Releases: Rounds-Modding/UnboundLib
Releases · Rounds-Modding/UnboundLib
v2.1.2
Changes
- Moved hook logic from
GameModeHandlers
toGameModeManager
Fixes
- Corrects issues where game mode hooks were not properly being distributed
UnboundLib 2.1.1
Fixes
- Fixed
GM_ArmsRace::Start
Harmony patches not being applied
UnboundLib 2.1.0
Breaking changes
- Game mode lifecycle hooks are now coroutines, allowing for much more power in generic game mode modding.
Features
- Added methods to get and change the current game score.
- Added a reset method to
GameModeHandler
. The reset method should reset, for example, a game's score and players' cards. Reseting a game should not restart it.
UnboundLib 1.1.2
- Fixed bug where new game modes would not be initially deactivated
UnboundLib 1.1.1
- Fixed online multiplayer connectivity
UnboundLib 1.1.0
- Game mode abstraction. Includes game mode lifecycle hooks and game settings.
UnboundLib 1.0.9
- Fixed performance issues with modded cards.
- Fixed display issues for modded cards without custom art
- Card Toggle UI can now toggle vanilla cards as well
UnboundLib 1.0.8
Individual modded cards can now be toggled on and off.
Modded cards should no longer have a duplicate art.
Included JotunnLib AssetUtils for loading assembly-embedded AssetBundles
UnboundLib 1.0.0.7
- RPC methods now work in offline mode and when online but not connected to a room.
UnboundLib 1.0.0.6
- NetworkingManager RPC/RaiseEvent methods can now be passed custom RaiseEventOptions.
- Fixed UNBOUND text displayed in the Main Menu
Join us on discord: https://discord.gg/mGfsTvc53v