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gym_ai.py
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import numpy as np
class GymAI(object):
def __init__(self, gateway, pipe):
self.gateway = gateway
self.pipe = pipe
self.width = 96 # The width of the display to obtain
self.height = 64 # The height of the display to obtain
self.grayscale = True # The display's color to obtain true for grayscale, false for RGB
self.obs = None # 观测,observation
self.pre_framedata = None
self.just_inited = True
self._actions = "AIR_A AIR_B AIR_D_DB_BA AIR_D_DB_BB AIR_D_DF_FA AIR_D_DF_FB AIR_DA AIR_DB AIR_F_D_DFA AIR_F_D_DFB AIR_FA AIR_FB AIR_UA AIR_UB BACK_JUMP BACK_STEP CROUCH_A CROUCH_B CROUCH_FA CROUCH_FB CROUCH_GUARD DASH FOR_JUMP FORWARD_WALK JUMP NEUTRAL STAND_A STAND_B STAND_D_DB_BA STAND_D_DB_BB STAND_D_DF_FA STAND_D_DF_FB STAND_D_DF_FC STAND_F_D_DFA STAND_F_D_DFB STAND_FA STAND_FB STAND_GUARD THROW_A THROW_B" # 动作集 Actions set
self.action_strs = self._actions.split(" ")
def close(self):
pass
def initialize(self, gameData, player):
self.inputKey = self.gateway.jvm.struct.Key()
self.frameData = self.gateway.jvm.struct.FrameData()
self.cc = self.gateway.jvm.aiinterface.CommandCenter()
self.player = player
self.gameData = gameData
self.simulator = self.gameData.getSimulator()
self.frozen_frames = 0
return 0
# please define this method when you use FightingICE version 3.20 or later
def roundEnd(self, x, y, z):
print("send round end to {}".format(self.pipe))
# tell gym the round ends
if self.player:
own_hp, opp_hp = x, y
else:
own_hp, opp_hp = y, x
self.pipe.send([None, 0, True, [own_hp, opp_hp]])
self.just_inited = True
self.obs = None
self.frozen_frames = 0
self.pre_framedata = None
self.inputKey.empty()
self.cc.skillCancel()
# Please define this method when you use FightingICE version 4.00 or later
def getScreenData(self, sd):
self.screenData = sd
def getInformation(self, frameData, isControl):
self.frameData = frameData
self.isControl = isControl
self.cc.setFrameData(self.frameData, self.player)
if frameData.getEmptyFlag():
return
def input(self):
return self.inputKey
def gameEnd(self):
pass
def processing(self):
## game starts but round not start
if self.frameData.getEmptyFlag() or self.frameData.getRemainingTime() <= 0:
self.isGameJustStarted = True
return
if not self.isGameJustStarted:
# totally start the round
pass
# Simulate the delay and look ahead 2 frames. The simulator class exists already in FightingICE
# self.frameData = self.simulator.simulate(self.frameData, self.player, None, None, 17)
# You can pass actions to the simulator by writing as follows:
# actions = self.gateway.jvm.java.util.ArrayDeque()
# actions.add(self.gateway.jvm.enumerate.Action.STAND_A)
# self.frameData = self.simulator.simulate(self.frameData, self.player, actions, actions, 17)
else:
# If the game just started, no point on simulating
self.isGameJustStarted = False
## wait for frozen frame (Neutral command)
if self.frozen_frames > 0:
self.frozen_frames -= 1
return
# continue unfinished commands
if self.cc.getSkillFlag():
self.inputKey = self.cc.getSkillKey()
return
# wait for controllability
if not self.isControl:
return
self.inputKey.empty()
self.cc.skillCancel()
## prepare state for gym policy
# if just inited, should wait for first reset()
if self.just_inited:
request = self.pipe.recv()
if request == "reset":
self.just_inited = False
self.obs = self.get_obs()
self.pre_framedata = self.frameData
self.pipe.send(self.obs)
else:
raise ValueError
# if not just inited but self.obs is none, it means second/thrid round just started
# should return only obs for reset()
elif self.obs is None:
self.obs = self.get_obs()
self.pre_framedata = self.frameData
self.pipe.send(self.obs)
# if there is self.obs, do step() and return [obs, reward, done, info]
else:
self.obs = self.get_obs()
self.reward = self.get_reward()
self.pre_framedata = self.frameData
own_hp = self.frameData.getCharacter(self.player).getHp()
opp_hp = self.frameData.getCharacter(not self.player).getHp()
self.pipe.send([self.obs, self.reward, False, [own_hp, opp_hp]])
## receive action from gym
#print("waitting for step in {}".format(self.pipe))
request = self.pipe.recv()
#print("get step in {}".format(self.pipe))
if len(request) == 2 and request[0] == "step":
action = request[1]
command = self.action_strs[action]
if command == "NEUTRAL":
self.frozen_frames = 6
else:
self.frozen_frames = 0
if command == "CROUCH_GUARD":
command = "1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1"
elif command == "STAND_GUARD":
command = "4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4"
self.cc.commandCall(command)
self.inputKey = self.cc.getSkillKey()
def get_reward(self):
try:
if self.pre_framedata.getEmptyFlag() or self.frameData.getEmptyFlag():
reward = 0
else:
p2_hp_pre = self.pre_framedata.getCharacter(False).getHp()
p1_hp_pre = self.pre_framedata.getCharacter(True).getHp()
p2_hp_now = self.frameData.getCharacter(False).getHp()
p1_hp_now = self.frameData.getCharacter(True).getHp()
x_dist_pre = self.pre_framedata.getDistanceX()
x_dist_now = self.frameData.getDistanceX()
if self.player:
reward = ((p2_hp_pre-p2_hp_now) - (p1_hp_pre-p1_hp_now)) / 10
else:
reward = ((p1_hp_pre-p1_hp_now) - (p2_hp_pre-p2_hp_now)) / 10
if x_dist_now < x_dist_pre:
bonus = +0.01
elif x_dist_now > x_dist_pre:
bonus = -0.01
else:
bonus = 0
reward += bonus
except:
reward = 0
return reward
def get_obs(self):
my = self.frameData.getCharacter(self.player)
opp = self.frameData.getCharacter(not self.player)
# my information
myEnergy = my.getEnergy() / 300
myX = ((my.getLeft() + my.getRight()) / 2 - 960/2) / (960/2)
myY = ((my.getBottom() + my.getTop()) / 2) / 640
mySpeedX = my.getSpeedX() / 20
mySpeedY = my.getSpeedY() / 28
myState = my.getState().ordinal()
myAction = my.getAction().ordinal()
myRemainingFrame = my.getRemainingFrame() / 70
# opp information
oppEnergy = opp.getEnergy() / 300
oppX = ((opp.getLeft() + opp.getRight()) / 2 - (my.getLeft() + my.getRight()) / 2) / 960
oppY = ((opp.getBottom() + opp.getTop()) / 2) / 640
oppSpeedX = opp.getSpeedX() / 20
oppSpeedY = opp.getSpeedY() / 28
oppState = opp.getState().ordinal()
oppAction = opp.getAction().ordinal()
oppRemainingFrame = opp.getRemainingFrame() / 70
observation = []
# my information
observation.append(myEnergy) # [0,1]
observation.append(myX) # [-1,1]
observation.append(myY) # [0,1]
observation.append(mySpeedX) # [-1,1]
observation.append(mySpeedY) # [-1,1]
for i in range(4):
if i == myState: # [0,1]
observation.append(1)
else:
observation.append(0)
for i in range(56):
if i == myAction: # [0,1]
observation.append(1)
else:
observation.append(0)
observation.append(myRemainingFrame) # [0,1]
# opp information
observation.append(oppEnergy) # [0,1]
observation.append(oppX) # [-1,1]
observation.append(oppY) # [0,1]
observation.append(oppSpeedX) # [-1,1]
observation.append(oppSpeedY) # [-1,1]
for i in range(4):
if i == oppState: # [0,1]
observation.append(1)
else:
observation.append(0)
for i in range(56):
if i == oppAction: # [0,1]
observation.append(1)
else:
observation.append(0)
observation.append(oppRemainingFrame) # [0,1]
if self.player:
myProjectiles = self.frameData.getProjectilesByP1()
oppProjectiles = self.frameData.getProjectilesByP2()
else:
myProjectiles = self.frameData.getProjectilesByP2()
oppProjectiles = self.frameData.getProjectilesByP1()
if len(myProjectiles) == 2:
myHitDamage = myProjectiles[0].getHitDamage() / 200.0
myHitAreaNowX = ((myProjectiles[0].getCurrentHitArea().getLeft() + myProjectiles[
0].getCurrentHitArea().getRight()) / 2 - (my.getLeft() + my.getRight()) / 2) / 960.0
myHitAreaNowY = ((myProjectiles[0].getCurrentHitArea().getTop() + myProjectiles[
0].getCurrentHitArea().getBottom()) / 2) / 640.0
observation.append(myHitDamage) # [0,1]
observation.append(myHitAreaNowX) # [-1,1]
observation.append(myHitAreaNowY) # [0,1]
myHitDamage = myProjectiles[1].getHitDamage() / 200.0
myHitAreaNowX = ((myProjectiles[1].getCurrentHitArea().getLeft() + myProjectiles[
1].getCurrentHitArea().getRight()) / 2 - (my.getLeft() + my.getRight()) / 2) / 960.0
myHitAreaNowY = ((myProjectiles[1].getCurrentHitArea().getTop() + myProjectiles[
1].getCurrentHitArea().getBottom()) / 2) / 640.0
observation.append(myHitDamage)
observation.append(myHitAreaNowX)
observation.append(myHitAreaNowY)
elif len(myProjectiles) == 1:
myHitDamage = myProjectiles[0].getHitDamage() / 200.0
myHitAreaNowX = ((myProjectiles[0].getCurrentHitArea().getLeft() + myProjectiles[
0].getCurrentHitArea().getRight()) / 2 - (my.getLeft() + my.getRight()) / 2) / 960.0
myHitAreaNowY = ((myProjectiles[0].getCurrentHitArea().getTop() + myProjectiles[
0].getCurrentHitArea().getBottom()) / 2) / 640.0
observation.append(myHitDamage)
observation.append(myHitAreaNowX)
observation.append(myHitAreaNowY)
for t in range(3):
observation.append(0.0)
else:
for t in range(6):
observation.append(0.0)
if len(oppProjectiles) == 2:
oppHitDamage = oppProjectiles[0].getHitDamage() / 200.0
oppHitAreaNowX = ((oppProjectiles[0].getCurrentHitArea().getLeft() + oppProjectiles[
0].getCurrentHitArea().getRight()) / 2 - (my.getLeft() + my.getRight()) / 2) / 960.0
oppHitAreaNowY = ((oppProjectiles[0].getCurrentHitArea().getTop() + oppProjectiles[
0].getCurrentHitArea().getBottom()) / 2) / 640.0
observation.append(oppHitDamage)
observation.append(oppHitAreaNowX)
observation.append(oppHitAreaNowY)
oppHitDamage = oppProjectiles[1].getHitDamage() / 200.0
oppHitAreaNowX = ((oppProjectiles[1].getCurrentHitArea().getLeft() + oppProjectiles[
1].getCurrentHitArea().getRight()) / 2 - (my.getLeft() + my.getRight()) / 2) / 960.0
oppHitAreaNowY = ((oppProjectiles[1].getCurrentHitArea().getTop() + oppProjectiles[
1].getCurrentHitArea().getBottom()) / 2) / 640.0
observation.append(oppHitDamage)
observation.append(oppHitAreaNowX)
observation.append(oppHitAreaNowY)
elif len(oppProjectiles) == 1:
oppHitDamage = oppProjectiles[0].getHitDamage() / 200.0
oppHitAreaNowX = ((oppProjectiles[0].getCurrentHitArea().getLeft() + oppProjectiles[
0].getCurrentHitArea().getRight()) / 2 - (my.getLeft() + my.getRight()) / 2) / 960.0
oppHitAreaNowY = ((oppProjectiles[0].getCurrentHitArea().getTop() + oppProjectiles[
0].getCurrentHitArea().getBottom()) / 2) / 640.0
observation.append(oppHitDamage)
observation.append(oppHitAreaNowX)
observation.append(oppHitAreaNowY)
for t in range(3):
observation.append(0.0)
else:
for t in range(6):
observation.append(0.0)
observation = np.array(observation, dtype=np.float32)
observation = np.clip(observation, -1, 1)
return observation
# This part is mandatory
class Java:
implements = ["aiinterface.AIInterface"]