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TEST_REPORT.md

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Unreal Engine 4.27 HTML5 ES3 (WebGL 2) & Unreal Engine 4.24 HTML5 ES2 (WebGL 1)

Test Report

Most recent test run completed around 2025-03-31 for a release with emscripten 4.0.6

Test ES3 branch, Windows 10, VS2022 -- AdhocCombat (personal project)

Versions:

  • Windows 10
  • Git for Windows: 2.49.0
  • CMake: 4.0.0
  • Python: 3.13.2
  • Visual Studio 2022: 17.13.5
  • Visual Studio toolchain: 14.43.34809
  • Windows SDK: 10.0.26100

Steps:

  • Built AdhocCombat C++ project Development regularly and tested locally in Chromium.
  • Built AdhocCombat C++ project Shipping, deployed to https://adhoccombat.com, and ran in Chromium and/or Firefox. This ensures multiplayer works when the client is served over HTTPS.
  • Loaded https://adhoccombat.com on iPhone (to trigger ASTC data variant usage). Used touch input to move view around.

Test ES2 branch, Windows 10, VS2022 -- Unreal FirstPerson project

Versions:

  • Windows 10
  • Git for Windows: 2.49.0
  • CMake: 4.0.0
  • Python: 3.13.2
  • Visual Studio 2022: 17.13.5
  • Visual Studio toolchain: 14.43.34809
  • Windows SDK: 10.0.26100

Steps:

  • Built FirstPerson Blueprint project in Development and ran in Chromium.
  • Built FirstPerson Blueprint project in Shipping and ran in Chromium.
  • Built FirstPerson Blueprint project in Development multithreaded and ran in Chromium.
  • Tested multiplayer using enabled websocket plugin with at least one of the above.

Test ES3 branch, Windows 10, VS2019 -- Unreal FirstPerson project

Versions:

  • Windows 10
  • Git for Windows: 2.49.0
  • CMake: 4.0.0
  • Python: 3.13.2
  • Visual Studio 2019: 16.11.45
  • Visual Studio toolchain: 14.29.30159
  • Windows SDK: 10.0.22000

Steps:

  • Built FirstPerson Blueprint project in Development and ran in Chromium.
  • Built FirstPerson Blueprint project in Shipping and ran in Chromium.
  • Built FirstPerson Blueprint project in Development multithreaded and ran in Chromium.
  • Tested multiplayer using enabled websocket plugin with at least one of the above.