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CSMGpuConstants.cpp
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/* Copyright 2010-2012 Matthew Paul Reid
This file is subject to the terms and conditions defined in
file 'License.txt', which is part of this source code package.
*/
#include "CSMGpuConstants.h"
namespace Ogre {
const Matrix4 PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE(
0.5, 0, 0, 0.5,
0, -0.5, 0, 0.5,
0, 0, 1, 0,
0, 0, 0, 1);
CSMGpuConstants::CSMGpuConstants(size_t cascadeCount)
{
mParamsScaleBias = GpuProgramManager::getSingletonPtr()->createSharedParameters("params_shadowMatrixScaleBias");
for (size_t i=1; i<cascadeCount; i++)
{
mParamsScaleBias->addConstantDefinition("texMatrixScaleBias" + StringConverter::toString(i), GCT_FLOAT4);
}
mParamsShadowMatrix = GpuProgramManager::getSingletonPtr()->createSharedParameters("params_shadowMatrix");
mParamsShadowMatrix->addConstantDefinition("texMatrix0", GCT_MATRIX_4X4);
}
void CSMGpuConstants::updateCascade(const Ogre::Camera &texCam, size_t index)
{
if (index == 0)
{
mFirstCascadeViewMatrix = texCam.getViewMatrix();
mFirstCascadeCamWidth = texCam.getOrthoWindowWidth();
mViewRange = texCam.getFarClipDistance() - texCam.getNearClipDistance();
Matrix4 texMatrix0 = PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE * texCam.getProjectionMatrixWithRSDepth() * mFirstCascadeViewMatrix;
mParamsShadowMatrix->setNamedConstant("texMatrix0", texMatrix0);
}
else
{
hack = PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE * texCam.getProjectionMatrixWithRSDepth() * texCam.getViewMatrix();
Matrix4 mat0 = mFirstCascadeViewMatrix;
Matrix4 mat1 = texCam.getViewMatrix();
Real offsetX = mat1[0][3] - mat0[0][3];
Real offsetY = mat1[1][3] - mat0[1][3];
Real offsetZ = mat1[2][3] - mat0[2][3];
Real width0 = mFirstCascadeCamWidth;
Real width1 = texCam.getOrthoWindowWidth();
Real oneOnWidth = 1.0f / width0;
Real offCenter = width1 / (2.0f * width0) - 0.5;
RenderSystem* rs = Ogre::Root::getSingletonPtr()->getRenderSystem();
float depthRange = Math::Abs(rs->getMinimumDepthInputValue() - rs->getMaximumDepthInputValue());
Vector4 result;
result.x = offsetX * oneOnWidth + offCenter;
result.y = -offsetY * oneOnWidth + offCenter;
result.z = -depthRange * offsetZ / mViewRange;
result.w = width0 / width1;
mParamsScaleBias->setNamedConstant("texMatrixScaleBias" + StringConverter::toString(index), result);
}
}
} // namespace Ogre