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DragonLens.cs
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using DragonLens.Configs;
using DragonLens.Content.Tools;
using DragonLens.Content.Tools.Spawners;
using DragonLens.Core.Loaders.UILoading;
using System.Diagnostics;
using System.Threading;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace DragonLens
{
public class DragonLens : Mod
{
public override void PostAddRecipes()
{
if (ModContent.GetInstance<ToolConfig>().preloadSpawners)
{
UILoader.GetUIState<ItemBrowser>().Refresh();
UILoader.GetUIState<ItemBrowser>().initialized = true;
UILoader.GetUIState<ProjectileBrowser>().Refresh();
UILoader.GetUIState<ProjectileBrowser>().initialized = true;
UILoader.GetUIState<NPCBrowser>().Refresh();
UILoader.GetUIState<NPCBrowser>().initialized = true;
UILoader.GetUIState<BuffBrowser>().Refresh();
UILoader.GetUIState<BuffBrowser>().initialized = true;
UILoader.GetUIState<TileBrowser>().Refresh();
UILoader.GetUIState<TileBrowser>().initialized = true;
UILoader.GetUIState<ToolBrowser>().Refresh();
UILoader.GetUIState<ToolBrowser>().initialized = true;
}
if (ModContent.GetInstance<ToolConfig>().preloadAssets)
{
var itemThread = new Thread(() =>
{
Stopwatch watch = new();
watch.Start();
for (int k = 0; k < ItemID.Count; k++)
{
Main.instance.LoadItem(k);
}
watch.Stop();
Logger.Info($"Item assets finished loading in {watch.ElapsedMilliseconds} ms");
});
itemThread.Start();
var projThread = new Thread(() =>
{
Stopwatch watch = new();
watch.Start();
for (int k = 0; k < ProjectileID.Count; k++)
{
Main.instance.LoadProjectile(k);
}
watch.Stop();
Logger.Info($"Projectile assets finished loading in {watch.ElapsedMilliseconds} ms");
});
projThread.Start();
var npcThread = new Thread(() =>
{
Stopwatch watch = new();
watch.Start();
for (int k = 0; k < NPCID.Count; k++)
{
Main.instance.LoadNPC(k);
}
watch.Stop();
Logger.Info($"NPC assets finished loading in {watch.ElapsedMilliseconds} ms");
});
npcThread.Start();
var tileThread = new Thread(() =>
{
Stopwatch watch = new();
watch.Start();
for (int k = 0; k < TileID.Count; k++)
{
Main.instance.LoadTiles(k);
}
watch.Stop();
Logger.Info($"Tile assets finished loading in {watch.ElapsedMilliseconds} ms");
});
tileThread.Start();
}
}
}
}