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Event.cpp
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/////////////////////////////////////////////////////////////////////
///////////////Original file by:Fyodor Zagumennov aka Sgw32//////////
///////////////Copyright(c) 2010 Fyodor Zagumennov //////////
/////////////////////////////////////////////////////////////////////
#include "Event.h"
Event::Event(Ogre::Root* root,bool on,String name)
{
root->addFrameListener(this);
mRoot = root;
once=on;
player_callback = false;
entc_callback = false;
changelevel_callback = false;
door_callback = false;
unloaded=false;
once=false;
cutscene_callback=false;
script_callback=false;
started=false;
mName=name;
pLuaState=global::getSingleton().getLuaState();
timeAfterrun=0;
}
Event::~Event()
{
}
void Event::setStartCutScene(CutScene* cscene)
{
cutscene_callback=true;
mCscene=cscene;
}
void Event::setChangelevel(Ogre::String map)
{
changelevel_callback = true;
mMap = map;
}
void Event::setPlayer(Vector3 dest,Real secs,String event)
{
player_spawn = dest;
player_event = event;
player_callback = true;
playerwait=secs;
if (playerwait>maxwait)
maxwait=playerwait;
}
void Event::setSpawnPhys(String name,String fileName,Vector3 dest, Real secs)
{
entc_name.push_back(name);
entc_meshFile.push_back(fileName);
entc_secs.push_back(secs);
entc_spawn.push_back(dest);
entc_callback = true;
if (secs>maxwait)
maxwait=secs;
}
void Event::setOpenDoor(func_door* door,String event,Real secs)
{
doors.push_back(door);
d_events.push_back(event);
door_callback = true;
d_secs.push_back(secs);
if (secs>maxwait)
maxwait=secs;
}
void Event::trigger()
{
started=true;
timeAfterrun=0;
l_secs=l_secs2;
}
void Event::interpretate_callback()
{
if (entc_callback)
{
for (i=0;i!=entc_name.size();i++)
{
if (entc_secs[i]>timeAfterrun)
break;
PhysObject* phys = new PhysObject;
SceneNode* newNode = global::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(entc_spawn[i]);
try
{
phys->init(global::getSingleton().getSceneManager(),global::getSingleton().getWorld());
phys->CreateObject(entc_name[i],entc_meshFile[i],newNode,100.0,false,"");
global::getSingleton().addPhysObject(phys);
}
catch(Ogre::Exception &/*e*/)
{
LogManager::getSingleton().logMessage("[DotSceneLoader] Error loading a physics object!");
}
//ent(entc_name[i],entc_meshFile[i],entc_event[i],entc_spawn[i]);
}
}
if (changelevel_callback)
{
if (!unloaded)
{
global::getSingleton().changemap_now = true;
global::getSingleton().mMap = this->mMap;
unloaded=true;
}
}
if (script_callback)
{
for (i=0;i!=luascripts.size();i++)
{
//LogManager::getSingleton().logMessage(StringConverter::toString(timeAfterrun));
//LogManager::getSingleton().logMessage(luascripts[i]);
if (l_secs[i]<timeAfterrun)
{
l_secs[i]=maxwait+1;
RunLuaScript(pLuaState,luascripts[i].c_str());
}
}
}
if (door_callback)
{
for (i=0;i!=doors.size();i++)
{
if (d_secs[i]>timeAfterrun)
break;
doors[i]->Fire(d_events[i]);
}
}
if (player_callback)
{
if (!(playerwait>timeAfterrun))
{
global::getSingleton().getPlayer()->teleport(player_spawn);
}
}
if (cutscene_callback)
{
mCscene->start();
}
}
void Event::dispose()
{
started=false;
mRoot->removeFrameListener(this);
}
bool Event::frameStarted(const Ogre::FrameEvent &evt)
{
if (started)
{
timeAfterrun=timeAfterrun+evt.timeSinceLastFrame;
interpretate_callback();
if (timeAfterrun>maxwait)
started=false;
}
return true;
}
void Event::addLuaScript2(String script, Real secs)
{
script_callback=true;
luascripts.push_back(script);
l_secs.push_back(secs);
l_secs2.push_back(secs);
if (secs>maxwait)
maxwait=secs;
}