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ConCommands.h
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/////////////////////////////////////////////////////////////////////
///////////////Original file by:Fyodor Zagumennov aka Sgw32//////////
///////////////Copyright(c) 2010 Fyodor Zagumennov //////////
/////////////////////////////////////////////////////////////////////
/*Console commands for Run3 Game Engine
2010 (c) Sgw32 Corporation
*/
///////////////////////////
#pragma once
#include <OgreFrameListener.h>
#include <Ogre.h>
#include <OIS/OIS.h>
#include <vector>
#include "ogreconsole.h"
#include "Player.h"
#include "FadeListener.h"
#include "CWeapon.h"
#include "HUD.h"
#include "SuperFX.h"
#include "Timeshift.h"
using namespace Ogre;
using namespace std;
class ConCommands: public Singleton<ConCommands>
{
public:
ConCommands();
~ConCommands();
void init(Player* ply,Root* mRoot);
void Compile();
static void Noclip(vector<String>& param);
static void Fade(vector<String>& param);
static void a1gfdo4abfs(vector<String>& param);
static void Give(vector<String>& param);
static void SetRed(vector<String>& param);
static void SetGreen(vector<String>& param);
static void SetBlue(vector<String>& param);
static void Gluk();
static void toggleOldTv(vector<String>& param);
static void toggleNightvision(vector<String>& param);
static void changeFOV(vector<String>& param);
static void printStats(vector<String>& param);
static void Commodore(vector<String>& param);
static void testCompos(vector<String>& param);
static void testCompos2(vector<String>& param);
static void drug1(vector<String>& param);
static void drug2(vector<String>& param);
static void drug3(vector<String>& param);
static void lua(vector<String>& param);
static void buyWeapon(vector<String>& param);
static void god(vector<String>& param);
static void ts(vector<String>& param);
static void disssao(vector<String>& param);
static void enablessao(vector<String>& param);
static void timesh(vector<String>& param);
static void spawnzom(vector<String>& param);
static void benchmark(vector<String>& param);
private:
SceneManager* mSceneMgr;
Root* mRoot;
bool luaactivated;
static Player* play;
};