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Releases: Rounds-Modding/UnboundLib

v2.1.2

18 Jun 21:59
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Changes

  • Moved hook logic from GameModeHandlers to GameModeManager

Fixes

  • Corrects issues where game mode hooks were not properly being distributed

UnboundLib 2.1.1

18 Jun 08:50
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Fixes

  • Fixed GM_ArmsRace::Start Harmony patches not being applied

UnboundLib 2.1.0

18 Jun 00:03
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Breaking changes

  • Game mode lifecycle hooks are now coroutines, allowing for much more power in generic game mode modding.

Features

  • Added methods to get and change the current game score.
  • Added a reset method to GameModeHandler. The reset method should reset, for example, a game's score and players' cards. Reseting a game should not restart it.

UnboundLib 1.1.2

14 Jun 00:53
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  • Fixed bug where new game modes would not be initially deactivated

UnboundLib 1.1.1

13 Jun 23:38
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  • Fixed online multiplayer connectivity

UnboundLib 1.1.0

13 Jun 20:05
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  • Game mode abstraction. Includes game mode lifecycle hooks and game settings.

UnboundLib 1.0.9

12 Jun 18:29
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  • Fixed performance issues with modded cards.
  • Fixed display issues for modded cards without custom art
  • Card Toggle UI can now toggle vanilla cards as well

UnboundLib 1.0.8

12 Jun 00:34
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Individual modded cards can now be toggled on and off.
Modded cards should no longer have a duplicate art.
Included JotunnLib AssetUtils for loading assembly-embedded AssetBundles

UnboundLib 1.0.0.7

11 Jun 18:53
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  • RPC methods now work in offline mode and when online but not connected to a room.

UnboundLib 1.0.0.6

01 Jun 17:58
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  • NetworkingManager RPC/RaiseEvent methods can now be passed custom RaiseEventOptions.
  • Fixed UNBOUND text displayed in the Main Menu

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