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durable_state_actor.go
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/*
* MIT License
*
* Copyright (c) 2022-2025 Arsene Tochemey Gandote
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package ego
import (
"context"
"fmt"
"math"
"time"
"github.com/tochemey/goakt/v2/actors"
"github.com/tochemey/goakt/v2/goaktpb"
"golang.org/x/sync/errgroup"
"google.golang.org/protobuf/proto"
"google.golang.org/protobuf/types/known/anypb"
"google.golang.org/protobuf/types/known/timestamppb"
"github.com/tochemey/ego/v3/egopb"
"github.com/tochemey/ego/v3/eventstream"
"github.com/tochemey/ego/v3/internal/errorschain"
"github.com/tochemey/ego/v3/persistence"
)
var (
statesTopic = "topic.states.%d"
)
// durableStateActor is a durable state based actor
type durableStateActor struct {
DurableStateBehavior
stateStore persistence.StateStore
currentState State
currentVersion uint64
lastCommandTime time.Time
eventsStream eventstream.Stream
actorSystem actors.ActorSystem
}
// implements the actors.Actor interface
var _ actors.Actor = (*durableStateActor)(nil)
// newDurableStateActor creates an instance of actor provided the DurableStateBehavior
func newDurableStateActor(behavior DurableStateBehavior, stateStore persistence.StateStore, eventsStream eventstream.Stream) *durableStateActor {
return &durableStateActor{
stateStore: stateStore,
eventsStream: eventsStream,
DurableStateBehavior: behavior,
}
}
// PreStart pre-starts the actor
func (entity *durableStateActor) PreStart(ctx context.Context) error {
return errorschain.
New(errorschain.ReturnFirst()).
AddError(entity.durableStateRequired()).
AddError(entity.stateStore.Ping(ctx)).
AddError(entity.recoverFromStore(ctx)).
Error()
}
// Receive processes any message dropped into the actor mailbox.
func (entity *durableStateActor) Receive(ctx *actors.ReceiveContext) {
switch command := ctx.Message().(type) {
case *goaktpb.PostStart:
entity.actorSystem = ctx.ActorSystem()
case *egopb.GetStateCommand:
entity.sendStateReply(ctx)
default:
entity.processCommand(ctx, command)
}
}
// PostStop prepares the actor to gracefully shutdown
func (entity *durableStateActor) PostStop(ctx context.Context) error {
return errorschain.
New(errorschain.ReturnFirst()).
AddError(entity.stateStore.Ping(ctx)).
AddError(entity.persistStateAndPublish(ctx)).
Error()
}
// recoverFromStore reset the persistent actor to the latest state in case there is one
// this is vital when the entity actor is restarting.
func (entity *durableStateActor) recoverFromStore(ctx context.Context) error {
durableState, err := entity.stateStore.GetLatestState(ctx, entity.ID())
if err != nil {
return fmt.Errorf("failed unmarshal the latest state: %w", err)
}
if durableState != nil && proto.Equal(durableState, new(egopb.DurableState)) {
currentState := entity.InitialState()
if err := durableState.GetResultingState().UnmarshalTo(currentState); err != nil {
return fmt.Errorf("failed unmarshal the latest state: %w", err)
}
entity.currentState = currentState
entity.currentVersion = durableState.GetVersionNumber()
return nil
}
entity.currentState = entity.InitialState()
return nil
}
// processCommand processes the incoming command
func (entity *durableStateActor) processCommand(receiveContext *actors.ReceiveContext, command Command) {
ctx := receiveContext.Context()
newState, newVersion, err := entity.HandleCommand(ctx, command, entity.currentVersion, entity.currentState)
if err != nil {
entity.sendErrorReply(receiveContext, err)
return
}
// check whether the pre-conditions have met
if err := entity.checkPreconditions(newState, newVersion); err != nil {
entity.sendErrorReply(receiveContext, err)
return
}
// set the current state with the newState
entity.currentState = newState
entity.lastCommandTime = timestamppb.Now().AsTime()
entity.currentVersion = newVersion
if err := entity.persistStateAndPublish(ctx); err != nil {
entity.sendErrorReply(receiveContext, err)
return
}
entity.sendStateReply(receiveContext)
}
// sendStateReply sends a state reply message
func (entity *durableStateActor) sendStateReply(ctx *actors.ReceiveContext) {
state, _ := anypb.New(entity.currentState)
ctx.Response(&egopb.CommandReply{
Reply: &egopb.CommandReply_StateReply{
StateReply: &egopb.StateReply{
PersistenceId: entity.ID(),
State: state,
SequenceNumber: entity.currentVersion,
Timestamp: entity.lastCommandTime.Unix(),
},
},
})
}
// sendErrorReply sends an error as a reply message
func (entity *durableStateActor) sendErrorReply(ctx *actors.ReceiveContext, err error) {
ctx.Response(&egopb.CommandReply{
Reply: &egopb.CommandReply_ErrorReply{
ErrorReply: &egopb.ErrorReply{
Message: err.Error(),
},
},
})
}
// checkAndSetPreconditions validates the newState and the newVersion
func (entity *durableStateActor) checkPreconditions(newState State, newVersion uint64) error {
currentState := entity.currentState
currentStateType := currentState.ProtoReflect().Descriptor().FullName()
latestStateType := newState.ProtoReflect().Descriptor().FullName()
if currentStateType != latestStateType {
return fmt.Errorf("mismatch state types: %s != %s", currentStateType, latestStateType)
}
proceed := int(math.Abs(float64(newVersion-entity.currentVersion))) == 1
if !proceed {
return fmt.Errorf("%s received version=(%d) while current version is (%d)",
entity.ID(),
newVersion,
entity.currentVersion)
}
return nil
}
// checks whether the durable state store is set or not
func (entity *durableStateActor) durableStateRequired() error {
if entity.stateStore == nil {
return ErrDurableStateStoreRequired
}
return nil
}
// persistState persists the actor state
func (entity *durableStateActor) persistStateAndPublish(ctx context.Context) error {
resultingState, _ := anypb.New(entity.currentState)
shardNumber := entity.actorSystem.GetPartition(entity.ID())
topic := fmt.Sprintf(statesTopic, shardNumber)
durableState := &egopb.DurableState{
PersistenceId: entity.ID(),
VersionNumber: entity.currentVersion,
ResultingState: resultingState,
Timestamp: entity.lastCommandTime.Unix(),
Shard: uint64(shardNumber),
}
eg, ctx := errgroup.WithContext(ctx)
eg.Go(func() error {
entity.eventsStream.Publish(topic, durableState)
return nil
})
eg.Go(func() error {
return entity.stateStore.WriteState(ctx, durableState)
})
return eg.Wait()
}