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Merge branch 'ShadowMario:main' into patch-3
2 parents 42b08a6 + ed1899b commit 51709e8

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Project.xml

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@@ -110,9 +110,9 @@
110110

111111
<!--Psych stuff needed-->
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<haxelib name="linc_luajit" if="LUA_ALLOWED"/>
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<haxelib name="hscript-iris" if="HSCRIPT_ALLOWED" version="1.0.2"/>
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<haxelib name="hxvlc" if="VIDEOS_ALLOWED"/>
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<haxelib name="hxdiscord_rpc" if="DISCORD_ALLOWED"/>
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<haxelib name="hscript-iris" if="HSCRIPT_ALLOWED" version="1.1.0"/>
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<haxelib name="hxvlc" if="VIDEOS_ALLOWED" version="1.9.2"/>
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<haxelib name="hxdiscord_rpc" version="1.2.4" if="DISCORD_ALLOWED"/>
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<haxelib name="flxanimate"/>
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<!-- Disable Discord IO Thread -->
@@ -122,6 +122,8 @@
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<!-- Enables a terminal log prompt on debug builds -->
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<haxelib name="hxcpp-debug-server" if="debug"/>
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<haxedef name="HXC_LIBVLC_LOGGING" if="VIDEOS_ALLOWED debug" />
125+
<haxedef name="HXVLC_NO_SHARE_DIRECTORY" if="VIDEOS_ALLOWED" />
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<define name="x86_BUILD" if="32bits" />
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<!-- ______________________________ Haxedefines _____________________________ -->
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README.md

+17-11
Original file line numberDiff line numberDiff line change
@@ -16,19 +16,25 @@ to start you off, disabling Videos should be simple, simply Delete the line `"VI
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same goes for *Lua Scripts*, comment out or delete the line with `LUA_ALLOWED`, this and other customization options are all available within the `Project.xml` file
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## Credits:
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* Shadow Mario - Programmer
20-
* Riveren - Artist
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* Shadow Mario - Head Developer, Programmer.
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* Riveren - Main Artist.
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### Special Thanks
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* bbpanzu - Ex-Programmer
24-
* SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
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* KadeDev - Fixed some cool stuff on Chart Editor and other PRs
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* iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
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* PolybiusProxy - .MP4 Video Loader Library (hxCodec)
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* Keoiki - Note Splash Animations
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* Smokey - Sprite Atlas Support
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* Nebula the Zorua - some Lua reworks
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* superpowers04 - LUA JIT Fork
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* bbpanzu - Ex-Team Member (Programmer).
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* crowplexus - HScript Iris, Input System v3, and Other PRs.
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* Kamizeta - Creator of Pessy, Psych Engine's mascot.
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* MaxNeton - Loading Screen Easter Egg Artist/Animator.
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* Keoiki - Note Splash Animations and Latin Alphabet.
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* SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform.
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* EliteMasterEric - Runtime Shaders support and Other PRs.
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* MAJigsaw77 - .MP4 Video Loader Library (hxvlc).
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* Tahir Toprak Karabekiroglu - Note Splash Editor and Other PRs.
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* iFlicky - Composer of Psync, Tea Time and some sound effects.
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* KadeDev - Fixed some issues on Chart Editor and Other PRs.
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* superpowers04 - LUA JIT Fork.
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* CheemsAndFriends - Creator of FlxAnimate.
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* Ezhalt - Pessy's Easter Egg Jingle.
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* MaliciousBunny - Video for the Final Update.
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_____________________________________
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# Features
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art/flashFiles/PsychGF.fla

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art/flashFiles/PsychGF2.fla

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assets/secrets/images/PessyBump.png

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assets/secrets/images/PessyBump.xml

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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="PessyBump.png">
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<!-- Created with Adobe Animate version 23.0.2.103 -->
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="Pessy Title Bump0000" x="1076" y="2" width="539" height="563" frameX="0" frameY="-6" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0001" x="1076" y="2" width="539" height="563" frameX="0" frameY="-6" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0004" x="2691" y="562" width="535" height="556" frameX="0" frameY="-13" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0011" x="2" y="2" width="535" height="569" frameX="0" frameY="0" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0014" x="2" y="573" width="535" height="569" frameX="0" frameY="0" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0015" x="1613" y="567" width="539" height="557" frameX="0" frameY="-12" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0016" x="1613" y="567" width="539" height="557" frameX="0" frameY="-12" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0019" x="2158" y="2" width="535" height="558" frameX="0" frameY="-11" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0020" x="2695" y="2" width="535" height="558" frameX="0" frameY="-11" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0021" x="2154" y="562" width="535" height="558" frameX="0" frameY="-11" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0022" x="539" y="1144" width="535" height="562" frameX="0" frameY="-7" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0023" x="539" y="1144" width="535" height="562" frameX="0" frameY="-7" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0024" x="1076" y="1136" width="535" height="567" frameX="0" frameY="-2" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0025" x="1076" y="1136" width="535" height="567" frameX="0" frameY="-2" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0026" x="539" y="2" width="535" height="569" frameX="0" frameY="0" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0027" x="539" y="2" width="535" height="569" frameX="0" frameY="0" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0028" x="539" y="573" width="535" height="569" frameX="0" frameY="0" frameWidth="539" frameHeight="569"/>
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<SubTexture name="Pessy Title Bump0029" x="539" y="573" width="535" height="569" frameX="0" frameY="0" frameWidth="539" frameHeight="569"/>
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</TextureAtlas>

assets/secrets/images/RiverBump.png

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assets/secrets/images/RiverBump.xml

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assets/secrets/images/ShadowBump.xml

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<SubTexture name="Shadow Title Bump0003" x="393" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0004" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0005" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0006" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0007" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0008" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0009" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0010" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0011" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0012" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0013" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0014" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0015" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0016" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0017" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0018" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0019" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0020" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0021" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0022" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0023" x="782" y="4" width="385" height="582"/>
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<SubTexture name="Shadow Title Bump0024" x="782" y="4" width="385" height="582"/>
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</TextureAtlas>

assets/secrets/images/ZRiverBump.png

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assets/secrets/images/ZRiverBump.xml

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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="ZRiverBump.png">
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<!-- Created with Adobe Animate version 22.0.7.214 -->
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="River Title Bump0000" x="438" y="667" width="436" height="653" frameX="0" frameY="-10" frameWidth="436" frameHeight="663"/>
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<SubTexture name="River Title Bump0001" x="438" y="1322" width="436" height="653" frameX="0" frameY="-10" frameWidth="436" frameHeight="663"/>
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<SubTexture name="River Title Bump0002" x="876" y="1321" width="434" height="646" frameX="0" frameY="-17" frameWidth="436" frameHeight="663"/>
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<SubTexture name="River Title Bump0012" x="438" y="2" width="434" height="663" frameX="0" frameY="0" frameWidth="436" frameHeight="663"/>
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<SubTexture name="River Title Bump0013" x="874" y="2" width="434" height="663" frameX="0" frameY="0" frameWidth="436" frameHeight="663"/>
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<SubTexture name="River Title Bump0014" x="1310" y="2" width="434" height="663" frameX="0" frameY="0" frameWidth="436" frameHeight="663"/>
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</TextureAtlas>

assets/secrets/sounds/JinglePessy.mp3

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assets/secrets/sounds/JinglePessy.ogg

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assets/secrets/sounds/JingleRiver.mp3

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assets/secrets/sounds/JingleRiver.ogg

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+13-8
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{
2-
"titlex":-150,
3-
"titley":-100,
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"startx":100,
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"starty":576,
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"gfx":512,
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"gfy":40,
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"backgroundSprite":"",
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"bpm":102
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"titlex": -150,
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"titley": -100,
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"startx": 100,
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"starty": 576,
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"gfx": 512,
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"gfy": 40,
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"backgroundSprite": "",
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"bpm": 102,
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"animation": "gfDance",
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"dance_left": [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14],
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"dance_right": [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29],
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"idle": false
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}

assets/translations/shared/data/pt-BR.lang

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@@ -36,9 +36,8 @@ charting_mode: "Modo Charter"
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blueballed: "Broxadas: {1}"
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// Main Menu
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images/mainmenu/menu_story_mode: "images/mainmenu/menu_story_mode"
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images/mainmenu/menu_freeplay: "images/mainmenu/menu_freeplay"
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images/mainmenu/menu_credits: "images/mainmenu/menu_credits"
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images/mainmenu/menu_story_mode: "images/pt-BR/mainmenu/menu_story_mode"
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images/mainmenu/menu_credits: "images/pt-BR/mainmenu/menu_credits"
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// Story Mode
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images/Menu_Tracks: "images/pt-BR/Menu_Tracks"
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description_week6_nomiss: "Complete a Week 6 no Modo Difícil e sem errar."
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achievement_week7_nomiss: "Filho da P..."
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description_week7_nomiss: "Complete a Week 7 no Modo Difícil e sem errar."
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achievement_weekend1_nomiss: "Briga sem Perder Amizade"
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description_weekend1_nomiss: "Complete a Weekend 1 no Modo Difícil e sem errar."
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achievement_ur_bad: "Pontuação Desastrosa!"
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description_ur_bad: "Complete uma Música com uma precisão menor que 20%."
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achievement_ur_good: "Perfeccionista"
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description_toastie: "Jogando num belo de um PC da Xuxa, hein?"
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achievement_debugger: "Modo Debug"
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description_debugger: "Complete a Música "Test" através do Chart Editor."
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achievement_pessy_easter_egg: "Garota de Programação"
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description_pessy_easter_egg: "Hihi, você me encontrou~!"
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// Options
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options_note_colors: "Coloração das Notas"
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keygroup_volume: "VOLUME"
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keygroup_debug: "DEBUG"
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key_note_left: "Esq."
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key_note_left: "Esquerda"
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key_note_down: "Baixo"
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key_note_up: "Cima"
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key_note_right: "Dir."
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key_ui_left: "Esq."
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key_note_right: "Direita"
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key_ui_left: "Esquerda"
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key_ui_down: "Baixo"
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key_ui_up: "Cima"
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key_ui_right: "Dir."
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key_ui_right: "Direita"
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key_reset: "Reset"
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key_accept: "Accept"
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key_back: "Back"
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="FNF_main_menu_assets_pt-BR.png">
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<!-- Created with Adobe Animate version 23.0.2.103 -->
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="credits idle0000" x="2" y="542" width="502" height="124"/>
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<SubTexture name="credits idle0001" x="2" y="542" width="502" height="124"/>
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<SubTexture name="credits idle0002" x="2" y="542" width="502" height="124"/>
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</TextureAtlas>
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