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EventEntC.cpp
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/////////////////////////////////////////////////////////////////////
///////////////Original file by:Fyodor Zagumennov aka Sgw32//////////
///////////////Copyright(c) 2010 Fyodor Zagumennov //////////
/////////////////////////////////////////////////////////////////////
#include "EventEntC.h"
template<> EventEntC *Singleton<EventEntC>::ms_Singleton=0;
EventEntC::EventEntC()
{
}
EventEntC::~EventEntC()
{
}
void EventEntC::init(SceneManager* scene)
{
mSceneMgr = scene;
}
void EventEntC::ent(String name,String file, String event,Vector3 pos)
{
if (event=="spawn")
{
Entity* ent = mSceneMgr->createEntity(name,file);
Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode(pos);
node->attachObject(ent);
}
entc_name.push_back(name);
}
void EventEntC::cleanup()
{
int i;
for (i=0;i!=entc_name.size();i++)
{
if (mSceneMgr->hasEntity(entc_name[i]))
{
//mSceneMgr->getEntity(entc_name[i])->getParentSceneNode()->detachAllObjects();
mSceneMgr->destroySceneNode(mSceneMgr->getEntity(entc_name[i])->getParentSceneNode());
mSceneMgr->destroyEntity(entc_name[i]);
}
}
entc_name.clear();
}