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DotSceneLoader.h
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/////////////////////////////////////////////////////////////////////
///////////////Modified by:Fyodor Zagumennov aka Sgw32 //////////
///////////////DotScene xTended by Sgw32, including physobjs,////////
///////////////Player and Sounds/////////////////////////////////////
/////////////////////////////////////////////////////////////////////
#ifndef DOT_SCENELOADER_H
#define DOT_SCENELOADER_H
// Includes
#include <OgreString.h>
#include <OgreVector3.h>
#include <OgreQuaternion.h>
#include <vector>
#include "PhysObject.h"
#include "SoundManager.h"
#include "Player.h"
#include "FadeListener.h"
#include "global.h"
#include "AIManager.h"
#include "HUD.h"
#include "Ragdoll.h"
#include "Loader.h"
#include "MirrorManager.h"
#include "CaduneTree.h"
#include "MusicPlayer.h"
#include "WaterManager.h"
#include "MLight.h"
#include "LightPerfomanceManager.h"
#include "LightFlasher.h"
#include "Run3Batcher.h"
#include "Fire.h"
#include "ZonePortalManager.h"
#include "SkyManager.h"
#include "SoftwareOcclusionCulling.h"
// Forward declarations
class TiXmlElement;
using namespace CaduneTree;
//BENCHMARK âûõîäèò êîãäà ìû íå äîñòèãëè íóæíóþ èòåðàöèþ.
//Òî åñòü çàïðåùåàåò âûïîëíåíèå êàêèõ-ëèáî ôóíêöèé äî äîñòèæåíèÿ íóæíîé èòåðàöèè.
#define BENCHMARK1(i) if (!(Run3Benchmark::getSingleton().benchMarkIteration(i))){ delete XMLDoc; return; }
#define BENCHMARK2(i) if (!(Run3Benchmark::getSingleton().benchMarkIteration(i))){ return; }
namespace Ogre
{
// Forward declarations
class SceneManager;
class SceneNode;
class nodeProperty
{
public:
String nodeName;
String propertyNm;
String valueName;
String typeName;
nodeProperty(const String &node, const String &propertyName, const String &value, const String &type)
: nodeName(node), propertyNm(propertyName), valueName(value), typeName(type) {}
};
class DotSceneLoader
{
public:
DotSceneLoader() : mSceneMgr(0) {levelofDetailM=0;levelofDetailT=0;}
virtual ~DotSceneLoader() {}
void parseDotScene(const String &SceneName, const String &groupName, SceneManager *yourSceneMgr, SceneNode *pAttachNode = NULL, const String &sPrependNode = "",OgreNewt::World *World = NULL,Camera *mCamera = NULL,SoundManager* soundMgr = NULL,Player* ply = NULL);
void mergeDotScene(const String &SceneName, const String &groupName, SceneManager *yourSceneMgr, SceneNode *pAttachNode = NULL, const String &sPrependNode = "",OgreNewt::World *World = NULL,Camera *mCamera = NULL,SoundManager* soundMgr = NULL,Player* ply = NULL);
String getProperty(const String &ndNm, const String &prop);
void refreshObjs()
{
std::vector<RagDoll*>::iterator i;
for (i=ragdolls.begin();i!=ragdolls.end();i++)
{
RagDoll* rd = (*i);
SceneNode* n = rd->getSceneNode();
//mSceneMgr->destroySceneNode(n);
delete rd;
}
ragdolls.clear();
LogManager::getSingleton().logMessage("DESTROYING MOS");
for (unsigned int m=0;m!=trunks2.size();m++){
LogManager::getSingleton().logMessage("DESTROYING MOS2");
if (mSceneMgr->hasManualObject(trunks2[m]->getName()))
{
LogManager::getSingleton().logMessage(trunks2[m]->getName());
mSceneMgr->destroyManualObject(trunks2[m]);
}
}
LogManager::getSingleton().logMessage("DESTROYING BS");
for (unsigned int m=0;m!=trunks3.size();m++){
if (mSceneMgr->hasBillboardSet(trunks3[m]->getName()))
mSceneMgr->destroyBillboardSet(trunks3[m]);
}
trunks2.clear();
trunks3.clear();
LogManager::getSingleton().logMessage("DESTROYING TRUNKS");
std::vector<Stem*>::iterator j;
for (j=trunks.begin();j!=trunks.end();j++)
{
Stem* rd = (*j);
delete rd;
}
trunks.clear();
std::vector<Controller<Real>*>::iterator i1;
std::vector<ControllerFunctionRealPtr>::iterator i2;
std::vector<ControllerValueRealPtr>::iterator i3;
for (i1=lctrl.begin();i1!=lctrl.end();i1++)
{
ControllerManager::getSingleton().destroyController(*i1);
}
lctrl.clear();
LogManager::getSingleton().logMessage("LightFlashers: destroyed!");
for (i2=lctrlf.begin();i2!=lctrlf.end();i2++)
{
(*i2).setNull();
}
lctrlf.clear();
for (i3=lctrlv.begin();i3!=lctrlv.end();i3++)
{
(*i3).setNull();
}
lctrlv.clear();
std::vector<Fire*>::iterator i4;
for (i4=fires.begin();i4!=fires.end();i4++)
{
(*i4)->destroy();
delete (*i4);
}
fires.clear();
/*std::vector<OgreNewt:
:Body*>::iterator m;
for (m=trunks4.begin();m!=trunks4.end();m++)
{
OgreNewt::Body* rd = (*m);
delete rd;
}
trunks4.clear();*/
}
void util_processRagDoll(String name,String script,String meshFile, SceneNode *pParent);
void util_deleteRagDoll(String name);
std::string _tostr(float a);
std::vector<nodeProperty> nodeProperties;
std::vector<String> staticObjects;
std::vector<String> dynamicObjects;
//std::vector<OgreNewt::Body*> trunks4;
std::vector<unsigned int> sounds;
std::vector<RagDoll*> ragdolls;
std::vector<Fire*> fires;
int texture_copy_counter;
Real sceneMultiplier;
protected:
void processScene(TiXmlElement *XMLRoot);
void processNodes(TiXmlElement *XMLNode);
void processExternals(TiXmlElement *XMLNode);
void processEnvironment(TiXmlElement *XMLNode);
void processNPCNodes(TiXmlElement* XMLNode); //added by Sgw32
void processSounds(TiXmlElement *XMLNode); //added by Sgw32
void processTerrain(TiXmlElement *XMLNode);
void processUserDataReference(TiXmlElement *XMLNode, SceneNode *pParent = 0);
void processUserDataReference(TiXmlElement *XMLNode, Entity *pEntity);
void processOctree(TiXmlElement *XMLNode);
void processLight(TiXmlElement *XMLNode, SceneNode *pParent = 0);
void processCamera(TiXmlElement *XMLNode, SceneNode *pParent = 0);
void processNPCNode(TiXmlElement *XMLNode); //added by Sgw32
void processNode(TiXmlElement *XMLNode, SceneNode *pParent = 0);
void processLookTarget(TiXmlElement *XMLNode, SceneNode *pParent);
void processTrackTarget(TiXmlElement *XMLNode, SceneNode *pParent);
void processEntity(TiXmlElement *XMLNode, SceneNode *pParent); //modified by Sgw32
void processPhysObj(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
void processNoCollide(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
void processBreakable(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
//void processWood(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
void processPhysBlock(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
void processPhysBox(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
void processPhysCyl(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
void processRagDoll(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
void processTree(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
void processMusic(TiXmlElement *XMLNode); //added by Sgw32
void processWater(TiXmlElement *XMLNode); //added by Sgw32
void processSkyX(TiXmlElement *XMLNode); //added by Sgw32
void processFire(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
void processZone(TiXmlElement *XMLNode); //added by Sgw32
void processPortal(TiXmlElement *XMLNode); //added by Sgw32
void processPortals(TiXmlElement *XMLNode); //added by Sgw32
void processNewton(TiXmlElement *XMLNode); //added by Sgw32
void processParticleSystem(TiXmlElement *XMLNode, SceneNode *pParent);
void processBillboardSet(TiXmlElement *XMLNode, SceneNode *pParent);
void processPlane(TiXmlElement *XMLNode, SceneNode *pParent);
void processPlayer(TiXmlElement *XMLNode); //added by Sgw32
void processSound(TiXmlElement *XMLNode); //added by Sgw32
void processAmbient(TiXmlElement *XMLNode); //added by Sgw32
void processMirror(TiXmlElement *XMLNode, SceneNode *pParent); //added by Sgw32
void processFog(TiXmlElement *XMLNode);
void processSkyBox(TiXmlElement *XMLNode);
void processSkyDome(TiXmlElement *XMLNode);
void processSkyPlane(TiXmlElement *XMLNode);
void processClipping(TiXmlElement *XMLNode);
void processFade(TiXmlElement *XMLNode); //added by Sgw32
void processShowHUD(TiXmlElement *XMLNode); //added by Sgw32
void processLightRange(TiXmlElement *XMLNode, Light *pLight);
void processLightAttenuation(TiXmlElement *XMLNode, Light *pLight);
void processLightDynamics(TiXmlElement *XMLNode, Light *pLight); //added by Sgw32
String getAttrib(TiXmlElement *XMLNode, const String ¶meter, const String &defaultValue = "");
Real getAttribReal(TiXmlElement *XMLNode, const String ¶meter, Real defaultValue = 0);
bool getAttribBool(TiXmlElement *XMLNode, const String ¶meter, bool defaultValue = false);
Vector3 parseVector3(TiXmlElement *XMLNode);
Quaternion parseQuaternion(TiXmlElement *XMLNode);
ColourValue parseColour(TiXmlElement *XMLNode);
SceneManager *mSceneMgr;
Camera* mCamera;
Player* player;
SoundManager* sound;
OgreNewt::World *mWorld;
SceneNode *mAttachNode;
String m_sGroupName;
String m_sPrependNode;
int levelofDetailM;
int levelofDetailT;
Ogre::Root* root;
std::vector<Stem*> trunks;
std::vector<ManualObject*> trunks2;
std::vector<BillboardSet*> trunks3;
std::vector<Controller<Real>*> lctrl;
std::vector<ControllerFunctionRealPtr> lctrlf;
std::vector<ControllerValueRealPtr> lctrlv;
};
}
#endif // DOT_SCENELOADER_H