + + + Audio Device 音訊裝置 - + Enable Background Input 啟用後台輸入 - + Show PS Move Cursor 顯示 PS Move 指標 - + Bind address 連結位址 - + Enable UPNP 啟用 UPNP - + Suspend-Emulation Savestates Mode 中止仿真存檔模式 - + Start Savestates Paused 開始存檔暫停 - + 100% 100% - + RSX FIFO Accuracy RSX FIFO 準確性 - + Exclusive Fullscreen Mode 專有的全螢幕模式 - + Emulator 仿真器 - + Emulator Settings 仿真器設定 - + Exit RPCS3 when process finishes 當結束處理程序時,關閉 RPCS3 - + Automatically start games after boot 總是啟動 BOOT - + Start games in Fullscreen mode 以全螢幕模式開始遊戲 - + Prevent display sleep while running games 防止遊戲執行時顯示器進入睡眠 - + Show trophy popups 顯示獎盃彈出視窗 - + Use native user interface 使用本體使用者介面 - + Show shader compilation hint 顯示著色編譯提示 - + Pause emulation during home menu 在主選單期間暫停仿真 - + Max LLVM Compile Threads 最大 LLVM 編譯執行緒 - + Viewport 視區 - + Ignore doubleclicks for Fullscreen 忽略雙擊全螢幕 - + Ignore keyboard hotkeys 忽略鍵盤快速鍵 - + Show mouse cursor in Fullscreen Show mouse cursor in Fullscreen 全螢幕顯示滑鼠指標 - + Lock mouse cursor in Fullscreen 全螢幕鎖定滑鼠指標 - + Hide mouse cursor if idle 如果閒置則隱藏滑鼠指標 - + ms 毫秒 - + Resize game window on boot 啟動時調整遊戲視窗 - + Resize manually 手動調整大小 - + Width 寬度 - + Height 高度 - + Shader Loading Screen 著色器讀取畫面 - + Allow custom background 允許自訂背景 - + Background darkening: 背景變暗: - + Background blur: 背景模糊: - + Game Window Title 遊戲視窗標題 - + Reset the game window title to default 將游戲視窗標題重設為預設 - + Edit the game window title 編輯遊戲視窗標題 - + Edit 編輯 - + Performance Overlay 效能重疊 - + Enable performance overlay 啟用效能重疊 - + Show framerate graph 顯示框率圖 - + Show frametime graph 顯示框時間圖 - + Detail Level: 詳細程度: - + Position: 方位: - + Horizontal Margin: 水平邊距: - - + + Centered 中心 - + Vertical Margin: 垂直邊距: - + Update Interval: 更新間隔: - + Font Size: 字型大小: - + Opacity: 不透明度: - + Framerate datapoints: 框率資料點: - + Frametime datapoints: 框時間資料點: - + GUI GUI - + UI Stylesheets UI 風格 - + Apply 套用 - + UI Colors UI 色彩 - + Use custom UI Colors 使用自訂 UI 色彩 - + Gamelist icons 遊戲清單圖示 - + Save manager icons 儲存管理器圖示 - + Trophy manager icons 獎盃管理器圖示 - + Log 日誌 - + Maximum log blocks 最大 LOG 區段 - + Maximum TTY blocks 最大 TTY 區段 - + UI Options UI 選項 - + Show Welcome Screen 顯示歡迎畫面 - + Show Exit Game Dialog 顯示結束遊戲訊息 - + Show Boot Game Dialog 顯示啟動遊戲訊息 - + Show PKG Installation Dialog 顯示 PKG 安裝訊息 - + Show PUP Installation Dialog 顯示 PUP 安裝訊息 - + Show Obsolete Settings Dialog 顯示過時設定訊息 - + Show Duplicate Buttons Dialog 顯示重複按鈕訊息 - + Check for updates on startup 啟動時檢查更新 - + Discord Discord - + Use Discord Rich Presence 使用 Discord Rich Presence - + Discord Status: Discord 狀態: - + Installation ID 裝置 ID - + UUID-placeholder UUID 預留位置 - + Create new ID 建立新的 ID - + Debug 偵錯 - + Debug Output 偵錯輸出 - + Debug Overlay 偵錯覆蓋 - + Log Shader Programs 著色器程序日誌 - + Use High Precision Z-buffer 使用高精度 Z 緩衝 - + Disable ZCull Occlusion Queries 停用 ZCull 遮擋查詢 - + Disable Video Output 停用視訊輸出 - + Force CPU blit emulation 強制 CPU 位塊傳輸仿真 - + Disable Vulkan Memory Allocator 停用 Vulkan 記憶體分配器 - + Disable FIFO Reordering 停用 FIFO 重新排序 - + Strict Texture Flushing 精確紋理清理 - + Use GPU Texture Scaling 使用 GPU 紋理縮放 - + PPU Debug PPU 偵錯器 - + SPU Debug SPU 偵錯器 - + MFC Debug MFC 偵錯器 - + Set DAZ and FTZ 設定 DAZ 與 FTZ - + Accurate GETLLAR 準確的 GETLLAR - + Accurate SPU DMA Accurate PUTLLUC 準確的 SPU DMA - + Enable Performance Report 啟用效能報告 - + Accurate PPU 128 Reservations 準確的 PPU 128 預留區 - + PPU Thread Count PPU 執行緒數 - + LOD Bias Offset LOD 偏置偏移 - + Accurate RSX reservation access 準確的 RSX 預存取 @@ -11330,47 +11357,47 @@ No graphics will be rendered. SPU XFloat 準確性 - + PPU Non-Java Mode Fixup PPU 非 Java 模式修復 - + Accurate PPU Saturation Bit 準確的 PPU 飽和位 - + Accurate PPU Non-Java Mode 準確的 PPU 非 Java 模式 - + PPU Vector NaN Fixup PPU 向量 NaN 修復 - + Accurate PPU Vector NaN Handling 準確的 PPU 向量 NaN 處理 - + Accurate PPU Float Condition Control 準確的 PPU 浮點數條件控制 - + Renderdoc Compatibility Mode Renderdoc 相容模式 - + Accurate Cache Line Stores 準確的快取列儲存 - + Hook static functions 掛鉤靜態函數 @@ -11452,82 +11479,82 @@ Each option heavily depends on the game and on your CPU, it's recommended t 自動 - + 100% (Default) Resolution scale 100% (預設) - + %1% (%2x%3) Resolution scale %1% (%2x%3) - + %1x%1 (Default) Minimum scalable dimension %1x%1 (預設) - + %1x%1 Minimum scalable dimension %1x%1 - + %1% (Default) %1% (預設) - + %1% %1% - + Disabled MSAA 停用 - + Not needed for %0 renderer Graphics adapter 「%0」無需渲染 - + Master: %0 % Master volume 主要: %0 % - + Audio Buffer Duration: %0 ms Audio buffer duration 音訊緩衝存續期間: %0 毫秒 - + Time Stretching Threshold: %0 % Time stretching threshold 時間延伸定限: %0 % - + dd MMM yyyy HH:mm yyyy年M月d日 HH:mm - + Maximum size: %0 MB Maximum cache size 最大容量: %0 MB - + Unlimited (Default) Max SPURS threads 無限制 (預設) @@ -11609,172 +11636,172 @@ Each option heavily depends on the game and on your CPU, it's recommended t 放緩 (最快) - + Default 預設 - + Unknown device 未知裝置 - + None Camera Device - + Default Camera Device 預設 - + %0 Hz VBlank rate %0 Hz - + %0 % Clocks scale %0 % - + Do not touch libsysutil libs, development purposes only, will cause game crashes. 僅出於開發目的,請勿碰觸 libsysutil libs 會導致遊戲崩潰。 - + Search libraries Library search box 搜尋庫 - + All (%1) Max LLVM threads 全部 (%1) - + Update Interval: %0 ms Performance overlay update interval 更新間隔: %0 毫秒 - + Font Size: %0 px Performance overlay font size 字型大小: %0 像素 - + Opacity: %0 % Performance overlay opacity 不透明度: %0 % - + Framerate datapoints: %0 Framerate graph datapoints 框率資料點: %0 - + Frametime datapoints: %0 Frametime graph datapoints 框時間資料點: %0 - + Background darkening: %0 % Shader load background darkening 背景變暗: %0 % - + Background blur: %0 % Shader load background blur 背景模糊: %0 % - + px Performance overlay margin x 像素 - + px Performance overlay margin y 像素 - + My Game Game window title 我的遊戲 - + GPU Model Game window title GPU 型號 - + CPU Model Game window title CPU 型號 - + Thread Count Game window title 執行緒數 - + System Memory Game window title 系統記憶體 - + Framerate Game window title 框速 - + Renderer Game window title 渲染 - + Title Game window title 標題 - + Title ID Game window title 標題 ID - + RPCS3 Version Game window title RPCS3 版本 - + Glossary: %0 @@ -11792,94 +11819,94 @@ Preview: - + Game Window Title Format Game window title 遊戲視窗標題格式 - + Error 錯誤 - + Failed to create new installation ID! 無法建立新的裝置 ID! - + Yes Updates - + Background Updates 後台 - + Automatic Updates 自動 - + No Updates - + Choose gamelist icon color Settings: color dialog 選擇遊戲清單圖示色彩 - + Choose save manager icon color Settings: color dialog 選擇儲存管理器圖示色彩 - + Choose trophy manager icon color Settings: color dialog 選擇獎盃管理器圖示色彩 - + Always Enabled Accurate PPU 128 Reservations 始終啟用 - + Disabled Accurate PPU 128 Reservations 停用 - + None Stylesheets - + Default (Bright) Stylesheets 預設 (明亮) - + Remove obsolete settings? 刪除過時的設定? - + Your config file contains one or more obsolete entries.<br>Consider that a removal might render them invalid for other versions of RPCS3.<br><br>Do you wish to let the program remove them for you now?<br>This change will only be final when you save the config. 您的組態檔案包含一個或多個過時的項目。<br>考慮到修正後可能使得 RPCS3 的其它版本無效。<br><br>想讓程式為你修正嗎?<br>當您儲存設定時,此更改將會是最終決定。