Most recent test run completed around 2025-03-31 for a release with emscripten 4.0.6
Versions:
- Windows 10
- Git for Windows: 2.49.0
- CMake: 4.0.0
- Python: 3.13.2
- Visual Studio 2022: 17.13.5
- Visual Studio toolchain: 14.43.34809
- Windows SDK: 10.0.26100
Steps:
- Built AdhocCombat C++ project Development regularly and tested locally in Chromium.
- Built AdhocCombat C++ project Shipping, deployed to https://adhoccombat.com, and ran in Chromium and/or Firefox. This ensures multiplayer works when the client is served over HTTPS.
- Loaded https://adhoccombat.com on iPhone (to trigger ASTC data variant usage). Used touch input to move view around.
Versions:
- Windows 10
- Git for Windows: 2.49.0
- CMake: 4.0.0
- Python: 3.13.2
- Visual Studio 2022: 17.13.5
- Visual Studio toolchain: 14.43.34809
- Windows SDK: 10.0.26100
Steps:
- Built FirstPerson Blueprint project in Development and ran in Chromium.
- Built FirstPerson Blueprint project in Shipping and ran in Chromium.
- Built FirstPerson Blueprint project in Development multithreaded and ran in Chromium.
- Tested multiplayer using enabled websocket plugin with at least one of the above.
Versions:
- Windows 10
- Git for Windows: 2.49.0
- CMake: 4.0.0
- Python: 3.13.2
- Visual Studio 2019: 16.11.45
- Visual Studio toolchain: 14.29.30159
- Windows SDK: 10.0.22000
Steps:
- Built FirstPerson Blueprint project in Development and ran in Chromium.
- Built FirstPerson Blueprint project in Shipping and ran in Chromium.
- Built FirstPerson Blueprint project in Development multithreaded and ran in Chromium.
- Tested multiplayer using enabled websocket plugin with at least one of the above.