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Button.h
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///////////////////////////////////////////////////////////////////////
// BUTTON //
// Started 25.02.2010 //
// by Sgw32 (all rights reserved)//
///////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
///////////////Original file by:Fyodor Zagumennov aka Sgw32//////////
///////////////Copyright(c) 2010 Fyodor Zagumennov //////////
/////////////////////////////////////////////////////////////////////
#pragma once
#include <Ogre.h>
#include <OgreNewt.h>
#include "global.h"
#include "ButtonContactMatCallback.h"
using namespace Ogre;
using namespace OgreNewt;
using namespace std;
namespace Run3
{
class Button
{
public:
Button();
~Button();
void init(SceneNode* node,int type);
void initMovable(SceneNode* node,int type,Real mass);
void init(SceneNode* node,int type,SceneNode* parent);
void use();
void setCallback(String luaScript);
void Button::camera_force_callback( OgreNewt::Body* me);
void dispose()
{
showFrame=false;
String name = mNode->getName();
mNode->detachAllObjects();
if (mSceneMgr->hasEntity(name))
mSceneMgr->destroyEntity(name);
mSceneMgr->destroySceneNode(mNode);
delete bod;
}
bool frameStarted(const Ogre::FrameEvent &evt);
void setAlarmOnContact()
{
if (bod)
{
// Bomb, for example.
// "Use" on contact.
mPhysCallback = new ButtonContactMatCallback();
OgreNewt::World* mWorld = global::getSingleton().getWorld();
mMatDefault = global::getSingleton().getPlayer()->getPlayerMat();
neutralMat= new OgreNewt::MaterialID( mWorld );
mMatPair = new OgreNewt::MaterialPair( mWorld, mMatDefault, neutralMat);
mMatPair->setContactCallback( mPhysCallback );
mMatPair = new OgreNewt::MaterialPair( mWorld, mWorld->getDefaultMaterialID(), neutralMat );
mMatPair->setContactCallback( mPhysCallback );
mMatPair->setDefaultFriction(0,0);
bod->setMaterialGroupID(neutralMat);
}
}
private:
const OgreNewt::MaterialID* mMatDefault;
OgreNewt::MaterialPair* mMatPair;
const OgreNewt::MaterialID* neutralMat;
ButtonContactMatCallback* mPhysCallback;
bool showFrame;
World* mWorld;
SceneManager* mSceneMgr;
OgreNewt::Body* bod;
String mLuaScript;
lua_State* pLuaState;
SceneNode* mNode;
SceneNode* mparent;
bool p;
Vector3 d_b;
};
}