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LightSwitchMgr.h
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/*
*
* Copyright (c) 2020 Project CHIP Authors
* Copyright (c) 2018 Nest Labs, Inc.
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "AppEvent.h"
#include <app-common/zap-generated/ids/Clusters.h>
#include <app/clusters/bindings/bindings.h>
#include <app/util/basic-types.h>
#include <cmsis_os2.h>
#include <lib/core/CHIPError.h>
#include <lib/support/CodeUtils.h>
#include <platform/CHIPDeviceLayer.h>
#include <string>
using namespace chip;
using namespace chip::app;
using namespace chip::app::Clusters::LevelControl;
class LightSwitchMgr
{
public:
enum class LightSwitchAction : uint8_t
{
Toggle, // Triggers an toggle command
On, // Triggers an On command
Off // Trigger an Off command
};
struct GenericSwitchEventData
{
chip::EndpointId endpoint;
chip::EventId event;
};
static constexpr Clusters::LevelControl::Commands::Step::Type stepCommand = {
.stepSize = 1, .transitionTime = 0, .optionsMask = 0, .optionsOverride = 0
};
CHIP_ERROR Init(chip::EndpointId lightSwitchEndpoint, chip::EndpointId genericSwitchEndpoint);
void GenericSwitchOnInitialPress();
void GenericSwitchOnShortRelease();
/**
* @brief Button event processing function
* Function triggers a switch action sent to the CHIP task
*
* @param aEvent button event being processed
*/
static void SwitchActionEventHandler(AppEvent * aEvent);
void TriggerLightSwitchAction(LightSwitchAction action, bool isGroupCommand = false);
void TriggerLevelControlAction(StepModeEnum stepMode, bool isGroupCommand = false);
StepModeEnum getStepMode();
void changeStepMode();
static LightSwitchMgr & GetInstance() { return sSwitch; }
private:
static LightSwitchMgr sSwitch;
// Default Step direction for Level control
StepModeEnum stepDirection = StepModeEnum::kUp;
LightSwitchMgr() = default;
static void GenericSwitchWorkerFunction(intptr_t context);
chip::EndpointId mLightSwitchEndpoint = chip::kInvalidEndpointId;
chip::EndpointId mGenericSwitchEndpoint = chip::kInvalidEndpointId;
};