From 6a8d41441b75db499a01ee5c28ec29387cb7aa80 Mon Sep 17 00:00:00 2001 From: QW-000 <34807015+QW-000@users.noreply.github.com> Date: Fri, 11 Feb 2022 18:07:00 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0...?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- qt/translations/rpcs3_zh_CN.qm | Bin 229471 -> 229037 bytes qt/translations/rpcs3_zh_CN.ts | 834 +++++++++++++++++---------------- qt/translations/rpcs3_zh_TW.qm | Bin 229472 -> 229038 bytes qt/translations/rpcs3_zh_TW.ts | 834 +++++++++++++++++---------------- 4 files changed, 840 insertions(+), 828 deletions(-) diff --git a/qt/translations/rpcs3_zh_CN.qm b/qt/translations/rpcs3_zh_CN.qm index 33f32df7d97264cad02c5099098f358ae4488431..3c7c78a4ae8d03fdb0e78c0dadb16b85f23207f9 100644 GIT binary patch delta 16145 zcmZX*cU;YH_&vjO@<15Ew+nC(@zo>BFr^VNn%FoPS~>^A^dwR_k)X5#PR00?;Y2!2=si}% z)}Hw3G~fc_XC}vgWc7LK`uNJ+&UE%XQ3tHsx!zcg8N~cG8ewT=acoX?15PMkwOeN;a%qW!qK{RL>QG;-zp=rdP 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zGT8?1=-0}7bU?+vQNFXIe)t|+aNZPJD!)>hLVknDl|pGeO{B>GNrja7*+Fkc)rgu? z_H2o6@T|U*MrjiGQV;LZQFAbQAM&E+Wn%|>k4~uS*Jj4w-UbZkfq!mzaWq9xBn49- zjkT>F&?{gOH3{f7Dr;z==aACP8GU9{A%+=hTg z<^S6v*4Mm6rvHDp=>N5&p|*np!Y2Pu6+(i-8<}jw!fl6#hCv&`@%^~*!y|(OLV|2Z z1Vsf01~sys7!hPU$Tf8Q#7GClGh~GMCbJ&l;RxG^iGibShez1<@oN767&O9mQg9@` z549aWV)*z-JTox@niLXkJ1H!DtnJ9)(4ewAJUramg+)h11_zFHP@G2xLD2#xMn;B( z+KwAOetdA~s0iEOP_v>A3=SO;HYwtNFR>jzJTxezRR7YZW^ZshlAvNEHyvrblNCuv ky!NqbbJ(AiVJ&z&)@P-EGj4a}Y774D*Ac0SkmC7&0Z$R_MgRZ+ diff --git a/qt/translations/rpcs3_zh_CN.ts b/qt/translations/rpcs3_zh_CN.ts index f86de42..3bffeb8 100644 --- a/qt/translations/rpcs3_zh_CN.ts +++ b/qt/translations/rpcs3_zh_CN.ts @@ -1526,61 +1526,50 @@ Requires a restart of RPCS3 to completely close the connection. - If you want to use the keyboard to control, select the Keyboard option. -If you have a DualShock 4, select DualShock 4. -If you have an Xbox controller, or another compatible device, use XInput. -Older controllers such as PS2 controllers with an adapter usually work fine with MMJoystick. -Check button mappings in the Windows control panel. - 想使用键盘进行操控,请选择“keyboard”选项。 -如果您有 DualShock 4 控制器,就请选择 “DualShock 4”选项。 -如果您有 Xbox 控制器或其它相容装置,请使用“XInput”选项。 -较早期的控制器,如具有适配器的 PS2 控制器通常能与“MMJoystick”手把/手柄工作。 -检查 Windows 控制面板的按键映射。 + Single-threaded: All pad handlers run on the same thread sequentially. +Multi-threaded: Each pad handler has its own thread. +Only use multi-threaded if you can spare the extra threads. + 单执行绪: 所有 PAD 处理程序按顺序在同一个执行绪上运作。 +多执行绪: 每个 PAD 处理程序都有专用的执行绪。 +如果可以腾出多余的执行绪,请仅使用多执行绪。 - If you want to use the keyboard to control, select the Keyboard option. -If you have a DualShock 4, select DualShock 4. - 想使用键盘进行操控,请选择“keyboard”选项。 -如果您有 DualShock 4 控制器,就请选择 “DualShock 4”选项。 - - - Some games support native keyboard input. Basic will work in these cases. 一些游戏支援本体键盘输入。 “基本”将在这些情况下运作。 - + Some games support native mouse input. Basic will work in these cases. 一些游戏支援本体滑鼠输入。 “基本”将在这些情况下运作。 - + Select Qt Camera to use the default camera device of your operating system. 选择 Qt 相机以使用当前系统的预设相机装置。 - + Depending on the game, you may need to select a specific camera type. Camera support is not implemented, leave this on unknown. 根据游戏,您可能需要选择特定的相机类型。 - + Flips the camera image either horizontally, vertically, or on both axis. 水平、垂直或在两个轴上翻转相机影像。 - + Select the camera that you want to use during gameplay. 选择您要在游戏过程中使用的相机。 - + PlayStation Move support. Fake: Experimental! This maps Move controls to DS3 controller mappings. Mouse: Emulate PSMove with Mouse handler. @@ -1589,7 +1578,7 @@ Mouse: Emulate PSMove with Mouse handler. 滑鼠: 使用滑鼠处理程序模拟 PSMove。 - + Buzz! support. Select 1 or 2 controllers if the game requires Buzz! controllers and you don't have real controllers. Select Null if the game has support for DualShock or if you have real Buzz! controllers. @@ -1598,7 +1587,7 @@ Select Null if the game has support for DualShock or if you have real Buzz! cont 如果游戏支援 DualShock 或您拥有真实的 Buzz! 控制器,则选择“ 空 ”。 - + DJ Hero Turntable controller support. Select 1 or 2 controllers if the game requires DJ Hero Turntable controllers and you don't have real turntable controllers. Select Null if the game has support for DualShock or if you have real turntable controllers. @@ -1609,7 +1598,7 @@ A real turntable controller can be used at the same time as an emulated turntabl 真实的转盘控制器可以与模拟转盘控制器同时使用。 - + Guitar Hero Live (GHL) Guitar controller support. Select 1 or 2 controllers if the game requires GHL Guitar controllers and you don't have real guitar controllers. Select Null if the game has support for DualShock or if you have real guitar controllers. @@ -1620,36 +1609,36 @@ A real guitar controller can be used at the same time as an emulated guitar cont 真实的吉他控制器可以与模拟吉他控制器同时使用。 - + If set to Connected, RPCS3 will allow programs to use your internet connection. 如果设置为连结,RPCS3 将允许程式使用网际网路连结。 - + If set to Simulated, RPCS3 will fake PSN connection as best as it can. 如果设置为模拟, 则 RPCS3 将尽可能地伪造 PSN 连结。 - + DNS used to resolve hostnames by applications. DNS used to resolve hostnames by applications DNS 用于解析主机名的应用程式。 - + DNS Swap List. DNS Swap List DNS 调换清单。 - + The console region defines the license area of the PS3. Depending on the license area, some games may not work. 控制台区域定义了 PS3 授权区域。 根据授权的区域,某些游戏可能无法正常工作。 - + Some games may fail to boot if the system language is not available in the game itself. Other games will switch language automatically to what is selected here. It is recommended leaving this on a language supported by the game. @@ -1658,7 +1647,7 @@ It is recommended leaving this on a language supported by the game. 建议选择游戏所支援的语言。 - + Sets the used keyboard layout. Currently only US, Japanese and German layouts are fully supported at this moment. Sets the used keyboard layout. @@ -1667,7 +1656,7 @@ Currently only US, Japanese and German layouts are fully supported at this momen 目前仅支援美国、日本和德国布局。 - + The button used for enter/accept/confirm in system dialogs. Change this to use the Circle button instead, which is the default configuration on Japanese systems and in many Japanese games. In these cases having the cross button assigned can often lead to confusion. @@ -1679,14 +1668,14 @@ In these cases having the cross button assigned can often lead to confusion. - + Required for some Homebrew. If unsure, don't use this option. 一些自制有需求。 如果不确定,请勿使用此选项。 - + Automatically removes older files from disk cache on boot if it grows larger than the specified value. Games can use the cache folder to temporarily store data outside of system memory. It is not used for long-term storage. @@ -1699,139 +1688,139 @@ Games can use the cache folder to temporarily store data outside of system memor 此设定仅在全局组态中可用。 - + Sets the time to be used within the console. This will be applied as an offset that tracks wall clock time. Can be reset to current wallclock time by clicking "Set to Now". 设定控制台中要使用的时间。 这将应用跟踪挂钟时间的偏移量。 可以透过点击 "设定为现在" 将其重设为当前的挂钟时间。 - + This controller is disabled and will appear as disconnected to software. Choose another handler to enable it. 此控制器已停用并显示与软体断开。 选择其它处理程序以启用它。 - + This port is currently assigned to a custom controller by the application and can't be changed. 此连接埠当前由应用程序指派给自订控制器且无法更改。 - + While it is possible to use a keyboard as a pad in RPCS3, the use of an actual controller is strongly recommended.<br>To bind mouse movement to a button or joystick, click on the desired button to activate it, then click and hold while dragging the mouse to a direction. While it is possible to use a keyboard as a pad in RPCS3, the use of an actual controller is strongly recommended. To bind mouse movement to a button or joystick, click on the desired button to activate it, then click and hold while dragging the mouse to a direction. 虽然可以在 RPCS3 中使用键盘当作 PAD,但强烈建议使用实际控制器。<br>如需映射滑鼠移动到按钮或摇杆,点击触发所需的按钮再次按住滑鼠拖曳到某个方向。 - + In order to use the DualShock 3 handler, you need to install the official DualShock 3 driver first.<br>See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. In order to use the DualShock 3 handler, you need to install the official DualShock 3 driver first. See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. 要使用“DualShock 3”处理程序,首先需要安装官方的 DualShock 3 驱动程式。<br>请参阅 <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 维基</a> 的说明。 - + In order to use the DualShock 3 handler, you might need to add udev rules to let RPCS3 access the controller.<br>See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. In order to use the DualShock 3 handler, you might need to add udev rules to let RPCS3 access the controller. See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. 为了使用“DualShock 3”处理程序,您可能需要新增 udev 规则以使 RPCS3 存取控制器。<br>请参阅 <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 维基</a>的说明。 - + The DualShock 3 handler is recommended for official DualShock 3 controllers. “DualShock 3”处理程序建议使用官方的 DualShock 3 控制器。 - + If you have any issues with the DualShock 4 handler, it might be caused by third-party tools such as DS4Windows. It's recommended that you disable them while using this handler. 如果“DualShock 4”处理程序出现任何问题,则可能是由 DS4Windows 等第三方工具引起的。 建议在使用此处理程序时停用它。 - + In order to use the DualShock 4 handler, you might need to add udev rules to let RPCS3 access the controller.<br>See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. In order to use the DualShock 4 handler, you might need to add udev rules to let RPCS3 access the controller. See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. 为了使用“ DualShock 4”处理程序,您可能需要新增 udev 规则以使 RPCS3 存取控制器。<br>请参阅 <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 维基</a> 的说明。 - + The DualShock 4 handler is recommended for official DualShock 4 controllers. 对于官方的 DualShock 4 控制器,建议使用“DualShock 4”处理程序。 + - The DualSense handler is recommended for official DualSense controllers. The DualSense handler is recommended for official DualSense controllers.<br><br>Battery settings are not supported yet. 对于官方的 DualSense 控制器,建议使用“DualSense”处理程序。 - + The XInput handler will work with Xbox controllers and many third-party PC-compatible controllers. Pressure sensitive buttons from SCP are supported when SCP's XInput1_3.dll is placed in the main RPCS3 directory. For more details, see the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a>. “XInput”处理程序将可用于 Xbox 控制器以及大多第三方 PC 相容控制器。 将 SCP 的 XInput1_3.dll 放在 RPCS3 主目录中时,将支援 SCP 的感应式按钮。 关于更多详细资讯,请参阅 <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 维基</a>。 - + The evdev handler should work with any controller that has linux support.<br>If your joystick is not being centered properly, read the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. The evdev handler should work with any controller that has linux support. If your joystick is not being centered properly, read the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. “evdev”处理程序应工作于任何 Linux 支援的控制器。<br>如果摇杆未正确居中,请阅读 <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 维基</a> 的相关说明。 - + The MMJoystick handler should work with almost any controller recognized by Windows. However, it is recommended that you use the more specific handlers if you have a controller that supports them. “MMJoystick”处理程序应该适用于所有 Windows 识别的控制器。 但是,如果您有支援的控制器,建议使用特定的处理程序。 - + Controls the intensity of pressure sensitive buttons while this special button is pressed.<br>Use the percentage to change how hard you want to press a button. 控制按下此特殊按钮时压力感应按钮的强度。<br>使用百分比来更改您想要按下按钮的力度。 - + The actual DualShock 3's stick range is not circular but formed like a rounded square (or squircle) which represents the maximum range of the emulated sticks. You can use the squircle values to modify the stick input if your sticks can't reach the corners of that range. A value of 0 does not apply any so called squircling. A value of 8000 is usually recommended. 实际“ DualShock 3”摇杆范围不是圆形的,而是形成一个圆角正方形 (或方圆形),表示模拟摇杆的最大范围。 如果您的摇杆无法达到该范围的角落,则可以使用“方圆形值”来修改摇杆输入。 值为 0 不会应用于任何的方圆形。 通常建议值为 8000。 - + The stick multipliers can be used to change the sensitivity of your stick movements.<br>The default setting is 1 and represents normal input. “摇杆倍增器”可用于更改摇杆移动的灵敏度。<br>预设设定为 1 代表正常输入。 - + A stick's deadzone determines how far the stick has to be moved until it is fully recognized by the game. The resulting range will be projected onto the full input range in order to give you a smooth experience. Movement inside the deadzone is actually simulated as a real DualShock 3's deadzone of ~13%, so don't worry if there is still movement shown in the emulated stick preview. “摇杆盲区”判定了摇杆被移动的距离可被游戏完全识别。产生的范围将被投射到整个输入范围内,以便给你一个流畅的体验。 盲区内部的移动实际上被模拟为真实的 “DualShock 3 ”盲区,约为 13%,因此不必担心在模拟“摇杆预览”中是否仍显示移动。 - + The PS3 activates two motors (large and small) to handle controller vibrations.<br>You can enable, disable or even switch these signals for the currently selected pad here. PS3 启动两个马达 (大与小) 以处理控制器的振动。<br>您可以在此处启用,禁用甚至切换这些讯号以用于当前选定的控制器。 - + The emulated stick values (red dots) in the stick preview represent the actual stick positions as they will be visible to the game. The actual DualShock 3's stick range is not circular but formed like a rounded square (or squircle) which represents the maximum range of the emulated sticks. The blue regular dots represent the raw stick values (including stick multipliers) before they are converted for ingame usage. “摇杆预览”中模拟的摇杆值 (红点) 代表实际的摇杆位置,因为它们在游戏中可见。 实际的“DualShock 3”摇杆范围不是圆形的,而是形成一个圆角正方形 (或方圆形),表示模拟摇杆的最大范围。 蓝色常规点表示原始摇杆值 (包括摇杆倍增器),在转换为游戏中使用之前。 - + A trigger's deadzone determines how far the trigger has to be moved until it is recognized by the game. The resulting range will be projected onto the full input range in order to give you a smooth experience. 盲区判定触发移动的距离,直到游戏将其识别为止。 产生的范围将被投射到整个输入范围内,以便给你一个流畅的体验。 - + With keyboards, you are inevitably restricted to 8 stick directions (4 straight + 4 diagonal). Furthermore, the stick will jump to the maximum value of the chosen direction immediately when a key is pressed. The stick interpolation can be used to work-around both of these issues by smoothening out these directional changes. The lower the value, the longer you have to press or release a key until the maximum amplitude is reached. With keyboards you are inevitably restricted to 8 stick directions (4 straight + 4 diagonal). Furthermore when a key is pressed the stick will jump to the maximum value of the chosen direction immediately. The stick interpolation can be used to work-around both of these issues by smoothening out these directional changes. The lower the value, the longer you have to press or release a key until the maximum amplitude is reached. 使用键盘时,您不可避免地会受到 8 个方向的限制 (4 个直线 + 4 个对角线)。 此外,当按下一个键时,摇杆将立即跳至所选方向的最大值。 “摇杆插值”可以透过平滑这些方向变更来解决这两个问题。 数值越低,时间越长,必须按住按键或达到最大范围松开。 - + The mouse deadzones represent the games' own deadzones on the x and y axes. Games usually enforce their own deadzones to filter out small unwanted stick movements. In consequence, mouse input feels unintuitive since it relies on immediate responsiveness. You can change these values temporarily during gameplay in order to find out the optimal values for your game (Alt+T and Alt+Y for x, Alt+U and Alt+I for y). The mouse deadzones represent the games' own deadzones on the x and y axes. Games usually enforce their own deadzones to filter out small unwanted stick movements. In consequence mouse input feels unintuitive since it relies on immediate responsiveness. You can change these values temporarily during gameplay in order to find out the optimal values for your game (Alt+T and Alt+Y for x, Alt+U and Alt+I for y). 滑鼠盲区代表游戏在 x 轴及 y 轴上的盲区。 游戏通常会强制执行自己的盲区,以过滤些微的摇杆移动。 其结果是,因为它依赖于直接的反应滑鼠的输入感观。 您可以在游戏过程中临时更改这些值,以找出游戏的最佳值 ( Alt + T 及 Alt + Y 为 x,Alt + U 及 Alt + I 为 y )。 - + The mouse acceleration can be used to amplify your mouse movements on the x and y axes. Increase these values if your mouse movements feel too slow while playing a game. You can change these values temporarily during gameplay in order to find out the optimal values (Alt+G and Alt+H for x, Alt+J and Alt+K for y). Keep in mind that modern mice usually provide different modes and settings that can be used to change mouse movement speeds as well. 滑鼠加速可用于放大滑鼠在 x 和 y 轴上的移动。 如果在玩游戏时滑鼠移动过慢,请增加这些值。 您可以在游戏过程中临时变更这些值,以找出最佳值 ( Alt + G 及 Alt + H 为 x , Alt + J 及 Alt + K 为 y )。 请记住,现今的滑鼠通常提供不同的模式和设定,这些模式和设定也可用于变更滑鼠的移动速度。 @@ -1844,29 +1833,29 @@ If your joystick is not being centered properly, read the <a href="https 关于 RPCS3 - + RPCS3 PlayStation 3 Emulator RPCS3 PlayStation 3 仿真器 - + <html><head/><body><p>RPCS3 is an open-source Sony PlayStation 3 emulator and debugger.<br/>It is written in C++ for Windows and Linux funded with <a href="https://www.patreon.com/Nekotekina"><span style=" text-decoration: underline; color:#0000ff;">Patreon</span></a>.<br/>Our developers and contributors are always working hard to ensure this project can be the best that it can be.<br/>There are still plenty of implementations to be made and optimizations to be done.</p></body></html> <html><head/><body><p>RPCS3 是一款开源的 Sony PlayStation 3 仿真器与侦错器。<br/>使用 C ++ 编写用于 Windows 和 Linux 与 <a href="https://www.patreon.com/Nekotekina"><span style=" text-decoration: underline; color:#0000ff;">Patreon</span></a>。<br/>主要的“开发团队”和“贡献者”仍然努力着维持项目的完善,<br/>但还有大量的项目得实现及最佳化。</p></body></html> - + <p><b>Developers:</b><br><br>¬DH<br>¬AlexAltea<br>¬Hykem<br>¬Oil<br>Nekotekina<br>¬Bigpet<br>¬gopalsr83<br>¬tambry<br>¬vlj<br>kd-11<br>¬jarveson<br>¬raven02<br>AniLeo<br>cornytrace<br>ssshadow<br>¬Numan<br>hcorion<br>Megamouse<br>¬flash-fire<br>DAGINATSUKO<br>GalCiv<br>eladash</p> <p><b>Developers:</b><br><br>¬DH<br>¬AlexAltea<br>¬Hykem<br>Oil<br>Nekotekina<br>Bigpet<br>¬gopalsr83<br>¬tambry<br>vlj<br>kd-11<br>jarveson<br>raven02<br>AniLeo<br>cornytrace<br>ssshadow<br>Numan<br>hcorion<br>Megamouse<br>flash-fire<br>DAGINATSUKO<br>GalCiv<br>eladash</p> <p><b>开发团队:</b><br><br>¬DH<br>¬AlexAltea<br>¬Hykem<br>¬Oil<br>Nekotekina<br>¬Bigpet<br>¬gopalsr83<br>¬tambry<br>¬vlj<br>kd-11<br>¬jarveson<br>¬raven02<br>AniLeo<br>cornytrace<br>ssshadow<br>¬Numan<br>hcorion<br>Megamouse<br>¬flash-fire<br>DAGINATSUKO<br>GalCiv<br>eladash</p> - + <p><b>Contributors:</b><br><br>BlackDaemon<br>elisha464<br>Aishou<br>krofna<br>xsacha<br>danilaml<br>unknownbrackets<br>Zangetsu38<br>lioncash<br>achurch<br>darkf<br>Syphurith<br>Blaypeg<br>Survanium90<br>georgemoralis<br>ikki84<br>scribam<br>TGE<br>velocity<br>Farseer<br>Dangles<br>ruipin<br>jbeich<br>CookiePLMonster<br>Whatcookie<br>rajkosto<br>Admiral Thrawn</p> <p><b>Contributors:</b><br><br>BlackDaemon<br>elisha464<br>Aishou<br>krofna<br>xsacha<br>danilaml<br>unknownbrackets<br>Zangetsu38<br>lioncash<br>achurch<br>darkf<br>Syphurith<br>Blaypeg<br>Survanium90<br>georgemoralis<br>ikki84<br>scribam<br>TGE<br>velocity<br>Farseer<br>Dangles<br>ruipin</p> <p><b>贡献者:</b><br><br>BlackDaemon<br>elisha464<br>Aishou<br>krofna<br>xsacha<br>danilaml<br>unknownbrackets<br>Zangetsu38<br>lioncash<br>achurch<br>darkf<br>Syphurith<br>Blaypeg<br>Survanium90<br>georgemoralis<br>ikki84<br>scribam<br>TGE<br>velocity<br>Farseer<br>Dangles<br>ruipin<br>jbeich<br>CookiePLMonster<br>Whatcookie<br>rajkosto<br>Admiral Thrawn</p> - + <p><b>Supporters:</b><br><br>Howard Garrison<br>EXPotemkin<br>Marko V.<br>danhp<br>Jake (5315825)<br>Ian Reid<br>Tad Sherlock<br>Tyler Friesen<br>Folzar<br>Payton Williams<br>RedPill Australia<br>yanghong<br>Mohammed El-Serougi<br>Дима ~Ximer13~ Кулин<br>James Reed<br>BaroqueSonata<br>Bonzay0<br>Henrijs Kons<br>eoiz<br>Lena Stoffler<br>Michael Holder<br>Max Bosse<br>Tyler Whisinnand<br>Gato Harvey<br>cain4355<br>Thomas Peltier<br>Loli Co.<br>MapleLoonie<br>Travis McEwen<br>Scott Singratsomboune<br>T.E<br>Lukas Rieger<br>Dane Madsen<br>JMS<br>Jonatan R<br>Luke Johnson<br>Thomas Zaorski<br>MyOwnFan<br>Alexandros Mandravillis<br>Socker Bopper<br>Faris Leonhart<br>Fabien Net<br>Raves<br>Barrowsx<br>kilsuton<br>Max Mason<br>Ethan Condon<br>jfidone<br>iaDRM<br>Kazer2.0<br>Bryce Quintin<br>Yuri Kunde Schlesner<br>Abdulla Altayer<br>Nicolas Jallamion<br>Vorvek<br>Ian Faddis<br>Leon<br>Mohammad Taleb<br>Jokez<br>crashX<br>Raveskirza<br>Grant Deacon<br>michael<br>David Zech<br>Ben Manoochehri<br>Adnan Kovacevic<br>Mighty J<br>Sam Shan Jiang<br>TheAnig<br>Rodney Coleman<br>FiniteAce<br>Kian Soon Alex Chiam<br>yukkuri<br>Justin Chadwick<br>toxic Itzi<br>Templerror<br>Myles Wesley Carlson<br>Max Bosse<br>Ethan Clark<br>LupineDream<br>CheatCodesOfLife<br>Jan Zykmund<br>Francesco Cinquemani<br>Andylg<br>Julia H de Camargos<br>Suvodip Mitra<br>Goh<br>Dmitry<br>Steel Brain<br>VarieZ<br>William Swango<br>Matthew Messersmith<br>Duane Locsin<br>Shuddertrix<br>Loweys Litsman<br>Shuddertrix<br>Mason Ferrie<br>Richard Kaplan<br>Hugues Valois<br>richard(lath..ch@)<br>Johnathan (Virtuous John)<br>eoiz<br>Dany Huguenin<br>doobieashtray<br>dean(mag..94@)<br>Pommier Jean-Philippe<br>Douglas Alan Albino<br>Ryan Mull<br>Thor-Erling Engen<br>Nick Carpenter<br>curryking3<br>Jared Tracton<br>alex(koo..oh@)<br>Jason O'Brien<br>Skeletal Charizard<br>Ace00<br>Brandon Corujo<br>HyperBitHero<br>佳文 李<br>sorryboi <br>Johnson Bui <br>itachi1986 @@ -1945,27 +1934,27 @@ If your joystick is not being centered properly, read the <a href="https </p> - + GitHub GitHub - + Website 网站 - + Forum 论坛 - + Patreon 赞助 - + Close 关闭 @@ -2861,298 +2850,310 @@ This change will only be final when you save the config. + Single-threaded + Pad handler mode + 单执行绪 + + + + Multi-threaded + Pad handler mode + 多执行绪 + + + Null Move handler - + Fake Move handler 虚设 - + Mouse Move handler 滑鼠 - + Null (use real Buzzers) Buzz handler 空 (使用真实的 Buzzers) - + 1 controller (1-4 players) Buzz handler 1 个控制器 (1-4 个玩家) - + 2 controllers (5-7 players) Buzz handler 2 个控制器 (5-7 个玩家) - + Null Turntable handler - + 1 controller Turntable handler 1 个控制器 - + 2 controllers Turntable handler 2 个控制器 - + Null GHLtar handler - + 1 controller GHLtar handler 1 个控制器 - + 2 controllers GHLtar handler 2 个控制器 - + Disconnected Internet Status 断线 - + Connected Internet Status 连结 - + Disconnected PSN Status 断线 - + Simulated PSN Status 模拟 - + RPCN PSN Status RPCN - + As Host Sleep timers accuracy As Host - + Usleep Only Sleep timers accuracy Usleep Only - + All Timers Sleep timers accuracy All Timers - + None Detail Level - + Minimal Detail Level 最小 - + Low Detail Level - + Medium Detail Level - + High Detail Level - + Top Left Performance overlay position 左上 - + Top Right Performance overlay position 右上 - + Bottom Left Performance overlay position 左下 - + Bottom Right Performance overlay position 右下 - + Interpreter (static) Interpreter (precise) PPU decoder 直译器 (静态) - + Interpreter (dynamic) Interpreter (fast) PPU decoder 直译器 (动态) - + Recompiler (LLVM) PPU decoder 反编译 (LLVM) - + Interpreter (static) Interpreter (precise) SPU decoder 直译器 (静态) - + Interpreter (dynamic) Interpreter (fast) SPU decoder 直译器 (动态) - + Recompiler (ASMJIT) SPU decoder 反编译 (ASMJIT) - + Recompiler (LLVM) SPU decoder 反编译 (LLVM) - + Enter with circle Enter button assignment 用 ○ 输入 - + Enter with cross Enter button assignment 用 ╳ 输入 - + Surround 7.1 Audio downmix 环绕 7.1 - + Downmix to Stereo Audio downmix 缩混至立体声 - + Downmix to 5.1 Audio downmix 缩混至 5.1 - + Use application settings Audio downmix 使用应用程式设定 - + Japan License Area 日本 - + America License Area 美洲 - + Europe, Oceania, Middle East, Russia License Area 欧洲, 大洋洲, 中东, 俄罗斯 - + Southeast Asia License Area 东南亚 - + Korea License Area 韩国 - + China License Area 中国 - + Other License Area 其它 @@ -6680,7 +6681,7 @@ And is logged with some sceNpDrm* functions when the game/application which owns All relevant (*.pkg *.PKG *.rap *.RAP *.edat *.EDAT);;Package files (*.pkg *.PKG);;Rap files (*.rap *.RAP);;Edat files (*.edat *.EDAT);;All files (*.*) All relevant (*.pkg *.PKG *.rap *.RAP);;Package files (*.pkg *.PKG);;Rap files (*.rap *.RAP);;All files (*.*) - 全部相关 (*.pkg *.PKG *.rap *.RAPP *.edat *.EDAT);;套装软体档案 (*.pkg *.PKG);;RAP 档案 (*.rap *.RAP);;EDAT 档案 (*.edat *.EDAT);;全部档案 (*.*) + 全部相关 (*.pkg *.PKG *.rap *.RAP *.edat *.EDAT);;套装软体档案 (*.pkg *.PKG);;RAP 档案 (*.rap *.RAP);;EDAT 档案 (*.edat *.EDAT);;全部档案 (*.*) @@ -7791,47 +7792,47 @@ The export of invalid patches is not allowed. 展开全部 - + Patch Information 补缀资讯 - + Serial 序列 - + Game Version 游戏版本 - + Hash 杂凑 - + Game Title 游戏标题 - + Description 描述 - + Patch Version 补缀版本 - + Author 作者 - + Notes 注解 @@ -9086,87 +9087,87 @@ Check your email for your token! 设定 - + CPU CPU - + PPU Decoder PPU 译码器 - + SPU Decoder SPU 译码器 - - + + Additional Settings 其它设定 - + Enable SPU loop detection Lower SPU thread priority 启用 SPU 循环侦测 - + Accurate xfloat 准确的 xfloat - + Full Width AVX-512 全宽 AVX-512 - + TSX Instructions TSX 指令 - + SPU Block Size SPU 块大小 - + Preferred SPU Threads SPU 执行绪优先权 - + Thread Scheduler 执行绪排程器 - - - - - - - - - - + + + + + + + + + + Description 描述 - - - - - - - - - - + + + + + + + + + + Point your mouse at an option to display a description in here. @@ -9177,1013 +9178,1018 @@ Check your email for your token! - - - + + + GPU GPU - + Renderer 渲染 - + Graphics Device 图形装置 - + Aspect Ratio 宽高比 - + Framelimit 框限制 - + Anisotropic Filter 非等方性过滤 - + Anti-Aliasing 反锯齿 - + ZCULL Accuracy ZCULL 准确性 - + Default Resolution 预设解析度 - + Resolution Scale (Disable Strict Mode) 解析度比例 (停用精密模式) - + 50 50 - + 800 800 - - - + + + 0 0 - - - - - - - - + + + + + + + + Reset 重设 - + Resolution Scale Threshold 解析度比例定限 - + 1 1 - + 1024 1024 - + 1x1 1x1 - + Upscaling 倍增 - + Enable FSR Upscaling 启用 FSR 倍增 - + RCAS Sharpening Strength RCAS 锐化强度 - + 100 100 - + Shader Mode 着色器模式 - + Number of Shader Compiler Threads 着色器编译执行绪数 - + Write Color Buffers 写入色彩缓冲 - + Strict Rendering Mode 精密渲染模式 - + VSync 垂直同步 - + Stretch To Display Area 延伸显示区域 - + Enable 3D 启用 3D - + Disable Vertex Cache 停用顶点快取 - + Multithreaded RSX RSX 多执行绪 - + Asynchronous Texture Streaming 非同步纹理流 - + Audio 声音 - + Audio Out 声音输出 - + Audio Channels 音讯声道 - + Audio Settings 声音设定 - + Dump to File 倾印至档案 - + Convert to 16-bit 转换为 16 位元 - + Volume 音量 - + Master: 0% 主要: 0% - + Buffering 缓冲区 - + Enable Buffering 启用缓冲 - + Audio Buffer Duration: 0ms 音讯缓冲存续期间: 0 毫秒 - + Enable Time Stretching 启用时间延伸 - + Time Stretching Threshold: 0% 时间延伸定限: 0% - + Microphone Settings 麦克风设定 - + Microphone Type: 麦克风类型: - + Mic1: Mic1: - + Mic3: Mic3: - + Mic2: Mic2: - + Mic4: Mic4: - + I/O 输入/输出 - + Keyboard Handler 键盘处理程序 - + Camera Input 相机输入 - + Move Handler Move 处理程序 - + Mouse Handler 滑鼠处理程序 - + Buzz! emulated controller Buzz! 仿真控制器 - + DJ Hero emulated turntable DJ Hero 模拟转盘 - + Approximate xfloat 近似 xfloat - + Camera Flip 相机翻转 - + Camera Handler 相机处理程序 - + Guitar Hero Live emulated guitar Guitar Hero Live 模拟吉他 - + Camera 相机 - + + Pad Handler Mode + PAD 处理模式 + + + System 系统 - + Console Language 控制台语言 - + Keyboard Type 键盘类型 - + Homebrew 自制 - + Enable /host_root/ 启用 /host_root/ - + Console Region 控制台区域 - + Console Time 控制台时间 - + Set to Now 设定为现在 - + Enter Button Assignment 输入按钮指定 - + Disk cache 磁碟快取 - + Clear cache automatically 自动清理快取 - + Cache size: 3072 MB 快取大小: 3072 MB - + Network 网路 - + Network Configuration 网路组态 - + Network Status 网路状态 - + DNS DNS - + IP/Hosts switches IP/主机开关 - + PSN Configuration PSN 组态 - + PSN Status PSN 状态 - + Advanced 进阶 - - + + Core 核心 - + Debug Console Mode 侦错控制台模式 - + Accurate DFMA Accurate LLVM DFMA 准确的 DFMA - + PPU LLVM Precompilation PPU LLVM 预编译 - + Delay each odd MFC Command 延迟每个奇数 MFC 指令 - + Silence All Logs 静置全部日志 - + Sleep Timers Accuracy 睡眠定时器的准确性 - + Maximum Number of SPURS Threads 最大 SPURS 执行绪数 - + Firmware Libraries 韧体库 - + Read Depth Buffers 读取深度缓冲 - + Write Depth Buffers 写入深度缓冲 - + Read Color Buffers 读取色彩缓冲 - + Disable On-Disk Shader Cache 停用磁碟着色器快取 - + Disable native float16 support 停用本机 float16 支援 - + Vulkan Queue Scheduler Vulkan 伫列排程器 - + Driver Wake-Up Delay 驱动器唤醒延迟 - + 1 μs 1 微秒 - + VBlank Frequency VBlank 频率 - + 60 Hz 60 Hz - + Clocks Scale 时钟比例 - + 100% 100% - + Emulator 仿真器 - + Emulator Settings 仿真器设定 - + Exit RPCS3 when process finishes 当结束处理程序时,关闭 RPCS3 - + Automatically start games after boot 总是启动 BOOT - + Start games in Fullscreen mode 以全荧幕模式开始游戏 - + Prevent display sleep while running games 防止游戏执行时显示器进入睡眠 - + Show trophy popups 显示奖杯弹出视窗 - + Use native user interface 使用本体使用者介面 - + Show shader compilation hint 显示着色编译提示 - + Max LLVM Compile Threads 最大 LLVM 编译执行绪 - + Viewport 视区 - + Ignore doubleclicks for Fullscreen 忽略双击全荧幕 - + Ignore keyboard hotkeys 忽略键盘快速键 - + Show mouse cursor in Fullscreen Show mouse cursor in Fullscreen 全荧幕显示滑鼠指标 - + Lock mouse cursor in Fullscreen 全荧幕锁定滑鼠指标 - + Hide mouse cursor if idle 如果闲置则隐藏滑鼠指标 - + ms 毫秒 - + Resize game window on boot 启动时调整游戏视窗 - + Width 宽度 - + Height 高度 - + Shader Loading Screen 着色器读取画面 - + Allow custom background 允许自订背景 - + Background darkening: 背景变暗: - + Background blur: 背景模糊: - + Game Window Title 游戏视窗标题 - + Reset the game window title to default 将游戏视窗标题重设为预设 - + Edit the game window title 编辑游戏视窗标题 - + Edit 编辑 - + Performance Overlay 效能覆盖 - + Enable performance overlay 启用效能覆盖 - + Show framerate graph 显示框率图 - + Show frametime graph 显示框时间图 - + Detail Level: 详细程度: - + Position: 方位: - + Horizontal Margin: 水平边距: - - + + Centered 中心 - + Vertical Margin: 垂直边距: - + Update Interval: 更新间隔: - + Font Size: 字型大小: - + Opacity: 不透明度: - + Framerate datapoints: 框率资料点: - + Frametime datapoints: 框时间资料点: - + GUI GUI - + UI Stylesheets UI 风格 - + Apply 套用 - + UI Colors UI 色彩 - + Use custom UI Colors 使用自订 UI 色彩 - + Gamelist icons 游戏清单图示 - + Save manager icons 储存管理器图示 - + Trophy manager icons 奖杯管理器图示 - + Log 日志 - + Maximum log blocks 最大 LOG 区段 - + Maximum TTY blocks 最大 TTY 区段 - + UI Options UI 选项 - + Show Welcome Screen 显示欢迎画面 - + Show Exit Game Dialog 显示结束游戏讯息 - + Show Boot Game Dialog 显示启动游戏讯息 - + Show PKG Installation Dialog 显示 PKG 安装讯息 - + Show PUP Installation Dialog 显示 PUP 安装讯息 - + Show Obsolete Settings Dialog 显示过时设定讯息 - + Show Duplicate Buttons Dialog 显示重复按钮讯息 - + Check for updates on startup 启动时检查更新 - + Discord Discord - + Use Discord Rich Presence 使用 Discord Rich Presence - + Discord Status: Discord 状态: - + Debug 侦错 - + Debug Output 侦错输出 - + Debug Overlay 侦错覆盖 - + Log Shader Programs 着色器程序日志 - + Use High Precision Z-buffer 使用高精度 Z 缓冲 - + Disable ZCull Occlusion Queries 停用 ZCull 遮挡查询 - + Force CPU blit emulation 强制 CPU 位块传输仿真 - + Disable Vulkan Memory Allocator 停用 Vulkan 记忆体分配器 - + Disable FIFO Reordering 停用 FIFO 重新排序 - + Strict Texture Flushing 精确纹理清理 - + Use GPU Texture Scaling 使用 GPU 纹理缩放 - + PPU Debug PPU 侦错器 - + SPU Debug SPU 侦错器 - + MFC Debug MFC 侦错器 - + Set DAZ and FTZ 设定 DAZ 与 FTZ - + Accurate GETLLAR 准确的 GETLLAR - + Accurate SPU DMA Accurate PUTLLUC 准确的 SPU DMA - + Enable Performance Report 启用效能报告 - + Accurate PPU 128 Reservations 准确的 PPU 128 预留区 - + PPU Thread Count PPU 执行绪数 - + Accurate RSX reservation access 准确的 RSX 预存取 - + PPU Non-Java Mode Fixup PPU 非 Java 模式修复 - + Accurate PPU Saturation Bit 准确的 PPU 饱和位 - + Accurate PPU Non-Java Mode 准确的 PPU 非 Java 模式 - + PPU Vector NaN Fixup PPU 向量 NaN 修复 - + Accurate PPU Vector NaN Handling 准确的 PPU 向量 NaN 处理 - + Accurate PPU Float Condition Control 准确的 PPU 浮点数条件控制 - + Renderdoc Compatibility Mode Renderdoc 相容模式 - + Accurate Cache Line Stores 准确的快取列储存 - + Hook static functions 挂钩静态函数 @@ -10329,18 +10335,18 @@ Each option heavily depends on the game and on your CPU, it's recommended t 时间延伸定限: %0 % - + dd MMM yyyy HH:mm yyyy年M月d日 HH:mm - + Maximum size: %0 MB Maximum cache size 最大容量: %0 MB - + Unlimited (Default) Max SPURS threads 无限制 (预设) @@ -10419,150 +10425,150 @@ Each option heavily depends on the game and on your CPU, it's recommended t 预设 - + %0 Hz VBlank rate %0 Hz - + %0 % Clocks scale %0 % - + Do not touch libsysutil libs, development purposes only, will cause game crashes. 仅出于开发目的,请勿碰触 libsysutil libs 会导致游戏崩溃。 - + Search libraries Library search box 搜寻库 - + All (%1) Max LLVM threads 全部 (%1) - + Update Interval: %0 ms Performance overlay update interval 更新间隔: %0 毫秒 - + Font Size: %0 px Performance overlay font size 字型大小: %0 像素 - + Opacity: %0 % Performance overlay opacity 不透明度: %0 % - + Framerate datapoints: %0 Framerate graph datapoints 框率资料点: %0 - + Frametime datapoints: %0 Frametime graph datapoints 框时间资料点: %0 - + Background darkening: %0 % Shader load background darkening 背景变暗: %0 % - + Background blur: %0 % Shader load background blur 背景模糊: %0 % - + px Performance overlay margin x 像素 - + px Performance overlay margin y 像素 - + My Game Game window title 我的游戏 - + GPU Model Game window title GPU 型号 - + CPU Model Game window title CPU 型号 - + Thread Count Game window title 执行绪数 - + System Memory Game window title 系统记忆体 - + Framerate Game window title 框速 - + Renderer Game window title 渲染 - + Title Game window title 标题 - + Title ID Game window title 标题 ID - + RPCS3 Version Game window title RPCS3 版本 - + Glossary: %0 @@ -10580,84 +10586,84 @@ Preview: - + Game Window Title Format Game window title 游戏视窗标题格式 - + Yes Updates - + Background Updates 后台 - + Automatic Updates 自动 - + No Updates - + Choose gamelist icon color Settings: color dialog 选择游戏清单图示色彩 - + Choose save manager icon color Settings: color dialog 选择储存管理器图示色彩 - + Choose trophy manager icon color Settings: color dialog 选择奖杯管理器图示色彩 - + Always Enabled Accurate PPU 128 Reservations 始终启用 - + Disabled Accurate PPU 128 Reservations 停用 - + None Stylesheets - + Default (Bright) Stylesheets 预设 (明亮) - + Remove obsolete settings? 删除过时的设定? - + Your config file contains one or more obsolete entries.<br>Consider that a removal might render them invalid for other versions of RPCS3.<br><br>Do you wish to let the program remove them for you now?<br>This change will only be final when you save the config. 您的组态档案包含一个或多个过时的项目。<br>考虑到修正后可能使得 RPCS3 的其它版本无效。<br><br>想让程式为你修正吗?<br>当您储存设定时,此更改将会是最终决定。 diff --git a/qt/translations/rpcs3_zh_TW.qm b/qt/translations/rpcs3_zh_TW.qm index 2f6afeb163ca761d0835948211b40de56f723e6f..b3a596a4bc361d3cbce640e92ae195f975ad3347 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+++ b/qt/translations/rpcs3_zh_TW.ts @@ -1526,61 +1526,50 @@ Requires a restart of RPCS3 to completely close the connection. - If you want to use the keyboard to control, select the Keyboard option. -If you have a DualShock 4, select DualShock 4. -If you have an Xbox controller, or another compatible device, use XInput. -Older controllers such as PS2 controllers with an adapter usually work fine with MMJoystick. -Check button mappings in the Windows control panel. - 想使用鍵盤進行操控,請選擇「keyboard」選項。 -如果您有 DualShock 4 控制器,就請選擇 「DualShock 4」選項。 -如果您有 Xbox 控制器或其它相容裝置,請使用「XInput」選項。 -較早期的控制器,如具有適配器的 PS2 控制器通常能與「MMJoystick」手把/手柄工作。 -檢查 Windows 控制面板的按鍵映射。 + Single-threaded: All pad handlers run on the same thread sequentially. +Multi-threaded: Each pad handler has its own thread. +Only use multi-threaded if you can spare the extra threads. + 單執行緒: 所有 PAD 處理程序按順序在同一個執行緒上運作。 +多執行緒: 每個 PAD 處理程序都有專用的執行緒。 +如果可以騰出多餘的執行緒,請僅使用多執行緒。 - If you want to use the keyboard to control, select the Keyboard option. -If you have a DualShock 4, select DualShock 4. - 想使用鍵盤進行操控,請選擇「keyboard」選項。 -如果您有 DualShock 4 控制器,就請選擇 「DualShock 4」選項。 - - - Some games support native keyboard input. Basic will work in these cases. 一些遊戲支援本體鍵盤輸入。 「基本」將在這些情況下運作。 - + Some games support native mouse input. Basic will work in these cases. 一些遊戲支援本體滑鼠輸入。 「基本」將在這些情況下運作。 - + Select Qt Camera to use the default camera device of your operating system. 選擇 Qt 相機以使用當前系統的預設相機裝置。 - + Depending on the game, you may need to select a specific camera type. Camera support is not implemented, leave this on unknown. 根據遊戲,您可能需要選擇特定的相機類型。 - + Flips the camera image either horizontally, vertically, or on both axis. 水平、垂直或在兩個軸上翻轉相機影像。 - + Select the camera that you want to use during gameplay. 選擇您要在遊戲過程中使用的相機。 - + PlayStation Move support. Fake: Experimental! This maps Move controls to DS3 controller mappings. Mouse: Emulate PSMove with Mouse handler. @@ -1589,7 +1578,7 @@ Mouse: Emulate PSMove with Mouse handler. 滑鼠: 使用滑鼠處理程序模擬 PSMove。 - + Buzz! support. Select 1 or 2 controllers if the game requires Buzz! controllers and you don't have real controllers. Select Null if the game has support for DualShock or if you have real Buzz! controllers. @@ -1598,7 +1587,7 @@ Select Null if the game has support for DualShock or if you have real Buzz! cont 如果遊戲支援 DualShock 或您擁有真實的 Buzz! 控制器,則選擇「 空 」。 - + DJ Hero Turntable controller support. Select 1 or 2 controllers if the game requires DJ Hero Turntable controllers and you don't have real turntable controllers. Select Null if the game has support for DualShock or if you have real turntable controllers. @@ -1609,7 +1598,7 @@ A real turntable controller can be used at the same time as an emulated turntabl 真實的轉盤控制器可以與模擬轉盤控制器同時使用。 - + Guitar Hero Live (GHL) Guitar controller support. Select 1 or 2 controllers if the game requires GHL Guitar controllers and you don't have real guitar controllers. Select Null if the game has support for DualShock or if you have real guitar controllers. @@ -1620,36 +1609,36 @@ A real guitar controller can be used at the same time as an emulated guitar cont 真實的吉他控制器可以與模擬吉他控制器同時使用。 - + If set to Connected, RPCS3 will allow programs to use your internet connection. 如果設置為連結,RPCS3 將允許程式使用網際網路連結。 - + If set to Simulated, RPCS3 will fake PSN connection as best as it can. 如果設置為模擬, 則 RPCS3 將盡可能地偽造 PSN 連結。 - + DNS used to resolve hostnames by applications. DNS used to resolve hostnames by applications DNS 用於解析主機名的應用程式。 - + DNS Swap List. DNS Swap List DNS 調換清單。 - + The console region defines the license area of the PS3. Depending on the license area, some games may not work. 控制台區域定義了 PS3 授權區域。 根據授權的區域,某些遊戲可能無法正常工作。 - + Some games may fail to boot if the system language is not available in the game itself. Other games will switch language automatically to what is selected here. It is recommended leaving this on a language supported by the game. @@ -1658,7 +1647,7 @@ It is recommended leaving this on a language supported by the game. 建議選擇遊戲所支援的語言。 - + Sets the used keyboard layout. Currently only US, Japanese and German layouts are fully supported at this moment. Sets the used keyboard layout. @@ -1667,7 +1656,7 @@ Currently only US, Japanese and German layouts are fully supported at this momen 目前僅支援美國、日本和德國布局。 - + The button used for enter/accept/confirm in system dialogs. Change this to use the Circle button instead, which is the default configuration on Japanese systems and in many Japanese games. In these cases having the cross button assigned can often lead to confusion. @@ -1679,14 +1668,14 @@ In these cases having the cross button assigned can often lead to confusion. - + Required for some Homebrew. If unsure, don't use this option. 一些自製有需求。 如果不確定,請勿使用此選項。 - + Automatically removes older files from disk cache on boot if it grows larger than the specified value. Games can use the cache folder to temporarily store data outside of system memory. It is not used for long-term storage. @@ -1699,139 +1688,139 @@ Games can use the cache folder to temporarily store data outside of system memor 此設定僅在全局組態中可用。 - + Sets the time to be used within the console. This will be applied as an offset that tracks wall clock time. Can be reset to current wallclock time by clicking "Set to Now". 設定控制台中要使用的時間。 這將應用跟蹤掛鐘時間的偏移量。 可以透過點擊 "設定為現在" 將其重設為當前的掛鐘時間。 - + This controller is disabled and will appear as disconnected to software. Choose another handler to enable it. 此控制器已停用並顯示與軟體斷開。 選擇其它處理程序以啟用它。 - + This port is currently assigned to a custom controller by the application and can't be changed. 此連接埠當前由應用程序指派給自訂控制器且無法更改。 - + While it is possible to use a keyboard as a pad in RPCS3, the use of an actual controller is strongly recommended.<br>To bind mouse movement to a button or joystick, click on the desired button to activate it, then click and hold while dragging the mouse to a direction. While it is possible to use a keyboard as a pad in RPCS3, the use of an actual controller is strongly recommended. To bind mouse movement to a button or joystick, click on the desired button to activate it, then click and hold while dragging the mouse to a direction. 雖然可以在 RPCS3 中使用鍵盤當作 PAD,但強烈建議使用實際控制器。<br>如需映射滑鼠移動到按鈕或搖桿,點擊觸發所需的按鈕再次按住滑鼠拖曳到某個方向。 - + In order to use the DualShock 3 handler, you need to install the official DualShock 3 driver first.<br>See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. In order to use the DualShock 3 handler, you need to install the official DualShock 3 driver first. See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. 要使用「DualShock 3」處理程序,首先需要安裝官方的 DualShock 3 驅動程式。<br>請參閱 <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 維基</a> 的說明。 - + In order to use the DualShock 3 handler, you might need to add udev rules to let RPCS3 access the controller.<br>See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. In order to use the DualShock 3 handler, you might need to add udev rules to let RPCS3 access the controller. See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. 為了使用「DualShock 3」處理程序,您可能需要新增 udev 規則以使 RPCS3 存取控制器。<br>請參閱 <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 維基</a>的說明。 - + The DualShock 3 handler is recommended for official DualShock 3 controllers. 「DualShock 3」處理程序建議使用官方的 DualShock 3 控制器。 - + If you have any issues with the DualShock 4 handler, it might be caused by third-party tools such as DS4Windows. It's recommended that you disable them while using this handler. 如果「DualShock 4」處理程序出現任何問題,則可能是由 DS4Windows 等第三方工具引起的。 建議在使用此處理程序時停用它。 - + In order to use the DualShock 4 handler, you might need to add udev rules to let RPCS3 access the controller.<br>See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. In order to use the DualShock 4 handler, you might need to add udev rules to let RPCS3 access the controller. See the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. 為了使用「 DualShock 4」處理程序,您可能需要新增 udev 規則以使 RPCS3 存取控制器。<br>請參閱 <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 維基</a> 的說明。 - + The DualShock 4 handler is recommended for official DualShock 4 controllers. 對於官方的 DualShock 4 控制器,建議使用「DualShock 4」處理程序。 + - The DualSense handler is recommended for official DualSense controllers. The DualSense handler is recommended for official DualSense controllers.<br><br>Battery settings are not supported yet. 對於官方的 DualSense 控制器,建議使用「DualSense」處理程序。 - + The XInput handler will work with Xbox controllers and many third-party PC-compatible controllers. Pressure sensitive buttons from SCP are supported when SCP's XInput1_3.dll is placed in the main RPCS3 directory. For more details, see the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a>. 「XInput」處理程序將可用於 Xbox 控制器以及大多第三方 PC 相容控制器。 將 SCP 的 XInput1_3.dll 放在 RPCS3 主目錄中時,將支援 SCP 的感應式按鈕。 關於更多詳細資訊,請參閱 <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 維基</a>。 - + The evdev handler should work with any controller that has linux support.<br>If your joystick is not being centered properly, read the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. The evdev handler should work with any controller that has linux support. If your joystick is not being centered properly, read the <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 Wiki</a> for instructions. 「evdev」處理程序應工作於任何 Linux 支援的控制器。<br>如果搖桿未正確居中,請閱讀 <a href="https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration">RPCS3 維基</a> 的相關說明。 - + The MMJoystick handler should work with almost any controller recognized by Windows. However, it is recommended that you use the more specific handlers if you have a controller that supports them. 「MMJoystick」處理程序應該適用於所有 Windows 識別的控制器。 但是,如果您有支援的控制器,建議使用特定的處理程序。 - + Controls the intensity of pressure sensitive buttons while this special button is pressed.<br>Use the percentage to change how hard you want to press a button. 控制按下此特殊按鈕時壓力感應按鈕的強度。<br>使用百分比來更改您想要按下按鈕的力度。 - + The actual DualShock 3's stick range is not circular but formed like a rounded square (or squircle) which represents the maximum range of the emulated sticks. You can use the squircle values to modify the stick input if your sticks can't reach the corners of that range. A value of 0 does not apply any so called squircling. A value of 8000 is usually recommended. 實際「 DualShock 3」搖桿範圍不是圓形的,而是形成一個圓角正方形 (或方圓形),表示模擬搖桿的最大範圍。 如果您的搖桿無法達到該範圍的角落,則可以使用「方圓形值」來修改搖桿輸入。 值為 0 不會應用於任何的方圓形。 通常建議值為 8000。 - + The stick multipliers can be used to change the sensitivity of your stick movements.<br>The default setting is 1 and represents normal input. 「搖桿倍增器」可用於更改搖桿移動的靈敏度。<br>預設設定為 1 代表正常輸入。 - + A stick's deadzone determines how far the stick has to be moved until it is fully recognized by the game. The resulting range will be projected onto the full input range in order to give you a smooth experience. Movement inside the deadzone is actually simulated as a real DualShock 3's deadzone of ~13%, so don't worry if there is still movement shown in the emulated stick preview. 「搖桿盲區」判定了搖桿被移動的距離可被遊戲完全識別。產生的範圍將被投射到整個輸入範圍內,以便給你一個流暢的體驗。 盲區內部的移動實際上被模擬為真實的 「DualShock 3 」盲區,約為 13%,因此不必擔心在模擬「搖桿預覽」中是否仍顯示移動。 - + The PS3 activates two motors (large and small) to handle controller vibrations.<br>You can enable, disable or even switch these signals for the currently selected pad here. PS3 啟動兩個馬達 (大與小) 以處理控制器的振動。<br>您可以在此處啟用,禁用甚至切換這些訊號以用於當前選定的控制器。 - + The emulated stick values (red dots) in the stick preview represent the actual stick positions as they will be visible to the game. The actual DualShock 3's stick range is not circular but formed like a rounded square (or squircle) which represents the maximum range of the emulated sticks. The blue regular dots represent the raw stick values (including stick multipliers) before they are converted for ingame usage. 「搖桿預覽」中模擬的搖桿值 (紅點) 代表實際的搖桿位置,因為它們在遊戲中可見。 實際的「DualShock 3」搖桿範圍不是圓形的,而是形成一個圓角正方形 (或方圓形),表示模擬搖桿的最大範圍。 藍色常規點表示原始搖桿值 (包括搖桿倍增器),在轉換為遊戲中使用之前。 - + A trigger's deadzone determines how far the trigger has to be moved until it is recognized by the game. The resulting range will be projected onto the full input range in order to give you a smooth experience. 盲區判定觸發移動的距離,直到遊戲將其識別為止。 產生的範圍將被投射到整個輸入範圍內,以便給你一個流暢的體驗。 - + With keyboards, you are inevitably restricted to 8 stick directions (4 straight + 4 diagonal). Furthermore, the stick will jump to the maximum value of the chosen direction immediately when a key is pressed. The stick interpolation can be used to work-around both of these issues by smoothening out these directional changes. The lower the value, the longer you have to press or release a key until the maximum amplitude is reached. With keyboards you are inevitably restricted to 8 stick directions (4 straight + 4 diagonal). Furthermore when a key is pressed the stick will jump to the maximum value of the chosen direction immediately. The stick interpolation can be used to work-around both of these issues by smoothening out these directional changes. The lower the value, the longer you have to press or release a key until the maximum amplitude is reached. 使用鍵盤時,您不可避免地會受到 8 個方向的限制 (4 個直線 + 4 個對角線)。 此外,當按下一個鍵時,搖桿將立即跳至所選方向的最大值。 「搖桿插值」可以透過平滑這些方向變更來解決這兩個問題。 數值越低,時間越長,必須按住按鍵或達到最大範圍鬆開。 - + The mouse deadzones represent the games' own deadzones on the x and y axes. Games usually enforce their own deadzones to filter out small unwanted stick movements. In consequence, mouse input feels unintuitive since it relies on immediate responsiveness. You can change these values temporarily during gameplay in order to find out the optimal values for your game (Alt+T and Alt+Y for x, Alt+U and Alt+I for y). The mouse deadzones represent the games' own deadzones on the x and y axes. Games usually enforce their own deadzones to filter out small unwanted stick movements. In consequence mouse input feels unintuitive since it relies on immediate responsiveness. You can change these values temporarily during gameplay in order to find out the optimal values for your game (Alt+T and Alt+Y for x, Alt+U and Alt+I for y). 滑鼠盲區代表遊戲在 x 軸及 y 軸上的盲區。 遊戲通常會強制執行自己的盲區,以過濾些微的搖桿移動。 其結果是,因為它依賴於直接的反應滑鼠的輸入感觀。 您可以在遊戲過程中臨時更改這些值,以找出遊戲的最佳值 ( Alt + T 及 Alt + Y 為 x,Alt + U 及 Alt + I 為 y )。 - + The mouse acceleration can be used to amplify your mouse movements on the x and y axes. Increase these values if your mouse movements feel too slow while playing a game. You can change these values temporarily during gameplay in order to find out the optimal values (Alt+G and Alt+H for x, Alt+J and Alt+K for y). Keep in mind that modern mice usually provide different modes and settings that can be used to change mouse movement speeds as well. 滑鼠加速可用於放大滑鼠在 x 和 y 軸上的移動。 如果在玩遊戲時滑鼠移動過慢,請增加這些值。 您可以在遊戲過程中臨時變更這些值,以找出最佳值 ( Alt + G 及 Alt + H 為 x , Alt + J 及 Alt + K 為 y )。 請記住,現今的滑鼠通常提供不同的模式和設定,這些模式和設定也可用於變更滑鼠的移動速度。 @@ -1844,29 +1833,29 @@ If your joystick is not being centered properly, read the <a href="https 關於 RPCS3 - + RPCS3 PlayStation 3 Emulator RPCS3 PlayStation 3 仿真器 - + <html><head/><body><p>RPCS3 is an open-source Sony PlayStation 3 emulator and debugger.<br/>It is written in C++ for Windows and Linux funded with <a href="https://www.patreon.com/Nekotekina"><span style=" text-decoration: underline; color:#0000ff;">Patreon</span></a>.<br/>Our developers and contributors are always working hard to ensure this project can be the best that it can be.<br/>There are still plenty of implementations to be made and optimizations to be done.</p></body></html> <html><head/><body><p>RPCS3 是一款開源的 Sony PlayStation 3 仿真器與偵錯器。<br/>使用 C ++ 編寫用於 Windows 和 Linux 與 <a href="https://www.patreon.com/Nekotekina"><span style=" text-decoration: underline; color:#0000ff;">Patreon</span></a>。<br/>主要的「開發團隊」和「貢獻者」仍然努力著維持項目的完善,<br/>但還有大量的項目得實現及最佳化。</p></body></html> - + <p><b>Developers:</b><br><br>¬DH<br>¬AlexAltea<br>¬Hykem<br>¬Oil<br>Nekotekina<br>¬Bigpet<br>¬gopalsr83<br>¬tambry<br>¬vlj<br>kd-11<br>¬jarveson<br>¬raven02<br>AniLeo<br>cornytrace<br>ssshadow<br>¬Numan<br>hcorion<br>Megamouse<br>¬flash-fire<br>DAGINATSUKO<br>GalCiv<br>eladash</p> <p><b>Developers:</b><br><br>¬DH<br>¬AlexAltea<br>¬Hykem<br>Oil<br>Nekotekina<br>Bigpet<br>¬gopalsr83<br>¬tambry<br>vlj<br>kd-11<br>jarveson<br>raven02<br>AniLeo<br>cornytrace<br>ssshadow<br>Numan<br>hcorion<br>Megamouse<br>flash-fire<br>DAGINATSUKO<br>GalCiv<br>eladash</p> <p><b>開發團隊:</b><br><br>¬DH<br>¬AlexAltea<br>¬Hykem<br>¬Oil<br>Nekotekina<br>¬Bigpet<br>¬gopalsr83<br>¬tambry<br>¬vlj<br>kd-11<br>¬jarveson<br>¬raven02<br>AniLeo<br>cornytrace<br>ssshadow<br>¬Numan<br>hcorion<br>Megamouse<br>¬flash-fire<br>DAGINATSUKO<br>GalCiv<br>eladash</p> - + <p><b>Contributors:</b><br><br>BlackDaemon<br>elisha464<br>Aishou<br>krofna<br>xsacha<br>danilaml<br>unknownbrackets<br>Zangetsu38<br>lioncash<br>achurch<br>darkf<br>Syphurith<br>Blaypeg<br>Survanium90<br>georgemoralis<br>ikki84<br>scribam<br>TGE<br>velocity<br>Farseer<br>Dangles<br>ruipin<br>jbeich<br>CookiePLMonster<br>Whatcookie<br>rajkosto<br>Admiral Thrawn</p> <p><b>Contributors:</b><br><br>BlackDaemon<br>elisha464<br>Aishou<br>krofna<br>xsacha<br>danilaml<br>unknownbrackets<br>Zangetsu38<br>lioncash<br>achurch<br>darkf<br>Syphurith<br>Blaypeg<br>Survanium90<br>georgemoralis<br>ikki84<br>scribam<br>TGE<br>velocity<br>Farseer<br>Dangles<br>ruipin</p> <p><b>貢獻者:</b><br><br>BlackDaemon<br>elisha464<br>Aishou<br>krofna<br>xsacha<br>danilaml<br>unknownbrackets<br>Zangetsu38<br>lioncash<br>achurch<br>darkf<br>Syphurith<br>Blaypeg<br>Survanium90<br>georgemoralis<br>ikki84<br>scribam<br>TGE<br>velocity<br>Farseer<br>Dangles<br>ruipin<br>jbeich<br>CookiePLMonster<br>Whatcookie<br>rajkosto<br>Admiral Thrawn</p> - + <p><b>Supporters:</b><br><br>Howard Garrison<br>EXPotemkin<br>Marko V.<br>danhp<br>Jake (5315825)<br>Ian Reid<br>Tad Sherlock<br>Tyler Friesen<br>Folzar<br>Payton Williams<br>RedPill Australia<br>yanghong<br>Mohammed El-Serougi<br>Дима ~Ximer13~ Кулин<br>James Reed<br>BaroqueSonata<br>Bonzay0<br>Henrijs Kons<br>eoiz<br>Lena Stöffler<br>Michael Holder<br>Max Bosse<br>Tyler Whisinnand<br>Gato Harvey<br>cain4355<br>Thomas Peltier<br>Loli Co.<br>MapleLoonie<br>Travis McEwen<br>Scott Singratsomboune<br>T.E<br>Lukas Rieger<br>Dane Madsen<br>JMS<br>Jonatan R<br>Luke Johnson<br>Thomas Zaorski<br>MyOwnFan<br>Alexandros Mandravillis<br>Socker Bopper<br>Faris Leonhart<br>Fabien Net<br>Raves<br>Barrowsx<br>kilsuton<br>Max Mason<br>Ethan Condon<br>jfidone<br>iaDRM<br>Kazer2.0<br>Bryce Quintin<br>Yuri Kunde Schlesner<br>Abdulla Altayer<br>Nicolas Jallamion<br>Vorvek<br>Ian Faddis<br>Leon<br>Mohammad Taleb<br>Jokez<br>crashX<br>Raveskirza<br>Grant Deacon<br>michael<br>David Zech<br>Ben Manoochehri<br>Adnan Kovacevic<br>Mighty J<br>Sam Shan Jiang<br>TheAnig<br>Rodney Coleman<br>FiniteAce<br>Kian Soon Alex Chiam<br>yukkuri<br>Justin Chadwick<br>toxic Itzi<br>Templerror<br>Myles Wesley Carlson<br>Max Bosse<br>Ethan Clark<br>LupineDream<br>CheatCodesOfLife<br>Jan Zykmund<br>Francesco Cinquemani<br>Andylg<br>Julia H de Camargos<br>Suvodip Mitra<br>Goh<br>Dmitry<br>Steel Brain<br>VarieZ<br>William Swango<br>Matthew Messersmith<br>Duane Locsin<br>Shuddertrix<br>Loweys Litsman<br>Shuddertrix<br>Mason Ferrie<br>Richard Kaplan<br>Hugues Valois<br>richard(lath..ch@)<br>Johnathan (Virtuous John)<br>eoiz<br>Dany Huguenin<br>doobieashtray<br>dean(mag..94@)<br>Pommier Jean-Philippe<br>Douglas Alan Albino<br>Ryan Mull<br>Thor-Erling Engen<br>Nick Carpenter<br>curryking3<br>Jared Tracton<br>alex(koo..oh@)<br>Jason O'Brien<br>Skeletal Charizard<br>Ace00<br>Brandon Corujo<br>HyperBitHero<br>佳文 李<br>sorryboi <br>Johnson Bui <br>itachi1986 @@ -1945,27 +1934,27 @@ If your joystick is not being centered properly, read the <a href="https </p> - + GitHub GitHub - + Website 網站 - + Forum 論壇 - + Patreon 贊助 - + Close 關閉 @@ -2861,298 +2850,310 @@ This change will only be final when you save the config. + Single-threaded + Pad handler mode + 單執行緒 + + + + Multi-threaded + Pad handler mode + 多執行緒 + + + Null Move handler - + Fake Move handler 虛設 - + Mouse Move handler 滑鼠 - + Null (use real Buzzers) Buzz handler 空 (使用真實的 Buzzers) - + 1 controller (1-4 players) Buzz handler 1 個控制器 (1-4 個玩家) - + 2 controllers (5-7 players) Buzz handler 2 個控制器 (5-7 個玩家) - + Null Turntable handler - + 1 controller Turntable handler 1 個控制器 - + 2 controllers Turntable handler 2 個控制器 - + Null GHLtar handler - + 1 controller GHLtar handler 1 個控制器 - + 2 controllers GHLtar handler 2 個控制器 - + Disconnected Internet Status 斷線 - + Connected Internet Status 連結 - + Disconnected PSN Status 斷線 - + Simulated PSN Status 模擬 - + RPCN PSN Status RPCN - + As Host Sleep timers accuracy As Host - + Usleep Only Sleep timers accuracy Usleep Only - + All Timers Sleep timers accuracy All Timers - + None Detail Level - + Minimal Detail Level 最小 - + Low Detail Level - + Medium Detail Level - + High Detail Level - + Top Left Performance overlay position 左上 - + Top Right Performance overlay position 右上 - + Bottom Left Performance overlay position 左下 - + Bottom Right Performance overlay position 右下 - + Interpreter (static) Interpreter (precise) PPU decoder 直譯器 (靜態) - + Interpreter (dynamic) Interpreter (fast) PPU decoder 直譯器 (動態) - + Recompiler (LLVM) PPU decoder 反編譯 (LLVM) - + Interpreter (static) Interpreter (precise) SPU decoder 直譯器 (靜態) - + Interpreter (dynamic) Interpreter (fast) SPU decoder 直譯器 (動態) - + Recompiler (ASMJIT) SPU decoder 反編譯 (ASMJIT) - + Recompiler (LLVM) SPU decoder 反編譯 (LLVM) - + Enter with circle Enter button assignment 用 ○ 輸入 - + Enter with cross Enter button assignment 用 ╳ 輸入 - + Surround 7.1 Audio downmix 環繞 7.1 - + Downmix to Stereo Audio downmix 縮混至立體聲 - + Downmix to 5.1 Audio downmix 縮混至 5.1 - + Use application settings Audio downmix 使用應用程式設定 - + Japan License Area 日本 - + America License Area 美洲 - + Europe, Oceania, Middle East, Russia License Area 歐洲, 大洋洲, 中東, 俄羅斯 - + Southeast Asia License Area 東南亞 - + Korea License Area 韓國 - + China License Area 中國 - + Other License Area 其它 @@ -6680,7 +6681,7 @@ And is logged with some sceNpDrm* functions when the game/application which owns All relevant (*.pkg *.PKG *.rap *.RAP *.edat *.EDAT);;Package files (*.pkg *.PKG);;Rap files (*.rap *.RAP);;Edat files (*.edat *.EDAT);;All files (*.*) All relevant (*.pkg *.PKG *.rap *.RAP);;Package files (*.pkg *.PKG);;Rap files (*.rap *.RAP);;All files (*.*) - 全部相關 (*.pkg *.PKG *.rap *.RAPP *.edat *.EDAT);;套裝軟體檔案 (*.pkg *.PKG);;RAP 檔案 (*.rap *.RAP);;EDAT 檔案 (*.edat *.EDAT);;全部檔案 (*.*) + 全部相關 (*.pkg *.PKG *.rap *.RAP *.edat *.EDAT);;套裝軟體檔案 (*.pkg *.PKG);;RAP 檔案 (*.rap *.RAP);;EDAT 檔案 (*.edat *.EDAT);;全部檔案 (*.*) @@ -7791,47 +7792,47 @@ The export of invalid patches is not allowed. 展開全部 - + Patch Information 補綴資訊 - + Serial 序列 - + Game Version 遊戲版本 - + Hash 雜湊 - + Game Title 遊戲標題 - + Description 描述 - + Patch Version 補綴版本 - + Author 作者 - + Notes 註解 @@ -9086,87 +9087,87 @@ Check your email for your token! 設定 - + CPU CPU - + PPU Decoder PPU 譯碼器 - + SPU Decoder SPU 譯碼器 - - + + Additional Settings 其它設定 - + Enable SPU loop detection Lower SPU thread priority 啟用 SPU 循環偵測 - + Accurate xfloat 準確的 xfloat - + Full Width AVX-512 全寬 AVX-512 - + TSX Instructions TSX 指令 - + SPU Block Size SPU 塊大小 - + Preferred SPU Threads SPU 執行緒優先權 - + Thread Scheduler 執行緒排程器 - - - - - - - - - - + + + + + + + + + + Description 描述 - - - - - - - - - - + + + + + + + + + + Point your mouse at an option to display a description in here. @@ -9177,1013 +9178,1018 @@ Check your email for your token! - - - + + + GPU GPU - + Renderer 渲染 - + Graphics Device 圖形裝置 - + Aspect Ratio 寬高比 - + Framelimit 框限制 - + Anisotropic Filter 非等方性過濾 - + Anti-Aliasing 反鋸齒 - + ZCULL Accuracy ZCULL 準確性 - + Default Resolution 預設解析度 - + Resolution Scale (Disable Strict Mode) 解析度比例 (停用精密模式) - + 50 50 - + 800 800 - - - + + + 0 0 - - - - - - - - + + + + + + + + Reset 重設 - + Resolution Scale Threshold 解析度比例定限 - + 1 1 - + 1024 1024 - + 1x1 1x1 - + Upscaling 倍增 - + Enable FSR Upscaling 啟用 FSR 倍增 - + RCAS Sharpening Strength RCAS 銳化強度 - + 100 100 - + Shader Mode 著色器模式 - + Number of Shader Compiler Threads 著色器編譯執行緒數 - + Write Color Buffers 寫入色彩緩衝 - + Strict Rendering Mode 精密渲染模式 - + VSync 垂直同步 - + Stretch To Display Area 延伸顯示區域 - + Enable 3D 啟用 3D - + Disable Vertex Cache 停用頂點快取 - + Multithreaded RSX RSX 多執行緒 - + Asynchronous Texture Streaming 非同步紋理流 - + Audio 聲音 - + Audio Out 聲音輸出 - + Audio Channels 音訊聲道 - + Audio Settings 聲音設定 - + Dump to File 傾印至檔案 - + Convert to 16-bit 轉換為 16 位元 - + Volume 音量 - + Master: 0% 主要: 0% - + Buffering 緩衝區 - + Enable Buffering 啟用緩衝 - + Audio Buffer Duration: 0ms 音訊緩衝存續期間: 0 毫秒 - + Enable Time Stretching 啟用時間延伸 - + Time Stretching Threshold: 0% 時間延伸定限: 0% - + Microphone Settings 麥克風設定 - + Microphone Type: 麥克風類型: - + Mic1: Mic1: - + Mic3: Mic3: - + Mic2: Mic2: - + Mic4: Mic4: - + I/O 輸入/輸出 - + Keyboard Handler 鍵盤處理程序 - + Camera Input 相機輸入 - + Move Handler Move 處理程序 - + Mouse Handler 滑鼠處理程序 - + Buzz! emulated controller Buzz! 仿真控制器 - + DJ Hero emulated turntable DJ Hero 模擬轉盤 - + Approximate xfloat 近似 xfloat - + Camera Flip 相機翻轉 - + Camera Handler 相機處理程序 - + Guitar Hero Live emulated guitar Guitar Hero Live 模擬吉他 - + Camera 相機 - + + Pad Handler Mode + PAD 處理模式 + + + System 系統 - + Console Language 控制台語言 - + Keyboard Type 鍵盤類型 - + Homebrew 自製 - + Enable /host_root/ 啟用 /host_root/ - + Console Region 控制台區域 - + Console Time 控制台時間 - + Set to Now 設定為現在 - + Enter Button Assignment 輸入按鈕指定 - + Disk cache 磁碟快取 - + Clear cache automatically 自動清理快取 - + Cache size: 3072 MB 快取大小: 3072 MB - + Network 網路 - + Network Configuration 網路組態 - + Network Status 網路狀態 - + DNS DNS - + IP/Hosts switches IP/主機開關 - + PSN Configuration PSN 組態 - + PSN Status PSN 狀態 - + Advanced 進階 - - + + Core 核心 - + Debug Console Mode 偵錯控制台模式 - + Accurate DFMA Accurate LLVM DFMA 準確的 DFMA - + PPU LLVM Precompilation PPU LLVM 預編譯 - + Delay each odd MFC Command 延遲每個奇數 MFC 指令 - + Silence All Logs 靜置全部日誌 - + Sleep Timers Accuracy 睡眠定時器的準確性 - + Maximum Number of SPURS Threads 最大 SPURS 執行緒數 - + Firmware Libraries 韌體庫 - + Read Depth Buffers 讀取深度緩衝 - + Write Depth Buffers 寫入深度緩衝 - + Read Color Buffers 讀取色彩緩衝 - + Disable On-Disk Shader Cache 停用磁碟著色器快取 - + Disable native float16 support 停用本機 float16 支援 - + Vulkan Queue Scheduler Vulkan 佇列排程器 - + Driver Wake-Up Delay 驅動器喚醒延遲 - + 1 µs 1 微秒 - + VBlank Frequency VBlank 頻率 - + 60 Hz 60 Hz - + Clocks Scale 時鐘比例 - + 100% 100% - + Emulator 仿真器 - + Emulator Settings 仿真器設定 - + Exit RPCS3 when process finishes 當結束處理程序時,關閉 RPCS3 - + Automatically start games after boot 總是啟動 BOOT - + Start games in Fullscreen mode 以全螢幕模式開始遊戲 - + Prevent display sleep while running games 防止遊戲執行時顯示器進入睡眠 - + Show trophy popups 顯示獎盃彈出視窗 - + Use native user interface 使用本體使用者介面 - + Show shader compilation hint 顯示著色編譯提示 - + Max LLVM Compile Threads 最大 LLVM 編譯執行緒 - + Viewport 視區 - + Ignore doubleclicks for Fullscreen 忽略雙擊全螢幕 - + Ignore keyboard hotkeys 忽略鍵盤快速鍵 - + Show mouse cursor in Fullscreen Show mouse cursor in Fullscreen 全螢幕顯示滑鼠指標 - + Lock mouse cursor in Fullscreen 全螢幕鎖定滑鼠指標 - + Hide mouse cursor if idle 如果閒置則隱藏滑鼠指標 - + ms 毫秒 - + Resize game window on boot 啟動時調整遊戲視窗 - + Width 寬度 - + Height 高度 - + Shader Loading Screen 著色器讀取畫面 - + Allow custom background 允許自訂背景 - + Background darkening: 背景變暗: - + Background blur: 背景模糊: - + Game Window Title 遊戲視窗標題 - + Reset the game window title to default 將游戲視窗標題重設為預設 - + Edit the game window title 編輯遊戲視窗標題 - + Edit 編輯 - + Performance Overlay 效能覆蓋 - + Enable performance overlay 啟用效能覆蓋 - + Show framerate graph 顯示框率圖 - + Show frametime graph 顯示框時間圖 - + Detail Level: 詳細程度: - + Position: 方位: - + Horizontal Margin: 水平邊距: - - + + Centered 中心 - + Vertical Margin: 垂直邊距: - + Update Interval: 更新間隔: - + Font Size: 字型大小: - + Opacity: 不透明度: - + Framerate datapoints: 框率資料點: - + Frametime datapoints: 框時間資料點: - + GUI GUI - + UI Stylesheets UI 風格 - + Apply 套用 - + UI Colors UI 色彩 - + Use custom UI Colors 使用自訂 UI 色彩 - + Gamelist icons 遊戲清單圖示 - + Save manager icons 儲存管理器圖示 - + Trophy manager icons 獎盃管理器圖示 - + Log 日誌 - + Maximum log blocks 最大 LOG 區段 - + Maximum TTY blocks 最大 TTY 區段 - + UI Options UI 選項 - + Show Welcome Screen 顯示歡迎畫面 - + Show Exit Game Dialog 顯示結束遊戲訊息 - + Show Boot Game Dialog 顯示啟動遊戲訊息 - + Show PKG Installation Dialog 顯示 PKG 安裝訊息 - + Show PUP Installation Dialog 顯示 PUP 安裝訊息 - + Show Obsolete Settings Dialog 顯示過時設定訊息 - + Show Duplicate Buttons Dialog 顯示重複按鈕訊息 - + Check for updates on startup 啟動時檢查更新 - + Discord Discord - + Use Discord Rich Presence 使用 Discord Rich Presence - + Discord Status: Discord 狀態: - + Debug 偵錯 - + Debug Output 偵錯輸出 - + Debug Overlay 偵錯覆蓋 - + Log Shader Programs 著色器程序日誌 - + Use High Precision Z-buffer 使用高精度 Z 緩衝 - + Disable ZCull Occlusion Queries 停用 ZCull 遮擋查詢 - + Force CPU blit emulation 強制 CPU 位塊傳輸仿真 - + Disable Vulkan Memory Allocator 停用 Vulkan 記憶體分配器 - + Disable FIFO Reordering 停用 FIFO 重新排序 - + Strict Texture Flushing 精確紋理清理 - + Use GPU Texture Scaling 使用 GPU 紋理縮放 - + PPU Debug PPU 偵錯器 - + SPU Debug SPU 偵錯器 - + MFC Debug MFC 偵錯器 - + Set DAZ and FTZ 設定 DAZ 與 FTZ - + Accurate GETLLAR 準確的 GETLLAR - + Accurate SPU DMA Accurate PUTLLUC 準確的 SPU DMA - + Enable Performance Report 啟用效能報告 - + Accurate PPU 128 Reservations 準確的 PPU 128 預留區 - + PPU Thread Count PPU 執行緒數 - + Accurate RSX reservation access 準確的 RSX 預存取 - + PPU Non-Java Mode Fixup PPU 非 Java 模式修復 - + Accurate PPU Saturation Bit 準確的 PPU 飽和位 - + Accurate PPU Non-Java Mode 準確的 PPU 非 Java 模式 - + PPU Vector NaN Fixup PPU 向量 NaN 修復 - + Accurate PPU Vector NaN Handling 準確的 PPU 向量 NaN 處理 - + Accurate PPU Float Condition Control 準確的 PPU 浮點數條件控制 - + Renderdoc Compatibility Mode Renderdoc 相容模式 - + Accurate Cache Line Stores 準確的快取列儲存 - + Hook static functions 掛鉤靜態函數 @@ -10329,18 +10335,18 @@ Each option heavily depends on the game and on your CPU, it's recommended t 時間延伸定限: %0 % - + dd MMM yyyy HH:mm yyyy年M月d日 HH:mm - + Maximum size: %0 MB Maximum cache size 最大容量: %0 MB - + Unlimited (Default) Max SPURS threads 無限制 (預設) @@ -10419,150 +10425,150 @@ Each option heavily depends on the game and on your CPU, it's recommended t 預設 - + %0 Hz VBlank rate %0 Hz - + %0 % Clocks scale %0 % - + Do not touch libsysutil libs, development purposes only, will cause game crashes. 僅出於開發目的,請勿碰觸 libsysutil libs 會導致遊戲崩潰。 - + Search libraries Library search box 搜尋庫 - + All (%1) Max LLVM threads 全部 (%1) - + Update Interval: %0 ms Performance overlay update interval 更新間隔: %0 毫秒 - + Font Size: %0 px Performance overlay font size 字型大小: %0 像素 - + Opacity: %0 % Performance overlay opacity 不透明度: %0 % - + Framerate datapoints: %0 Framerate graph datapoints 框率資料點: %0 - + Frametime datapoints: %0 Frametime graph datapoints 框時間資料點: %0 - + Background darkening: %0 % Shader load background darkening 背景變暗: %0 % - + Background blur: %0 % Shader load background blur 背景模糊: %0 % - + px Performance overlay margin x 像素 - + px Performance overlay margin y 像素 - + My Game Game window title 我的遊戲 - + GPU Model Game window title GPU 型號 - + CPU Model Game window title CPU 型號 - + Thread Count Game window title 執行緒數 - + System Memory Game window title 系統記憶體 - + Framerate Game window title 框速 - + Renderer Game window title 渲染 - + Title Game window title 標題 - + Title ID Game window title 標題 ID - + RPCS3 Version Game window title RPCS3 版本 - + Glossary: %0 @@ -10580,84 +10586,84 @@ Preview: - + Game Window Title Format Game window title 遊戲視窗標題格式 - + Yes Updates - + Background Updates 後台 - + Automatic Updates 自動 - + No Updates - + Choose gamelist icon color Settings: color dialog 選擇遊戲清單圖示色彩 - + Choose save manager icon color Settings: color dialog 選擇儲存管理器圖示色彩 - + Choose trophy manager icon color Settings: color dialog 選擇獎盃管理器圖示色彩 - + Always Enabled Accurate PPU 128 Reservations 始終啟用 - + Disabled Accurate PPU 128 Reservations 停用 - + None Stylesheets - + Default (Bright) Stylesheets 預設 (明亮) - + Remove obsolete settings? 刪除過時的設定? - + Your config file contains one or more obsolete entries.<br>Consider that a removal might render them invalid for other versions of RPCS3.<br><br>Do you wish to let the program remove them for you now?<br>This change will only be final when you save the config. 您的組態檔案包含一個或多個過時的項目。<br>考慮到修正後可能使得 RPCS3 的其它版本無效。<br><br>想讓程式為你修正嗎?<br>當您儲存設定時,此更改將會是最終決定。